Update 1.2 - The Broken Tree

So I plan to do a feedback post specifically about the Kingdom Defense format which brings up some of the same issues already mentioned here (lack of overkill mode, reward thresholds that box out too many players, punitive personal rewards for failing which is 50% of the time, etc.).

But I wanted to give this a special mention because of the extreme oversight involved:

Tier XI, Tier XII, and Tier XIII rewards are identical but with increasing thresholds to achieve them:



Due to the nature of the screenshots (unable to see all items and all %'s in one frame), heres a little table to summarize the results:
image

As you can see, the rewards are identical. The only difference is the amount of damage you have to do to get them. Perhaps they didn’t think anyone would get here?

@Jeto - I did not submit this is a bug since it’s working as “intended”. However, it would be nice to see some acknowledgement and prompt attention of this issue as it’s clearly an oversight on the part of the developers unless they think progression stops at Tier XI. Thanks.

EDIT: I’ve changed my mind:

EDIT: 7/25/2022:
Apparently Tier XIV has different award values which suggests that the repetition in the previous Tiers is indeed an error:

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