Update 2.5 Patch Notes (+2.5.1 fixes)

This updated releases on Tueday January 23rd at 00:00 UTC

The Season begins at daily reset (00:00 GMT) on Tuesday 30th January

Values in bold are affected by the rarity or element of the item.

Fathomless Shields

Shield of Corruption


When taking damage to Life, gain 1-6% this items Element Damage Resistance.


It will keep you alive, but at what cost? If a shield could protect you, but bearing it cost a part of your soul, would you still wish to live?

Shield of Doomwood


When applying a Status Effect to the Enemy, gain 2-7% Damage Resistance


Recovered from the deepest parts of the Doomwood, it is believed this shield was once the only thing stopping a world-threatening spider infestation. Nobody quite knows the real story, but those who bear it seem to be extra suspicious of eight-legged creatures.

Shield of the Deep


When matching a Big III+ Gem, gain 1-6% this items Element Damage Resistance

Originally discovered by a wandering fisherman, this shield has been further down in the depths of the ocean than most living beings. Nobody is certain whether the eyes etched upon it are merely decorative, or if they belong to a creature who made its home inside it long ago.

Celestial Shield


When healing Life, gain 1-6% this items Element Damage Resistance

Those who wield the Celestial Shield become filled with a confidence they’ve never felt before. For some, this provides the inspiration and courage they need to succeed against all odds. For others, it makes them foolish enough to believe they can achieve feats far beyond their capabilities, and leads to their downfall.

Risen Shield


For every 2 gems of this item Element on the board, gain 1-6% Element Damage Resistance

A relic of the Risen Ruins, this shield has survived more than the test of time. It has seen death and victory in equal measure - an appropriate fate for an object with decorations like the eyes in its center.

Immortal Shield


When blocking, gain 1-6% this items Element as Damage Resistance

There are tales that say this shield was used by the only man to ever look Yog-Thaddasa in the eye and survive.

Available only in the Cache items in the Season shop, this item will drop at Legendary rarity.

  • On matching skulls, 0-100% chance to Explode 3 this items’ Element Gems

A flail designed for the purpose of destroying Yog-Thaddasa. Though this may be an impossible feat, it is still imbued with great power.

Eldritch God Set Bonus

  • Eldritch God (2 piece set bonus)

    • If afflicted with Possessed, or enemy is afflicted with Doom, gain 5-10% extra damage
  • Eldritch God (4 piece set bonus)

    • When matching Light Gems 10-60% chance to gain a random Buff for 4 turns.
    • When matching Dark Gems 10-60% chance to inflict a random Debuff on the enemy for 4 turns.
  • Eldritch God (6 piece set bonus)

    • When taking damage, 5-10% chance to create 2 Corruption Gems
    • When inflicting a status effect on the enemy, 10-15% chance to create 2 Doomwood Gems
    • When destroying 5 or more gems, 10-15% chance to create 2 Deep Gems
    • When healing, 5-10% chance to create 2 Celestial Gems

Values in bold are affected by the level or rarity of the spell.

Deep Shot (130 Blue Mana)


C_Deep Shot

  • Deal 1x Ice Damage and spawn 1-6 Deep Gems.

Corrupting Light (140 Red Mana)


C_Corrupting Light

  • Convert 2-7 Yellow Gems to Corruption Gems, and Heal for 0.5x Health.

Celestial Explosion (180 Yellow Mana)


C_Celestial Explosion
Explode 3 Red Gems, and a 10-60% chance to Create 1-6 Celestial Gems

Cleansing Doom (120 Green Mana)


C_Cleansing Doom

  • Create a mix of 2-7 Green and Doomwood Gems, and there is also a 25-75% chance to Cleanse 2 Debuffs.

Tigerpaw Shark


Nautilis Shark

  • Might
  • Versus Spell: Sharktooth Thrust (50 Mana)
    • Deal 1x Ice Damage, and Freeze the enemy for 4 turns. If the enemy is already frozen, spawn 2 Shark Gems instead.



Nautilis Eel

  • Speed
  • Versus Spell: Lure Prey (70 Mana)
    • Deal 0.8x damage as light. If the target has no Resistance left, deal 1.5x damage as melee.

Nautilus Crab


Nautilis Helmet Crab

  • Might
  • Versus Spell: Rime Tipped Roots (65 Mana)
    • Deal 1x Ice damage, and gain 0.75x Resistance.

Jelly Queen


Nautilis Jelly

  • Cunning
  • Versus Spell: Poison Maelstrom (60 Mana)
    • Heal for 0.75x Health, if the enemy has Poison, also heal for 0.75x Armor/Resistance.

The Items, Spells, and Minions use new Relics obtainable through the Season Dungeons to evolve.

When you wear this slightly unsettling garb, you’ll always be able to sleep with one eye open!

We have been working on these changes for a while . We’re very excited you all finally get to experience them!

We’ve been reworking the Spell System in PQ3 to allow for more flexibility in Spell-use and collection, as well as continuing on our mission to bring even more Puzzle-Questy-ness into Puzzle Quest 3!

For more detailed information about these changes, including a compensation break-down, you can read our Spell Rework Blog!

  • Each Spell is now unique, so there’s no longer an inventory limit!

  • Spells now only have a Rarity

    • Each Spell Rarity has a base Rarity and a Rarity+
    • Base Rarity increases the Spell Effect
    • Rarity+ increases the Mastery
      • E.g. Smite
        • Deal X Damage as Light and Create 2-7 Yellow Gems.
        • Base Rarity increases Gem creation
        • Rarity+ increases the Damage dealt via Mastery
  • Ancient Mythic is a new Rarity that pushes the Effect of the Spell to an even higher limit!

  • Instead of individual copies of Spells, you now find Spell Pages, that allow you to Evolve your Spells to new Rarities

  • If you’ve collected enough Pages to get a Spell to Ancient Mythic, any additional Pages are converted to Spell Dust (1 Page = 5 Spell Dust)

    • Spell Dust can be used to create more Spell Pages
  • Spells can now cause Critical Hits

    • The chance to score a critical hit from a spell is separate from weapon attacks, and is currently a flat 5% chance.

    • Critical Damage Bonus for Spells is also separate, explained below.

  • Each Hero will now have a Spellbook

  • Their Spellbook can be upgraded to increase the Damage and Buff ranges, and Mastery of all their Equipped Spells

    • Spellbook Level is capped at the Level of it’s Hero

Collecting and Evolving Spells increases Elemental Mastery, as well as your Spell Critical Damage Bonus

Xione has been working hard learning how to harness her new discovery “Spell Dust.”

With enough Spell Dust, Xione is able to conjure up Spell Pages for existing, or even new Spells!

Xione has discovered a method of collecting ambient Spell Dust, so be sure to check in regularly to collect it!

  • Xione will generate the Spell Dust at the rate of 1 Spell Dust per Follower Level per hour. For example:

    • Level 1: 1 Spell Dust Per Hour
    • Level 10: 10 Spell Dust Per Hour
    • Level 50: 50 Spell Dust Per Hour
  • Xione can only hold a limited amount of Spell Dust, which is dependent on her Rarity. The caps are:

    • Common: 3 Hours
    • Uncommon: 4 Hours
    • Rare: 5 Hours
    • Epic: 6 Hours
    • Legendary: 7 Hours
    • Mythic: 8 Hours

Since Xione is a highly talented Mage, she is the first of the followers with dual purposes, where she is also able to craft Spell Pages.

    • Spell Page Crafting is unlocked at Xione Level 5
    • There are 6 different Crafting Options that are available at the following levels:
      • Level 5: 1-10 Random Spell Pages
      • Level 15: 1-10 Random Spell Pages of a Chosen Color
      • Level 25: 15-75 Random Spell Pages
      • Level 35: 15-75 Random Spell Pages of a Chosen Color
      • Level 45: 50-100 Random Spell Pages for a Chosen Hero Class
      • Level 50: 100-200 Spell Pages of a Chosen Spell
  • Please note that the Spells that are chosen are the same ones that could be found in Chests. Spells related to Seasons and other special Spells are not available to be crafted.

We are expanding the number of portraits available in Puzzle Quest 3!

You will be able to find and change your Chat Portrait anytime in the Profile Menu.

You will find these Portraits as additional rewards for completing Goals!

  • Unlock these Hero portraits for reaching level 50 on that hero

    • Human Assassin
    • Human Paladin
    • Dwarf Berserker
    • Human Necromancer
    • Human Shaman
    • Ssarthi Mercenary
    • Fae Warlock
  • Unlock these Follower portraits for completing their Side Quests

    • Eveline
    • Toragon
    • Auri
    • Gong
    • Mutiny
    • Elyra
  • Unlock these for winning battles:

    • 500 wins – Ogre
    • 1000 wins – Giant Rat
    • 2500 wins – Skeleton
  • You’ll unlock these for reaching your Citadel Level Goals!

    • 20 – Iron Golem
    • 40 – Cockatrice
    • 60 – Manticore
    • 80 – Eldritch Anchor
    • 100 – Fae Rose
    • 120 – Gnoll Demolishonist
    • 140 – Incubus
    • 160 – Fiery Golath
    • 180 – Owlbear
    • 200 – Pink Owlbear
  • Unlock the Gold Dragon for defeating 250 Dragons

  • Unlock Dragon Liche for completing the main Story

Reward Sequence
  • Minor resources will now be shown collectively within the Rewards screen

  • Larger items such as spells, gear, Minions and similar will display as unique items within the Reward screen

  • Multi-salvage

  • The Chat menu will now group messages from the same person into the one box
  • If more than 30 minutes have passed since the last message, another message from the same person will include a time line break
  • Any Portrait and frame updates between messages will be applied to new messages, or grouped messages from that point onwards
  • When Mass Salvaging from the Inventory menu, a list of all items marked for salvage will appear before salvaging.

  • The Bazaar Tier has been renamed to Bazaar Level, in order to more easily differentiate it from the Tier rewards in the Bazaar.
  • Seasonal Relics are now purchasable within the Archive
  • A reward pip will now be visible upon completion of a Seasonal Goal

  • Spells being cast prevent the Dwarven Boots Armor bonus from applying
  • [SONY] Replayable Adventures locking after completion
  • Trarg Gloves – Speed is not capped when granting Crit Chance
  • Fae Gift Poison debuff causing Spring Siphon to heal less
    • Will now treat the debuff as a 1 turn poison
  • Th’Akheilos’s Chomp spell now does its bonus damage as Ice like the description says
  • Eldritch Flame and Flaming Snorri spells Consume Fire, Eldritch Darkness, and Corroded Earth show a set amount of gems created/destroyed instead of the random range
  • Th’Akheilos’ Landspeed spell grants 5 turns of haste instead of 4
  • Doom applies to the enemy instead of the player when the enemy matches Doomwood Gems

  • Doomknight spell icons are displaying as the same icon
  • Pirate from Season 2.4 appearing in place of the Villager in Chapter XI

  • Fixed PvP score bonus display extending outside the console safe region
  • Countdown timer for name change showing as negative time
  • Eveline is displaying incorrect reward text within the Tavern
  • Ultimate spell mana appears incorrectly

  • Error when launching Dragonking’s Prize Adventure Map for the first time
  • Corrupt Guard Relic text is not localized

  • Leaving the game running in the background causes black background

  • ‘End Turn’ remains when there are new matches available

    • Fixed in 3.0
  • Daemon Pact & Infuse Poison timing

    • Plague Witch ‘Infuse Poison’ can remove Hero Gems (Imp Gem)
      • Fixed in 3.0
  • Reflect can be triggered after an enemy is defeated- this can cause a loss with the player taking reflected damage before the battle resolves

    • Fixed in 3.0
  • When the board is in a state where there are no Gems at that moment available to match, the “End Turn” prompt will appear. This can happen:

    • If a large amount of Gems have been destroyed in a move and new Gems have fallen in when selecting to undo a move in AP mode
    • After casting a spell to replace Gems and new matches are now available.
      • Fixed in 3.0
  • PQ3 causing some devices to overheat (iOS/Android/Xbox Series X)

  • Risen Gems affecting linked gem matches

  • Certain characters in the Bestiary may not appear correctly by default

  • Altar triggers after defeat

    • Fixed in 3.0
  • Visual issues:

    • Minotaur’s Tail glitches when loading onto Hero screen
    • Attribute bonuses displaying incorrectly when viewing tooltips
    • Eveline is displaying incorrect reward text within the Tavern

  • Tapping the Energy Icon in Adventures now takes you to the Energy Shop
  • Duplicate rewards in the Mail attachments display should now be consolidated into one
  • Parties will only show up once in the Party Search list, if they were eligible to show up under multiple categories (i.e Under Invited and Friends/Kingdom)

  • Eldritch Necromancer skins no longer produce an error in the Skin Selector
  • Errors and discrepancies in Spell Page display have been resolved
  • Vault displays Gear and Minion Level again
  • Versus Opponents should no longer display “Improved Score” incorrectly
  • Element Icon should now appear as expected in Inventory Lists and Loadout
  • The Poisoned Sea is replayable in the Archive
  • Pay In Advance French description now displays the correct numbers again
  • The Y/Triangle button now functions correctly on equipped spells

Season 2.5 is the culmination of some amazing work from some even more incredible devs!

From the creative to the nitty-gritty in engineering, Season 2.5 and it’s content wouldn’t be as great as it is (and we hope you agree) without the team we had.

For our final update of Puzzle Quest Year 2, we wanted to thank all our people who touched this project and made it possible.


@Jeto I think there might be a typo or omission as risen shield description doesn’t really make sense? I’m guessing you need a certain type of gem for it to work?

I fixed that up - so where it was it should be “this items element as” or “gain 1-6% X element as…”
As the element on the gear varies! Sorry understand that could be confusing.

Now that the final piece of the Season 2 Legendary Set (Eldritch God) is being released, what is the 6-piece set bonus for the set?


AH yes, I’ll add them in asap with the gear piece!

What will the cost be for relics that will be available now?

1 Like

Seasonal relics can be purchased from archive. What currency tho? the answer playstation want is anciant coins as we never got a chance to play these seasons. So technically we lost out on buying season and earning 8 mythic relics with season coins

1 Like

While the Season is active - 350 Seasonal currency for Platinum Pass holders
When the Season is in the Archive - 350 Ancient coins for everyone
Everything in the Archive is only for Ancient coins.

Currently, there is a visual bug in 2.5 Archives that is showing the Platinum Pass frame still around the Relics but the team are aware and looking into getting that resolved.


Do the normal in-Season time limitations of 1 Mythic Seasonal Relic per week also apply once the Season ends and it moves to the Archive?

1 Like

The Archive should also refresh each week, but checking with the devs cos I can’t check on my account unless we want an answer in 7 days.

Confirmed they will refresh weekly.


1 relic per week is a good thing, avaiable for everybody is even a better thing.
Thx Dev, this is the right way imo to get a larger long time playerbase.
New season comes with interesting gear and other nice stuff and changes on update and compensation is the best thing of all.
Thx Dev again. Good work.


Is it possible to get a recap of what all these specialized gems do? Or at least what the new Doomwood gem will do?

Doomwood is from 2.1, but here is a link to an article with the Gems.

PS. I’m sorry the Help Centre guides are well out of date, it is something we have been meaning to update but keeps getting away from us :sweat:

1 Like

The update looks so nice, so many interesting things!

  • I am really looking forward to the spell reworks, I cannot wait to have ancient mythic spells!
  • I also like the flavor of making the weapons, spells and minions of this season as a throwback to the previous seasons. I hope the story lives up to my expectations :blush:
  • The new reward sequence seems much better. And we finally get the long asked multi-salvage function!
  • Finally, seasonal relics will be purchasable. This is huge, thanks a lot for it!

Thank you very much to all the hard working team behind this great game, good job!


Really curious about the power of ancient mythic spell…
Since many spells already go full potential at mythic, what will they get when further leveled? Extra effects? Other bonus?
Can jeto give us one or more example?

My guess is that they get +1 to the rarity related effect. For example, channel spells create 8 gems at mythic so I expect them to create 9 gems when at ancient mythic rarity.

No need to farm hard if that’s the case… Ancient mythic will simply become a resource sink with minimum reward.
There must be a good reason to push us farming page beyond legendary.

Well, to be honest for me creating 1 additional gem with my purple gem generator spells, 1 additional skull with darkfire gaze, or doing +1% extra damage with night blade and darkfire bolt are really good reasons to go for the ancient mythic. It seems that it can also increase spell critical damage bonus (we still have to see how relevant this will be). And, of course, I like maxing everything so… I will be farming like crazy to get all my main spells to ancient mythic :sweat_smile:

1 Like

We can see that there was a lot of work for which I congratulate and thank you.

From what I can assess at the moment, I especially like being able to acquire relics from past seasons with ancient coins and the fact that the new spells have innovative characteristics. I also appreciate that some attention was paid to the in-game help section and the new function for more practical salvage.

As for the rest, I’ll wait, as Jeto said, for a few hours of play to better understand what’s new. One small doubt, however, can be clarified. Does Damage Resistance in Fathomless Shields refer to both physical and elemental damage?

Oh and I almost forgot, the new features for the hero icons are really cool. It’s things like these that can’t be quantified in resources or evolution but in pleasure. And it’s the pleasure that, at least for me, keeps me in the game. Thank you for that .


It is just elemental damage resistance against the items’ Gem colour