Season What’s New Menu is now interactable allowing extra details on the items to be shown
Choose-An-Item menu will now indicate choices that are unavailable based on other choices made (e.g. If you selected a Helm, you will see Gear Sets crossed out that do not have a Helm in the set)
Kingdom Bazaar should no longer give multiple deals of the same type
Controller cursor now auto-snaps to Continue button in post-Adventure results menu
Some unique items cannot be refined with +5% Quality
Northelm Side Quest should no longer become unresponsive during the final conversation
Season Portraits will now correctly count towards the Portrait Collection Goal
Defeating bosses & mini-bosses now unlocks them in the Bestiary
Some characters are still missing audio
Some enemies are seen in Recommended in the Adventurer’s Guide, but are missing from the Bestiary
So I love the changes to Grungli, he went from one of the worst to one of the best followers. My only worry with it is its kinda kills Farm Girls Day Out Adventure (specifically the long path). Maybe if some tweaks to farm girls happen like a higher level end spot on the long path so that the long path is actually worth taking. I just don’t see anyone taking the long path anymore for minion glyphs when they can just make them with Grungli. These are fixable issues of course, it just minor tweaks to adventures to keep people using both paths. Personally I’d go all out and make the long path last spot like level 200. People would take the long path for the chest.
Please in future, if someone has already asked a question, there is no need to repeatedly post and then tag me - if I haven’t replied to the first instance, I am likely still waiting for info.
If it was days and there was a heap of different comments since the original question, then there is a chance I missed it or forgot - so a new comment is fine.
Some clarity on the Some unique items cannot be refined with +5% Quality
When refining items that do not have a gear set, sacrificial items that use the same relic for evolution will satisfy the same set restriction, allowing for a +5% quality increase. Such as Eveline Locket, and Night Amulet.
Additionally the shields from 2.5 caches (shield of corruption, celestial shied, risen shield etc.) also qualify as items of the same set as each other.
A note though, Refining does not work both ways. While you can use a Night Amulet to refine Eveline’s Locket, you cannot use the Locket to upgrade the Amulet - as the Amulet is part of a gear set with valid sacrifice options
Grungli, the bearer of good news! It is great to finally get what we have asked for since so long, the ability to craft glyphs. The spell and gear rework were nice changes but came with a huge drawback: spellbook and battle scrolls being tied to each character. This has severely limited the ability to play with different classes, which I believe has always been (and should be) an important part of this game. Giving us the ability to craft glyphs through a follower should help end game players who want to try other classes than their main one. And, of course, it should open the path to releasing a new class without receiving a huge backlash due to the glyph issue.
From here I guess that there is still nothing about cache-only items? They are part of a gear set, but expecting us to refine them sacrificing other cache-only items is pretty unreasonable and make them worse than other items. I hope we end up getting the ability to refine them with items using the same relic, for example refining Shield of Anthrite with Khazdhuli items.
@jeto, your team is simply the best of the best!
Each next update is more awesome and more user-oriented than the previous one! Love how grungli becomes a star from a useless character!
Kudos x1000 to the team, you are awesome, really!
Sorry, did i miss something? There were minion glyphs in farm girl?? I am pretty sure I was finishing it a few times but got zero glyphs. Or is it a paid one in the shop somehow?
I think the 3 biggest issues with the games that need to be addressed with future patches are The two biggest changes I think we need to see on a future patch are
The cache gear of course, refining with the same season’s gear set so people can actually run the sets easier.
A Jocea rework as she’s progressively gotten worse and worse. Maybe now that Grungli no longer gives shards Jocea could give a player double the prize…a random minion and minion shards. Just getting a bonus of minion shards alone would make her way better than she is now. You get minion shards in almost every chest anyway.
Bazaar Rework - in some respects getting gems in adventures does fix bazaar, but the reward track for it is pretty bad towards the end.