Update 3.4 Patch Notes

Gem of Souls

Matches with Purple
On match, inflict Terror on the enemy for 2 turns.

Terror

Increases damage taken by 20% if there are 5 or more purple gems on the board

Temporal Variant

At the start of your turn, there is a 10-60% chance to convert a 2 random Gems to your Hero’s highest Mastery color.

Season 3.4 Temporal Variant Set: Dwarven

Crown of the Fallen

Increase the effect of Terror by +0-25%.

The power of Teltherasus was locked inside an ancient crown.

3.4_NewSpells

Icy Terror

Summary

95 Blue Mana
• Deal X Ice Damage, and inflict Frozen on the enemy for 1-7 turns. If the enemy is already Frozen, inflict Terror instead for 1-7 turns.

Level: Damage, Rarity: Status Effect durations

Terrifying Aspect

Summary

75 Purple Mana
• Inflict Terror on the enemy for 1-7 turns . If they enemy already has Terror, 50-100% chance to spawn 4 Purple Gems

Level: Purple Gem Chance, Rarity: Terror turns

3.4_NewMinions

Baaaphomet

Summary

Cunning
• Might: 4-130 Speed: 2-90 Cunning: 9-230

○ Versus Spell: Fiery Shield (75 Red Mana)
    Heal X Armor, and Burn the Enemy for 4 turns.

Sirholo

Summary

Mighty
• Might: 10-250 Speed: 3-110 Cunning: 2-90

○ Versus Spell: Defensive Stance (50 Yellow Mana)
  Heal X Armor, and Gain Reflect.

A good look is timeless.

3.4_NewChatPortraits

3.4_NewsGoals

  • Sins Long Forgotten
    • Complete the Season 3.4 Story
  • Party Demon
    • Win battles in a Party 25 times
  • The Best Defense…
    • Deal 100,000 Damage in Kingdom Defense

  • Sins Long Forgotten
    • Complete the Season 3.4 Story
  • Party Demon
    • Win battles in a Party 25 times
  • The Best Defense…
    • Deal 100,000 Damage in Kingdom Defense

Quality_of_Life


More images on the website

We’ve updated the Party Create UI to make the experience smoother after the addition of Archive Seasons!

• The menu has been updated to more or less match the Archive to keep things simple!
• We’ve also rearranged and updated the selection of the Dungeons and Skirmishes as well the settings

Players who have not yet reached Level 20 to unlock Seasons and the Archive will be able to gain access to the Seasonal Skirmish and Dungeon Battles in Party if they choose to unlock them

• Boss Rush now gives double XP compared to other Live Event battles
• Energy in Adventure Shop will no longer be available after purchasing the Gong’s Song booster that gives infinite Energy
• Changing Party Leader now toggles all Party members Not Ready

• Added an Unequip All button to the Inventory menu in the top right corner. This unequips all items (except the Weapon), Spells, and Minions from the selected loadout.

• Seasonal Backgrounds and Locations have been added to Kingdom Admin options!

Heading for Bug Fixes

Sub-heading for UI

• Increased size for Minion info panel to avoid Versus stats overflowing the text area
• Slight adjustments to Kingdom and Kingdom Admin Menu’s transitions, and component sizes to make them more consistent with each other.

Sub-heading for Other bug fixes

• Season Archive Battles from Season 2.4 onwards will now progress Weekly Quest Pass Goals appropriately
• Adventures ending in conversations will now automatically trigger the Rewards sequence
• Party Battles now award the correct amount of Archive currency to all players
• All Minions in the Season Archive rewards are now available in that Season’s Cache
• Improvements made to earning Kingdom Crests to ensure they are added to the correct Season’s leaderboard

Heading for Known Issues

  • Some characters are still missing audio
  • Some unique items cannot be refined with +5% Quality
    • Fixed in 3.5
  • Northelm Side Quest can become unresponsive during final conversation
    • Fixed in 3.5

Reminder: If someone in your Kingdom updates before you, you will be locked out of the Kingdom.

If you are already in the Kingdom in a battle or interacting with the menus and you aren’t on the latest version or someone in your Kingdom updates before you, you will get an error.

This is not a bug. Everyone in your Kingdom need to all be on the latest version

5 Likes

Good to see Terror receiving a needed update. :white_check_mark:

insert frozen Cartman pic/gif here :stuck_out_tongue:

raises eyebrow

So… with all of these Party Mode UI updates, is there something new in the works to encourage playing Party Mode to achieve something soon? :thinking:

And got to get this out of the way now…

20% base effect + 6%
or
20% base effect * 1.06?

Thanks for posting the patch notes, as always :slight_smile:

2 Likes

Nothing new is coming for Party, we just want to make what exists, a better experience.

As for the Terror aspect of the Crown, it’s incorrect apparently! It’s actually base (20%) + 0-25%!

Updated the patch notes as well.

ALSO, before anyone asks, no, I have no update on Endless Nodessss

And just a note about Boss Rush XP, this was released in mid Oct but seems like I missed updating. So if you have played since then, it has not been doubled again.
For example: A level 200 Boss Rush rewards around 110+ XP since the change

5 Likes

Glad to see Terror get an update, that was really needed. The current Terror is way too situational, and even when it is useful, the effect is just kind of weak.

Massive buff to caches adding all the older minions to them, just wish I had more ancient coins, minion shards, and minion glyphs to take advantage of this day 1.

Unequip loadout button was greatly needed, so good seeing that added.

I would like to see a change in the future, that I think has been talked about before where all cache exclusive gear can be mid-refined by any gear of its corresponding season. Like sacrificing Dreamhold gear for Oberon’s keybelt for example.

3 Likes

Yeah, the reworked Terror looks pretty good. More so, for us Dark builds. Thank you for the change.

4 Likes

Does this work exactly how it reads? So say I’m running a Red Paladin or even a green Paladin, is this going to make my spell colors or the actual class primary which I guess would be yellow for Paladin.

Nice update, not too many changes but slowly we keep progressing. I particularly like the change of effect to terror, looking forward to experiment with it :purple_heart:

I have the same question as Kenpo. Does this refer to the class’s intrinsical primary color (assassin purple, necromancer blue, paladin yellow…) or to the color of your character’s spells (similar to the ancient dragon I set bonus). Due to the way it is written I guess it is the first, but just to make it sure.

Again related to Kenpo comment. Will we also get the ability to refine cache-only items with gear of its corresponding season? Shield of Anthrite with Khazdhuli gear, Oberon’s Keybelt with Dreamhold hear, Dragonking’s Axe with bloodfang gear…

4 Likes

It is this one, it is not based on what spells you have chosen for your loadout. I’ll try and just grab a quick reference list for everyone to make it easier.

As for the Gear refining, awaiting info from the team.

5 Likes

So if you’re wearing All 6 Dwarven set at mythic it would be a 60% chance of getting 12 gems of your class color or nothing? Or is it just the percentage chance starts at 20% with 1 piece and increases by 8% per piece up to 60% for 2 gems of your class color?

1 Like

Looking at how it is written, I am pretty sure it is this. You always get 2 gems, with a variable chance that depends on the number of gear pieces you wear.

1 Like

Right, Id be surprised if it was the other way, but just wanted to be sure.

… not sure what happened with these patch notes this time round, but I’m sorry for all the edits everyone.

It’s 10% per piece equipped, the 2 Gems is static, and it’s the Mana you have the highest mastery in.

Example from an Assassin with Light as their highest Mastery

Sorry again everyone :face_exhaling:

5 Likes

That’s good news about the mastery, makes it even better then.

3 Likes

AWESOME a Paladin skin!!! :grinning: :love_you_gesture: :call_me_hand: :+1:

2 Likes

Agreed, I’ve given up on any hope of raising the quality of my Amulet of the First/Vambraces.

2 Likes

Btw, minor comments, love the color scheme of this season.
Plus “Baaaphomet”? - inspired name, kudos to whoever brainstormed that one

3 Likes

In about 2 hours, 3.4 goes live.

2 Likes

Update 3.4 is now being released

Please note, it will take some time to reach all platforms. So hold tight for the next little bit if you don’t see it straight away.

5 Likes

Any undate when the curser issue will be fixed where after a battle it was automatically on the continue in bottom right corner

3 Likes

I second the request for the auto snap to be fixed in adventures.

Also is there any chance we could have Expedition routes two-way (pretty please)? The amount of times I’ve missed the first Merchant in Flametree is embarassing and it would’ve been great to be able to return to him.

3 Likes