Update 3.2 Patch Notes

In Swamp environments, there is a 10% chance of Green and Yellow Gems to be Putrid or Fetid Gems respectively

Putrid Gem

Summary

Matches with Green
When matched, Poisons the enemy for 1 turn.
At the start of each turn, 50% chance to change into a Fetid Gem

Fetid Gem

Summary

icon_gemtype_023

Matches with Yellow
When matched, Diseases the enemy for 1 turn.
At the start of each turn, 50% chance to change into a Putrid Gem

Swamp-Soaked Variant

At start of turn, 50% chance to convert 1-6 Blue Gems to Green.

Number of Gems is based on the number of Variant pieces being equipped.

Vambraces of the Caged

While under the effect of Negative Status Effects, increase my Power by 2-5% per Negative Status Effect on me

The gloves of Exidran the Caged, who was captured by Dragons 3,000 years ago and locked in cage made of the ribs of the Dragon he slew.

Swamp Water

Summary

110 Green Mana
Convert 3-7 Blue Gems to Green . 50-100% chance to Poison the enemy for 4 turns. If they are already Poisoned, Disease them for 4 turns instead.

Conversion increases with Spell Rarity, Poison Chance increases with Spellbook Level

Bog Stench

Summary

105 Yellow Mana
Disease the Enemy for 1-6 turns . If they are already Diseased, deal X Light Damage instead.

Turns Diseased increases with Spell Rarity

Whelpie

Summary

Speedy

  • Might: 1-10 Speed: 8-160 Cunning: 7-130
  • Versus Spell: Down to the Depths (75 Green Mana)
    • Deal X Poison Damage. Increase it by +15% for each Blue Gem on the board.

Bogboi

Summary

Cunning

  • Might: 2-45 Speed: 3-55 Cunning: 10-200
  • Versus Spell: Bog Water (55 Yellow Mana)
    • Disease the Enemy for 4 turns. If they are already Diseased, Heal for X Health

Only the servants of the Dark Court, the leech-resistant, and the very fashionable wear sandals in the swamp.

Click to expand new chat portraits!

Summary

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Available with Platinum Season Pass

Summary

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We’ve got 2 brand new node types coming to Adventures near you!

  • New spots in the Adventure where you can return to harder and harder fights to increase your rewards
  • Endless Dungeons can go over Level 100!
  • These are locations in the Adventure that evolve under varying conditions to give you benefits throughout your journey
  • We have added a brand new Upgradeable Node called a “Temple”

  • Adventures now save the last use camera zoom level and will use this instead of the default zoom when showing the map
  • Adventure node UI elements now scale down when zooming out so you can see more
  • Paths between map nodes will now hug the world map terrain and generally be more visually interesting
  • Adventure navigation pips now use the first step icon of the nodes, instead of pips

We wanted a way to run longer events with some cool stuff in it, so we made a way!

• A new Packs tab can be accessed from the Featured tab of the shop
These are one-off purchases and not repeat subscriptions
• There you will find 3 new premium packs that give rewards based on Hero or Citadel Levels
• You can get the rewards from these packs as your hero and Citadels grow, or you can collect all the rewards after completing some or all of the required progress
• Each Pack has a permanent 5% bonus to XP! And yes, they stack if you purchase each different Growth Pack.

Pathfinder’s Way - Rewards for Highest Hero Level 1-50

Summary
  • Permanent +5% Experience Bonus
Highest Hero Level Reward
1 1 Random Rare Item & 150 Gold
2 20 Weapon Shard
3 50 Gems
4 1000 Gold
5 50 Weapon Shards, 50 Armor Shards, 40 Accessory Shards & 50 Spell Shards
6 250 Food
7 45 Spell Shards
8 1250 Gold
9 1 Uncommon Scroll
10 Choose an Epic Item for a Chosen Slot
11 1 Golden Key
12 20 Spell Pages
13 175 Weapon Shards
14 200 Food
15 400 Spell Shards & 250 Gold
16 1 Relic Tier I
17 2 Uncommon Runes
18 350 Ore
19 1 Rare Scroll & 2 Uncommon Scrolls
20 Choose 3 Follower Crystals
21 75 Gems
22 200 Weapon Shards, 250 Armor Shards & 250 Accessory Shards
23 1 Relic Tier II
24 2 Uncommon Scrolls
25 100 Aether
26 400 Food
27 1 Auri’s Crystal
28 450 Spell Shards
29 1 Relic Tier II
30 100 Pages of a Chosen Spell
31 1 Rare Scroll & 2 Uncommon Scrolls
32 1 Rare Rune
33 350 Ore
34 1250 Spell Dust
35 500 Weapon Shards, 500 Armor Shards, 500 Accessory Shards & 500 Spell Shards
36 50 Aether
37 2 Relic Tier I
38 2 Rare Scrolls & 2 Uncommon Scrolls
39 1 Relic Tier II
40 3 Xione’s Crystal & 450 Spell Dust
41 250 Food & 250 Ore
42 2 Uncommon Scrolls
43 1 Gemka’s Crystal & 1 Soulchaser’s Crystal
44 1 Epic Rune
45 1 Random Glyph
46 2 Eveline’s Crystal
47 75 Aether
48 5 Uncommon Scrolls
49 1 Legendary Rune
50 Choose a Mythic Item for a Chosen Slot

Citadel’s Guardian - Rewards for Citadel Level 1-25

Summary
  • Citadel’s Guardian unlocks when your highest level Hero reaches Level 50

  • Resources and items awarded as you level up your Citadel from 1 – 25

  • Permanent +5% Experience Bonus

Citadel Level Reward
1 Choose a Glyph
2 1 Relic Tier II
3 50 Aether
4 1 Rare Scroll & 2 Uncommon Scrolls
5 1 Random Mythic Item
6 950 Spell Dust
7 3 Rare Scrolls
8 1 Rare Rune & 2 Uncommon Runes
9 Relic Tier III
10 Choose a Legendary Item for a Chosen Slot
11 1 Xione’s Crystal, 1 Toragon’s Crystal, 1 Soulchaser’s Crystal & 1 Gemka’s Crystal
12 5 Uncommon Scrolls
13 225 Random Spell Pages
14 2 Ruby Keys
15 Choose 2 Legendary Scrolls
16 1 Diamond Key
17 2259 Spell Dust
18 2 Rare Runes & 3 Uncommon Runes
19 1 Random Glyph
20 450 Pages for a Chosen Spell
21 3 Random Follower Crystals
22 2 Rare Scroll & 3 Uncommon Scrolls
23 250 Gems
24 250 Aether
25 Choose 3 Glyphs

Citadel’s Champion - Rewards for Citadel Level 26-50

Summary
  • Citadel’s Champion unlocks when your highest level Hero reaches Level 50

  • Resources and items awarded as you level up your Citadel from 26 – 50

  • Permanent +5% Experience Bonus

Citadel Level Reward
1 1 Random Exalted Mythic Item
2 1250 Spell Dust
3 5 Uncommon Scrolls
4 2 Xione’s Crystals
5 Choose 2 Tier IV Relics
6 1 Random Legendary Item
7 2 Relic Tier III
8 150 Aether
9 500 Gems
10 2 Weapon Glyphs, 2 Armor Glyphs & 2 Accessory Glyphs
11 250 Spell Pages
12 3 Rare Runes & 5 Uncommon Runes
13 4 Random Follower Crystals
14 2 Random Legendary Scrolls & 3 Random Epic Scrolls
15 Choose a Mythic Item for chosen Slot & Element
16 2 Legendary Runes & 3 Epic Runes
17 2 Spell Glyphs
18 1750 Spell Dust
19 1 Random Mythic Item
20 Choose a Legendary Item for chosen Set, Slot, & Element)
21 2 Random Glyphs
22 Random Tier IV Relics
23 350 Aether
24 Choose 5 Follower Crystals
25 1 Random Immortal Mythic Item

Additionally…

  • Citadel level points are not required to be spent in order to claim rewards from Citadel Level
  • The experience bonuses from each pack stack!
  • You cannot miss any rewards from a pack. For example- If you purchase Pathfinder’s Way when your Hero is Level 17, you will be able to immediately collect all the rewards from Level 1 to 17.
    • If you purchase Citadel’s Champion after you’ve already progressed your Citadel beyond Level 50, you will be able to immediately collect all the rewards in the pack.
    • If you own a pack, and it has not had all of its rewards collected, it will appear on the main menu
  • Only one pack at a time will appear, prioritizing (in this order): Pathfinder’s Way, Citadel’s Guardian, Citadel’s Champion

New Achievements

  • The Dark Court – Complete all Chapters of the Story in Season 3.2
  • Citadel’s Champion – Reach Citadel Level 50

Loadout Sharing

  • There’s a new Loadout Share screen that lets players take a screenshot of their loadout, which gets saved on their device!
    • This is accessed from the Inventory screen via the Share button, then the Camera button on the Loadout Share screen

  • Updated instances of Speed Debuff to use the starting Speed value.
    • Affects:
      • Arachnitaur (Web Shot)
      • Centaur (Ensnare)

  • When a buff to Damage is received, it will now pop up with text and appear as a status effect icon.
    • This is mainly obvious when a Red Gem is destroyed by Grimwing’s Scavenger Bird passive ability

  • Paths on the World Map now match the terrain (where applicable)

  • When receiving a Spell in the Rewards list, an Upgrade button will now be shown if you have enough resources to upgrade it
  • Added the event’s currency name to the help text about the daily cap earned through battles and chests on the Rewards tab of any special events (i.e Summer Festival)
  • Removed the second confirmation box after refining the Element on an item.
  • Adjusted the help text through the Craft Item menus to be more clear
    • Updated help text around selecting a specific item counting as two choices
  • Help text is now displayed instead of a button when selecting a specific item if not enough choices are available
  • Quest Pass display on the main menu now cycles between the free and premium reward (if premium is owned)
  • Out of Stock products in an event’s Reward tab will now remain on screen in order to maintain the positions of items in the tab
  • If a reward of a Mythic item is guaranteed to be a Divine/Sacred/Exalted/Immortal Mythic, it will now display as that quality name (i.e Random Sacred Mythic Item if the item is guaranteed to be Sacred)
  • Added callouts for Seasonal Gear offers in the Gold & Platinum season pass info menu

  • Xione will now only craft spells that are available for the active hero class when using the following crafting options:
    • Create Random Spell Pages
    • Create Spell Pages of a Chosen Color
    • Create More Random Spell Pages
    • Create More Spell Pages of a Chosen Color

• Fixed purchased Energy in Adventures not being shared between different difficulties
• Fixed Adventures displaying progress from previous events causing them to be unplayable
• Fixed Spell Rush not working correctly in Events
• Fixed Minion PVP mana debuff not having an effect on several types of Starting Mana bonuses
• Disease now takes other Status Effect modifiers into account (such as Wither) when applied on the Enemy

  • Fixed instances of dealing double damage to Resistance not actually dealing double damage.
    • Affects:
      • Stonefeather (Stone Eggs)
      • Landshark (Anchor Toss)
      • Eldritch Anchor (Anchor Hurl)
  • Stun will now properly zero-out any Block defense bonuses while active
  • Updated status effect counting functionality to be more consistent and only count status effects. (Before it had included stat debuffs as well.)
    • Affects:
      • Dreamhold 4-piece & 6-piece set effect
      • Dreamhold Mirror
      • Ogre Mage (Curse Eater)
      • Oberon’s Avatar (Laird of Moss)
      • Spell: Den of Nightmares
      • Spell: Harvest Nightmares
      • Spell: Nightmare Explosion
  • Fixed Elite Damage Protection not affecting Spell Damage
  • Damage bonus from Dreamhold III set was not applied correctly
  • Fixed Big III Flashbang Gems sometimes being created by the Savior’s Helm when fighting Gnoll enemies
  • Fixed Landshark’s Rough Skin passive so that it no longer deals lethal Reflect damage
  • Fixed Achievements from a category not being counted in the number of Achievements when all Goals are complete in that category
  • Fixed Minions’ rest period not being able to be skipped with food

• Fixed Hero creeping from behind the Gem board in Season Archive battles
• Fog no longer affects the display of larger enemies in the bestiary
• Jocea’s hair should now be less static
• Added missing effects on Sandswept variant weapon
• Transition effects on Xione’s crafting options no longer play unless you’re actually selecting something

• Added ‘Wrong Hero’ prompts to start of Adventure node interactions to avoid getting Wrong Hero error after starting a battle
• Fixed spell page rewards in Quest Pass not triggering the full screen rewards menu
• [Steam] Fixed issue where controller icons would not match controller used (for PlayStation or Xbox controllers)
• Text relating to a potential item’s element would be unreadable when crafting the item
• Spells have had a pass on their descriptions so that instances similar to “Deal X damage as ” will instead read “Deal X Damage” for consistency.
• Craft Item filter no longer interferes with Vault Filter and vice versa
• Updated background on 3.1 Enemies to match the Season 3.1 background

  • Affects:
    • Sandwalker
    • Giant Scarab
    • Crocolisk
    • The Dunestalker
    • Sand Wraith
    • Skelegor
    • Ancestral Dragon
  • Refine Adventurer’s Guide button is now accessible when Refine is locked
  • Fixed buffs to Damage not displaying correctly in the character stats list
  • Fixed Minion art being in front of the Minion level when selecting a Minion for a chest

ion for a chest

  • Fixed issue where items without Gear Sets could not be Refined
    • Goldenfire ring/boots are Firewalker relics
    • Goldenrune Belt/Wristbands are Runic relics
    • Platinum Ring/Helm is Savior Relics
    • Diamond Pendant/Breastplate is Jeweled Relics
    • Flame Ring is Serpentine relic
    • Golden Grasp is Jeweled Relic as well
    • Eveline’s Locket is Night Relics
    • Mirror Shield is also Runic relics
    • Lucky Clover Ring is Elven relics
      • These do not count towards that Gear set for any Gear set bonus
  • Corrected the amount of mana lost by Disease in some help text for Spells.
  • Added missing audio for some newer characters:
    • Fire Djinn
    • Mutant Arboleth
    • Crocolisk
    • The Dunestalker
    • Sand Wraith
    • Skelegor
    • Ancestral Dragon
    • Emberwing
    • Gulyphon

• Some characters are still missing audio
• Changing difficulty in an Adventure clears Adventure-specific currencies

3 Likes

First question, and I can’t remember if I already asked this? But what happens if you buy the platinum pass, but then wait to buy the portraits after the season ends? Do they just become lost forever or can you still claim them after they’ve been moved to archives?

Also what set is the swamp soaked being applied to this season?

The start date and other dates for new season are not correct.

2 Likes

Looks like they are last seasons dates,maybe?

The portraits would need to be purchased while the Season is active.

I don’t think having them be available after the Season ends is possible, as the data to say you bought the Pass is only active during the live Season and then marks the Season to unlock in the Archive later.

Swamp-Soaked variant will be applied to the Serpentine set

And grabbing the image of the correct date now :fire:

2 Likes

Immortals, dark court, etc…

Your games are starting to be a copy and paste of each other and the ideas.

Let’s see some creativity and uniqueness between the 2 here.

2 Likes

Not the set I was expecting, but WOW!!!

I figured, I already went ahead and bought them just to be safe.

So how exactly is this going to work? 50% per gem per turn or is it all or nothing each turn, 0 or 6 if you’re running a full set of swamp soaked serpentine gear?

PS - Chapter looks great by the way

It’s a flat 50% at the start of every turn - the amount of Gems getting converted depends on how many pieces of Swamp-Variant gear you have equipped.

  • If you have 1 piece, it’s 50% chance for 1 gem to convert
  • If you have a full set of 6 items, it’s 50% chance for 6 gems to convert
1 Like

What was the resolution for this issue?

chuckles Serpentine Set…

image

Was waiting for something like that to happen one of these days, Surprise, surprise.

1 Like

Any updates on the A Broken Dream variant gear? You had hinted that there might be compensation or that the season might be going to guaranteed variant drops like Sandswept Lightbringer one is doing now? Is that still on the table or has that been scrapped? Also once the Sandswept season ends does the guaranteed variant drops end too as once mentioned at the start of the season or has that been changed to permanently dropping variant even in archives?

And as far as the next season goes, will it be getting the 100% variant drops as well and the free mythic and legendary picks if you buy the platinum (or gold for legendary only) or was that a one time thing for the current season?

I have asked again but last time I followed up it was something we couldn’t implement till potentially 3.3 - and that specifically being, making 3.0 Archive drop Variant only gear in the cache and dungeon chests.

And yes, all changed made last Season were not just for that Season - that’s all Seasons going forward.
So yes, only variant gear will drop in Caches and Dungeon chests and yes, the same offers will apply for Pass holders.

1 Like

Remaining follower updates also postponed a bit longer, as well?

Add to that, they are going to ruin another game with all of these special gems.

Introducing more special gems without properly planning on how these are handled by existing spell mechanics is going to make this game worse, fast.

2 Likes

Don’t have much information at the moment about 3.3 or an ETA on further Follower updates, other than I saw some concept work on Eveline’s lack of lvl 50 ability

1 Like

What about the minion rework? Is there anything you can comment about that or no?

Also what color are the two new minions?

When I have anything I can share, I will

1 Like

Thanks for the info on that. Any word back on how the old Artifact items not being able to raise their Quality was resolved?

2 Likes

They have all had a Relic assigned to them, they have not been added to that Gear set though.

  • Goldenfire ring/boots are Firewalker relics
  • Goldenrune Belt/Wristbands are Runic relics
  • Platinum Ring/Helm is Savior Relics
  • Diamond Pendant/Breastplate is Jeweled Relics
  • Flame Ring is Serpentine relic
  • Golden Grasp is Jeweled Relic as well
  • Eveline’s Locket is Night Relics
  • Mirror Shield is also Runic relics
  • Lucky Clover Ring is Elven relics

Again, they do not count towards any Gear sets for their bonus

(I’ll add this into the patch notes above)

1 Like