Update 3.0 Patch Notes (+3.0.1 hotfix)

Been gathering ideas from other kingdom members/friends was planning on making a dedicated thread but here are 3 ideas real quick…scaling kingdom defense… XX dragon gives us no problem we kill it very fast and have several members that do 20+ million damage or even solo it…that shouldnt be a thing imo for a kingdom defense meant for 30 members so a scaling K.D until we get stuck would be awesome as it is as long as 1 or 2 of our big hitters attack the dragon is dead . A ascension tower climb with boss fight at end would be really fun lets just say 100 floors as a example could be a weekly/monthly tower climb with multiple difficultys so everyone can participate not just endgamers…also have alot of friends saying endless dungeons/stronger higher level enemys in the dungeons would be really fun… There is not a enemy in the game that gives me a good challenge anymore xx kingdom defense dragon is about it and we still rofl stomp it. Endgamers need a challenge imo or it just becomes a farm chest simulator with no real challenge to oppose us and keep us engaged.

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I 100% agree with the three of them. After the power boost gotten from the gear rework we really need more endgame content with stronger enemies and better rewards. Thanks for sharing.

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This has a fix releasing today - Field of Dreams has Big Gem number and missing tool tip

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Story dialog for the dungeon battle in Chapter 3 of the current Season is currently broken.

The post-battle dialog for the Chapter boss is the same sequence as the pre-battle dialog.

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just curious, has anyone had problems not getting reward gems since the new patch? think since 3.01? been playing for a while and all of a sudden since 3.01 my new character hasn’t gotten a single gem from any reward drop during the story or follower battle, they have gotten all the way up to level 15 and chapter 5 without any other rewards except for the 50 coins, so no gems, no keys or the odd character level up material when doing the side-quests.

Is it your second playthrough as a certain hero class?

yes, but I changed the hero type, didn’t like the overall look of the first choice, so changed to the other skin you could say of the Warlock. went from male to the female.

The gem rewards are only for the first time you do the story and side quests with each class. Even if you create a new character, if the class you are using has already done the story battles it won’t get the extra rewards.

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oh okay so until I get to where I was with the older model I won’t get the gems or the keys or the level up rewards then… okay. I guess that makes sense. I thought this was a bug thanks.

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Thanks for adding spell dust rewards to Wizards Circle. However, the spell dust reward string is currently an empty string.

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What does that mean, you don’t actually get credit for it? Or just a visual error?

Just a visual UI issue. The player correctly receives the cumulative spell dust reward for all difficulties completed (as pictured, 4800 when playing on Ultimate for all 5 cumulative difficulty tiered rewards).

Spelldust_name_plural is a database field that should hold the value “Spell Dust” to correctly describe the spell dust being rewarded to the player (Just like there is a similar field for the name of the spell shards right next to the spell dust reward). Currently, that field is blank/empty, so the game shows the name of the field because it does not know what to display as the name of the spell dust reward (because this is the first time spell dust has been given as an Adventure reward).

Super easy to fix for the next run of this Adventure, and doesn’t impact the player in any meaningful way (and most will just click/tap past the display of the rewards anyways and never notice the display issue).

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Already got a fix for it in 3.1

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Speaking of 3.1. when will we get the notes? :grin:

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