Update 3.3 Patch Notes

Anthrite

icon_gemtype_024

In the Dark Mines, 5% chance to spawn Anthrite Gems

  • Doesn’t Match, Doesn’t Activate, Can only be Destroyed
  • On destruction, gain 1 stack of Madness.

Madness:

Non-dispellable

Gain 2% to all damage for each stack of Madness.

If stack count is 3 or more, each turn that an Anthrite Gem is not destroyed, lose 2% of Max Life per stack of Madness.

Season 3.3 Anthrite Variant Set: Khazdhuli

Anthrite:

  • At start of turn, 5-30% chance to gain a stack of Madness, and spawn an Anthrite Gem

Available only in the Cache items in the Season shop, this item will drop at minimum as Legendary rarity.

  • Guard of the Belligerent (Ancient Draconic Set)
    • Increase All Elemental Damage Resistance by 0-10%
      • This shield was a symbol of the belligerent ancient Dragon Lords, representing their dominance over the lesser races they encountered.
  • Ancient Draconic Set II
    • 50-100% chance to create a Skull when taking Physical Damage.

Values in bold are affected by the Spellbook Level or Rarity of the Spell.

Mining Drill (150 Purple Mana)

Destroy a Row with a 10-60% chance to destroy an adjacent row. Deal X Damage for each Purple Gem Destroyed.

Adjacent row destruction chance increases with Spell Rarity, Damage increases with Spellbook Level

Anthrite Furnace (150 Red Mana)

Destroy up to 6-11 Red Gems. Gain1% Power for each Red Gem Destroyed. X% chance per Red Gem to gain a stack of Madness.

Red Gems destroyed increases with Spell Rarity, chance for Red Gem to gain Madness stacks increases with Spellbook Level


Efreezie

Summary
  • Cunning
    Might: 5-90 Speed: 1-25 Cunning: 9-185

  • Versus Spell: Frozen Wishes (60 Blue Mana)

    • Deal X Ice damage. If the enemy is Frozen, explode a random Blue Gem.

Shallowbringer

Summary
  • Mighty
    Might: 9-170 Speed: 6-110 Cunning: 1-20

  • Versus Spell: Darkness Covers All (60 Purple Mana)

    • If there are more than 7 Purple Gems on the board, Deal 2x Dark Damage. Otherwise, spawn 4 Purple Gems.


(look… no matter what I did, it wouldn’t share as a transparent png)

Khazdhuli Necromancers

While the Khazdhuli have long since fallen from grace, this armor stands testament to their worthiness amongst the ranks of dwarven artisans.


  • Khazdhuli Necromancers
    • Only available in the Platinum Season Pass
  • Season 3.3 Enemies
    • Snowy Owlbear
    • Ice Djinn
    • Stunted Drake
    • Platinum
      • Shadowbringer
    • Gold
      • Stolen Mech
      • Shadow Daemon

Events Rework goes live on Thursday 3rd October UTC

The old Tiers in Events were okay, but at Tier X, they would cap out at Lv 40, which is hardly ideal. So, we’ve made a few changes!

  • The Old Tiers I→X are being collapsed into New Tiers I→V
    • These Tiers will still have enemies cap at Lv 40
    • As now, these Tiers are based on your Hero Level
  • New Tier VI→XII
    • Enemies will begin from level 50 at Tier VI, all the way up to Lv 120 at Tier XII
    • Once you reach Tier V at Level 50, you will self-select your difficulty between V and XII
      • The chosen difficulty will be locked in for a game mode once you earn any points in the Event.

These Dungeons are being updated, but will be pretty familiar!

  • They’re still 3 Day duration
  • There’s still 2 Energy per day
  • There’s now 6-7 Chests to unlock
    • At Tier VI and above, Gems replace one part of the rewards
  • Leaderboards are remaining largely the same
    • Tiers V+ will use the former Tier X rewards
    • Tiers V to XII are all scored on the same leaderboard

So what is changing?

  • Event Dungeons will move to 3 enemies so they match the rest of the Dungeons
    • Enemies will all match the color of the Dungeon but will be selected at random from pools:
      • The first enemy will be chosen from a pool of regular enemies
      • The second, from a pool of Mini-Bosses
      • The third from a pool of bosses

Daily Sieges are getting a bit more of a makeover! We decided that since “Siege” wasn’t really what was happening here, that “Gauntlet” would be a much better name.

  • 1 Day duration
  • 2 Energy per day
  • There are 3 Chests to unlock
  • Gauntlets are now 5 enemies selected at random from a pool of the appropriate colour
    • These are regular enemies and not mini-bosses or bosses

A new Event mode for our end-gamers! Fight Epic Bosses, earn Gear.

  • Only available from Tier VI and up, and unlocks at hero level 50
  • 3 day duration
    • Starts 9 days after the conclusion of the previous Boss Rush
  • 2 Energy per day
  • Each Boss Rush has 5 Chests and a Gear Piece to earn at each Reward Tier

  • Reward Chests from events will have their level match the base level of the Tier.
    • This means that Tier XII awards level 120 chests, increasing the chances of high rarity and quality items.
  • These chests contain non-seasonal items, minions, and spells.

Expand for full reward list

Summary

Event UI Updates

  • Reworked menu to a more updated style and to handle the changes to events
  • Added button to show current Potion and Essence stock
  • The Consumables popup in event battles will now only appear if you have consumables to use
    • If you only have health potions, it will only appear if your hero is not at full health.

Follower Crystal Swap

Exchange_Follower_Crystals

At level 50, Eveline can now exchange 2 Follower Crystals of any combination (two of the same, or one of each) and 5000 Gold for another Follower Crystal of your choice.

We have adjusted how the time limit works for an active server connection in battle.

This limit is intended to stop stale connections lingering (just closing the game does not close the connection - this allows you to jump back into battle even in the event the game crashes or you quit and come back), so that our servers don’t get overwhelmed with lots of connections no one is using.

However, we understand that the current 30-minute timer can be frustrating after a long battle.

In order to help address this, we’re extending the maximum possible lifetime of active battles to 90 minutes

  • A battle is considered “active” if you are actively making matches & casting spells
  • The timeout of the battle will be extended by 20 minutes if you make a move within 10 minutes of the battle closing
  • A warning will be shown if the battle is within 5 minutes of being closed, the contents of which will change depending on if it can be extended or not

VIP Pass rewards have been updated

  • Archive Dungeons & Skirmishes can now be accessed in a Party
  • The party leader must have access to the Season, (either by owning or through a free event) to select it as a Battle
  • Individual Dungeons and Battles are not selectable, one of the 3 Dungeons from the Archive Season will be randomly selected.
  • For Dungeons, players with access to the Archive Season will gain the appropriate Seasonal Dungeon Chests, but any party members that do not will instead receive a random Dungeon chest from a Story Dungeon that they have completed
  • All party members will gain Ancient Coins, the same as if a player had played the battle in the Archive. (These share the same weekly cap as the Archive)
    • Double Ancient Coin events will apply to Party battles in that Season

These are also added as Goals

  • Temporal Machinations
    • Complete the Season 3.3 Story
  • Rollin’ Rollin’ Rollin’
    • Reforge Gear 10 times
  • You Ain’t the Boss of Me
    • Win a battle in Boss Rush

  • Collection
    • Reforge Gear 50/100 times
  • Battle
    • Win a Boss Rush battle 10/50 times

  • The Prologue has been updated to better utilize our amazing cast of Characters, and makes the story more interesting.
  • It starts based on the ending of Puzzle Quest 1, where you fight Lord Bane and his minions to storm his castle.

  • Corrupted Guard III will now apply healing after a weapon attack’s full damage has been calculated
  • Updated rules for Refining items that don’t belong to a set
    • Items with a matching evolution item can now be sacrificed for another item that does not have a set. (i.e. Runic ring can improve a Goldenrune Belt)
    • Items without a set cannot be sacrificed to Refine a different item. (i.e. Diamond Breastplate can not be sacrificed for a Golden Grasp, even though it has a matching evolution relic. It could be sacrificed for another exact matching item.)
      • The exception to this is the shields from 2.5. These can only be sacrificed to refine each other as if from the same set

  • The bright white flash on the opening of Chests has been reduced
  • Updated effect colours on the Iron, Golden, and Ruby chest opening to better match the reveal effect
  • Added loading screen on returning to map from Adventure
  • Updated loading screen when selecting an Adventure to use a proper loading screen and not just a black one.
  • Updated Scourge of Light animations and positioning
  • On low-end devices which would not have animating models, the enemy model has been replaced with the portrait image

  • Improved the Growth Pack Text to now clearly denote that all rewards will be available if you are at or above the max level for that Growth Pack
  • Added new Rarity and Honed Level Filtering & Sorting, and Quality Sorting into the Gear Inventory Filter
  • Selecting Gear in the Gear Vault now pops up the info menu directly
  • Full Gear, Spell, and Minion details are now displayed when previewing Gear, Spells, and Minions in places such as rewards and Choose-an-Item locations
  • Shop items that unlock after a certain amount of time now show “Unlocked In…” text
  • Added total resource amounts to the larger display of resources in the rewards sequence
  • Added Follower level to Refine tab
  • Updated some text color from grey to white for improved legibility
  • Updated Common rarity colour from white to dull grey
  • Added Quality change display when Refining an Attribute
  • Added text help callout if an Item’s overall Quality value will decrease when refining in a lower-quality Attribute.
  • Controller: The virtual cursor will move to the Continue button on the Choose Potions screen by default when opened
  • B/O button will now clear the Potions menu in the relevant game modes
  • There is now an option in General settings to auto-skip Story, Side Quest, and Season conversations if they have already been seen
    • This setting is stored per device
  • Added increase/decrease icon to Quality value when Refining
  • Added player/enemy debuff callouts on Event battle modifiers
  • Added Gear & Spells buttons to the Party menu

  • The Material Finder can now be used to find information and locations for:
    • Honor
    • Loot Tickets
    • Spell Dust
    • Aether
    • Ancient Coins
    • Keys
    • Crowns
    • Gems
    • Marks
  • Added text clarifying Xione will only craft non-Season Spells to her crafting screens.
  • Added More Details links to the following Adventurer’s Guides:
    • Puzzle Battle
    • Followers
    • Spell Collection
    • Spell Inventory

  • Fixed an issue where the Corrupted Guard’s Shield was giving the incorrect Block Chance increase per turn
  • Fixed an issue where Resistance Hide would heal instead of reducing damage with enough relevant gems on the board.
  • Fixed issue where continue battle would return to map even with infinite energy
  • Season 2.4 and beyond dungeon battles now give the same XP/Gold as prior seasons
  • Fixed an issue where the Extra Damage bonus was not applying to Spell Damage
  • Changing difficulty in an Adventure clears Adventure-specific currencies
  • Kingdom Bazaar will now count towards task completion where appropriate
  • Fixed text on Trarg Hookblade ability
  • Fix for server error during Events with certain modifier combinations
    • This may improve stability in party battles.
  • Fixed Season Chapter select not allowing the first chapter of a difficulty to be selected if the first chapter was not complete (even if they would normally have access, i.e Chapter I in Elite if Hard Mode was complete).

  • Fixed status effect visuals being rotated incorrectly on the enemy, and appearing differently to how they’re displayed on the player

  • Fixed an instance where the Element would render in front of text
  • Fixed Minion’s Skip Rest button appearing in the Minion Vault, when it should be the Equip Minion button instead
  • Fixed chest shown on a Minion’s active mission callout to show the correct chest
  • Fixed Minion status background overlapping with the Minion stats background(s)
  • Fixed an issue where selecting an item from a cache’s possible drops would show a tooltip instead of digging deeper into the change (i.e sometimes selecting a random Minion entry would show the tooltip for random Minions instead of which Minions)
  • Fixed Season Chapter select not having a background
  • Fixed Variant Sets in the character details list not sizing to fit their contents
  • Fixed typo in Firewalker’s Ring Epic ability
  • Fixed Reward icons not cycling in Adventure
  • Fixed certain Status Effects overflowing their boxes in the character details menu in battle
  • Resolved issue where the [Close button would sometimes become unresponsive in Adventures
  • Fixed the upgradeable pip showing for Spells in the Reward menu when an upgrade isn’t available
  • Fixed issue with Continue button in Adventures sometimes being blank
  • Fixed issue where Spell upgrade pip was shown when upgrading wasn’t available

  • Added missing audio to Kelpie, The Devourer, and Dark Adherent
  • iOS/Android: Selecting a notification should now open the game
  • Fixed an issue where purchasing/collecting items that contain selectable choices not triggering relevant goals immediately
  • Fixed issues with some links pointing to incorrect or old sections of the game

  • Some characters are still missing audio
  • Out of sync message on during conversations when auto-advance text is on, or is skipped through rapidly.
9 Likes

And a note from me!

With the new Events, you’ll notice this new Tier bar across the top.

  • If you have not started any events, they will be set to the Tier displayed across the top.
    • You can increase or decrease the Tier from within the Event.
  • If you have started any events, cycling this Tier bar won’t have any affect on that event.

For example, in my screenshot, each event is set to a different difficulty. If I cycle through the Tier bar at the top, nothing will change.

I have shared feedback already, but just in case anyone is confused when trying to interact with it later!

3 Likes

You’ve all really outdone yourself with this patch. Its honestly a bit overwhelming to how much good stuff is in it. Also kudos for getting it up so fast.

6 Likes

Is this the same enemies for everyone? Or different for every player that day?

They should be the same for everyone, and based on win streak also - so all battles in the event with a win streak of 1 would be the same as another player with a win streak of 1, etc.

1 Like

For the purposes of the update, is the new Difficulty XI and XII locked to only Event Mode, or will any of the high level functionality from the last update be launched with new Adventures in 3.3?

1 Like

No more mythic drops for the unique cache gear?

Yes, currently these are only for Events - no information still on if they will be increased in other game modes.

Ah, I might edit this - it just won’t drop at a rarity lower than Legendary. Same as prior Seasons, it can drop at Mythic.

3 Likes

Not sure what’s meant here? Is this referring to the adventure bug from the past or something else?

Best patch ever. Lots of new things to check out. I am confused a bit on the VIP pass chart. Is that running on. 100 day cycle now with bigger rewards every tenth day and days 1-9, 11-19 etc getting same rewards? Also, the new marks shop dailies are great. Will there be more marks awarded in events now? Diamonds are so hard to get now.

1 Like

This was originally reported in the Adventure ‘Storm the Prison’, which has a toll currency you collect when completing battles. 4 are required to progress and complete the adventure.

There was an issue with despite collecting all 4, your total displayed as 2.

As for the VIP rewards, a large amount of the rewards have been changed!
To read it it is a cycle of 1-9 then your 10th day, then 11-19 (same rewards as 1-9) and then your 20th day reward etc.
It’s WAY TOO MUCH data to show a full day 1 - 100 table.

Don’t believe the amount have changed, but as they are rewarded per enemy and now there are more enemies in each event, and higher difficulties, which reward more Marks - it’s a round-about-way to say, yes there are more chances to get Marks.

3 Likes

Yes I’ve seen the VIP chart, so I am understanding it then. And yes more marks makes sense. Ty.

Not to mention 3 events, as opposed to the 2 we have now.

1 Like

Any updates on the blocked paths rewards? Nobody will ever reach goals of 50 or 100. It would take 10 years to get to 100 blocked paths. Plans to remove these goals and get replaced with something obtainable or are you cooking up some new adventures that are frequent with blocked paths in them. Also any update on Endless dungeons?

1 Like

Not everything is intended to be completed in a short time frame.

But I am aware that at the moment we only have a small amount of Adventures with toll gates. I will raise it again with the team for review if there are no updated plans for more Adventures with toll gates, but at this stage there aren’t any plans to change the current goals that I am aware of.

I am awaiting an update on Endless nodes in Adventures.

1 Like

Thank you @Jeto and team to what looks like a Super update.
Really very happy to see the very big changes coming to Events. Such a favorite of mine. :slight_smile:

4 Likes

im so happy with the crystal exchange , really awesome .

5 Likes

Bringing back, and that too in a better way, Glyphs as rewards for Diamond Marks in the new Event Shop is also a very welcome change. Thank you.

4 Likes

Wow… i cant wait, my 1 only ask is in future when these updates are dropping can it be timed when we have a adventure with lowere rewards lol, i like to take my time and take in the info, not ideal when coin collector is running, but im super impressed with the update. I was hoping for endless dungeons but after reading all the good stuff happening i dont mind waiting longer for the endless dungeons, good work

@Jeto , I have a few doubts on the new updated 3 day dungeon event.

  1. Since all tiers 6 and above are all scored on the same leaderboard, it’s most probable that a player entering, say tier 6, shall have a better 3 day score than another player who entered the same event, say in tier 11. (Both buying the same number of cache.) In such a scenario, is the benefit to the higher tier player, only the better drops from the 6-7 chests ? (I assume, as before 1 Ruby and 1 Diamond ?) Or will the higher tier player also get better numbers of various marks ?

  2. A player can self select a difficulty between 6 and 12. “The chosen difficulty will be locked in for a game mode …” Am I right in understanding that the said lock is for that particular 3 day event only ? One can go to a higher or lower tier in the next event ?

Just clearing my doubts. As I have already commented, I am very happy with the changes made to the Events.

1 Like