I agree entirely. Repeating my (slightly revised) thoughts from the patch notes thread:
We will likely be right back at the same place in 3 to 6 weeks. Of course this additional 25 is massively helpful, but in the end as we keep accumulating good (and situationally useful) gear, we will need to salvage other gear which we want to try and generate new builds with.
This is a very frustrating part of the gameplay loop and it stifles our ability to try other builds or options.
And due to the way gems are rewarded and the PvP situation, we are required to maintain one of every color of certain items plus two bone rings of every color in order to get maximum rewards. Just the PvP builds alone required for keeping up requires 30 inventory spots. Plus the separate weapons we keep for PvP?
Now we have five classes which we want to build around for different PvE events, where different gear is beneficial. Now we can at least hold all the gear to have one basic PvE and one basic PvP set per character. But what about if we want to try to custom-tailor specific builds to be innovative and to take advantage of class and event differences? A few examples of specific sets:
- healing sets for burning monsters
- stun sets for incredibly strong bosses
- fast farming sets
- gold farming sets
Why create so many types of armor when several pieces shine far above the rest as a generalist build? Due to the inventory restrictions, we have no choice but to stick to the top-performing generalist builds and complete differing content with the same gear set.
On top of this, we should be given enough space where we can collect multiple gear sets and explore and also not have to trash items every three fights.
Please do clarify why this constant annoyance is so lightly addressed. It needs a real solution which grows with our character.