That would only be a band-aid. How many extra gear slots we can get in this way? 12 per class, so 60 at most (one loadout each - I seriously doubt we would be allowed 8 per class, that would add up to 480…), and any purchasing at the citadel would possibly be cost-prohibitive beyond a certain point for an average player. So, let’s say +60 on the top of the current 140/150. But… this still does not make sense and it would only be a short-term solution - after a few weeks players will again hit that wall. Again and again. Like we did throughout the entire early access stage.
The game is clearly set up in a way that it requires of us to have multiple sets, of multiple types of gear, and the new COLLECTIBLE ring from the special event only proves that. Yet we are restricted in the number of individual pieces of gear we can actually holds. This just doesn’t make any sense. If the gear is to be a collectible - like the rings we now have in the special event, we can’t be limited in the number of gear pieces we can hold. Or, if the game has to have limited gear space, then the gear needs to be fungible and easy to upgrade, and just as easy to discard if no longer needed. This is not the case here (constant shortage of shards, lots of different shards needed to upgrade one thing from 1 to 25-35-45, lots of gold needed to upgrade one thing - and there’s a cap on gold! A ring at lvl 1 and a ring at lvl 35, not to mention 45, are two totally different rings - this is not a thing that is easy to discard after dedicating that much resources).
Dear Devs, you can’t eat cake and have cake. It looks like two design styles clashed and we have some botched result in front of our eyes.
Let me repeat my calculations from another thread about the very same thing:
- 11 different types of gear (1. weapon 2. shoulders 3. body 4. helm 5. gloves 6. pants 7. boots 8. shield 9. necklace 10. belt 11 (& 12.) ring - two slots for rings).
- 5 elements (red, yellow green blue, purple)
- 15 types of each (Warlord, Bloodfang, Bone, Dragonguard, Dwarven, Elven, Esgaard, Firewalker, Guard, Jeweled, Night, Royal, Runic, Savior, Serpentine)
If we assume that we are happy to have 2 different rings equipped, without the need for a duplicate ring of the same color, then we can count 11 types of gear.
That is: 11 x 5 x 15 = 825
If we assume we want duplicates of rings,
then: 12 x 5 x 15 = 900
And yet we get 150 slots, if we have Northelm at absolute max. Most people have him lower. Mine is at 140 and I don’t see any way I can go up to even 141 anytime soon.
150 out of 900 = 16.7%. 150 out of 825 = 18.1%.
140 out of 900 = 15.5% 140 out of 825 = 16.9%.
Not even 20% of all options. That’s why I say that the current inventory limits allow us to have a good set for 1 hero, maybe 2. 3 is near impossible. And more classes are coming, at least that was teased so many times.
Now, another layer to gear are the affixes. I haven’t yet counted how many different ones there are, but as each piece can have up to 4, the number of combinations is staggering. I don’t say we should own them all, but at least we should have a choice, or a place to store a piece that has better affixes - before we can upgrade it and discard the previous one.
Logic in the game design in this aspect has left the building! Perhaps we should organize a quest to find it?
I believe we should have at least 825 slots + any extra collectible gear from event should come with its own +1 slot, + a few extra back-ups, for, dunno, an extra Bone Ring or Runic Ring in the same color for a one-color loadout. 850-900 in total. At least.
Or, if we really need to grow our inventor slowly, then each class should have its own number of inventory pieces. A player unlocks a new class and levels it to 50 - the player get 165 or 180 slots (825/5 = 165 or 900/5 = 180 per class at this moment in time). Remember - there are new classes coming - we will need relevant sets of gear for them too. + any extra slots for collectibles, like the current ring in the St Patrick’s event that had me start this thread at all.
I’m beginning to lose any hope that anything will be done about it in any meaningful way, after months and months of asking for the same thing. (No, the previous two buffs to Northelm were not meaningful, at least not to me - these were again band-aid solutions.)