I wanted to give you guys a breakdown on how Minion stats work, along with a list of all the Minion stats.
There are three stats Minions have in the game. These all affect how they act when opening Chests.
Might: Minions have to rest (for a duration double the chest opening duration) after they open a chest, during which they can’t be used to open chests. Each 1 point in Might reduces recovery time by 0.2%. For example, 200 points in Might means it takes 40% less time for the Minion to be used again after it opens a chest.
Speed: It takes a certain duration to open a chest, 12 hours by default for Ruby chests for example. Each 1 point in Speed reduces this duration by 0.2%. For example, 200 points in Speed means it takes 40% less time to open a chest.
Cunning: When opening a Chest with a minion, there is a chance to receive a bonus Key of that chest’s rarity. Each 1 point in Cunning increases this chance by 0.2%. For example, 200 points in Cunning means there is a 40% chance to receive a key when opening, allowing you to open another chest for free.
Minions also give a bonus to Power and Vitality in PvP but this is purely based on the Minion’s level. Minions also determine the spell used in PvP Defense but this doesn’t matter because there’s no reward for winning on Defense in PvP.
Below is a table listing every Minion, along with their stats at the maximum level.
Minion
Might
Speed
Cunning
Arachino
80
110
110
Black Dragonette
150
100
125
Blue Dragonette
125
150
100
Darkling
70
160
70
Doomkin
160
20
120
Dronei
50
110
140
Drowder
110
150
40
Flameling
60
180
60
Frostling
90
120
90
Ghoulasaurus
90
90
120
Gobling
120
90
90
Gold Dragonette
100
150
125
Green Dragonette
100
125
150
Grimli
130
30
140
Gryph
40
130
130
Hogger
140
80
80
Hydusa
150
120
30
Igrit
20
160
120
Kittiliche
100
50
150
Lupan
95
110
95
Minimp
110
140
50
Octoghoul
70
70
160
Ogrett
180
60
60
Pegasio
30
140
130
Plague Toad
80
80
140
Ponytaur
10
150
140
Pussbag
50
50
200
Rattilope
95
95
110
Red Dragonette
150
125
100
Scorpilion
110
80
110
Sickling
80
140
80
Skully
130
40
130
Snack Rat
60
60
180
Spark Wasp
110
110
80
Tentacula
130
160
10
Trolletini
200
50
50
Wyvlet
140
140
20
Zapling
50
200
50
Zappy
160
70
70
Zombie Pup
140
10
150
Some analysis and trivia regarding this list:
No Minion is perfectly balanced; each has a primary and sometimes a secondary stat they lean heavily into.
The top three Minions for Might are Trolletini (200), Ogrett (180), and Doomkin (160).
Trolletini takes only 28 hours 48 minutes to recover from opening a Diamond chest at Mythic level 50 compared to the default 48 hours (but has to take 21 hours and 36 minutes to open it).
Black Dragonette (150) and Red Dragonette (150) have slightly lower Might but great Cunning and Speed for high-Might Minions.
The top three Minions for Speed are Zapling (200), Flameling (180), and Tentacula (160).
Zapling takes 14 hours and 24 minutes to open a Diamond Chest at Mythic level 50 (but has to wait 43 hours 12 minutes to recover from it).
Blue Dragonette (150) and Gold Dragonette (150) have slightly lower Speed but great Cunning and Might for high-Speed Minions.
The top three Minions for Cunning are Pussbag (200), Snack Rat (180), and Octoghoul (160).
Pussbag has a 40% bonus key chance at Mythic level 50, but takes 21 hours and 36 minutes to open it and has to wait 43 hours 12 minutes to recover from it.
Green Dragonette (150) has slightly lower Cunning but great Might and Speed for a high-Cunning Minion.
Almost all of the Minions have stat totals which sum to 300; the exception is the five Dragonettes, which have about 375 stats total. This makes them great all-rounders but none of them have the maximum possible stats.
Since Minion stats increase in a linear manner, the Minions with high Cunning at level 50 will also have high Cunning at level 1.
The exception to this is Octoghoul, which has high starting Cunning but increases more slowly over time.
With all the numbers laid bare, someone could figure out which of these gives you the most chests for a given time period, or whether it’s optimal to use high-Cunning minions for high-rarity and high-Speed minions for low-rarity or something similar.
My strategy so far: Have lots of Octoghouls and never worry about Might or Speed or levelling up Minions. Generating more keys means more chests opened in total. I haven’t done the maths to work out if this is actually optimal though.
Technically the best way to stock up on keys is to go all in on Pussbags. My epic Pussbag is starting to exceed my Octoghouls in Cunning. If you’re looking for a way to spend your Minion shards, Octolings are actually the least efficient use for them since they don’t grow in stats much, plus they might get nerfed.
I took a stab at it but haven’t figured out an equation I’m happy with yet. If you use all Pussbags, your chest slots are full for longer, but if you use all Zaplings, you have less keys to use to open chests and thus have to use your Chest slots more often. Using all Trolletinis is obviously dumb because you can have lots of minions to cycle through.
I wonder if Ponytaur or Igrit might be more useful since they essentially use Might as a dump stat and have a good balance of Cunning and Speed.
It probably depends quite a lot on how much a player is playing. Right now, I’m not playing enough to keep all my slots filled all the time, so Might and Speed become a lot less relevant and generating keys for the rare times when I’m playing a lot and overflow my chest slots is much better.
Thinking about it, a high-level player like Tacet might not want to go all in on Cunning because he farms a lot and wants to maximize the efficiency of chest slots, and instead would want a good balance of Speed and Cunning. He wouldn’t care as much about Might because he can just get more pets.
I’ve done a preliminary calculation. Let’s assume that a 20% key drop chance means you’re opening 1.2 chests in the given amount of time, on average. This would be the equivalent number of chests per day as a Minion who could open the same chest in 1/1.2 = 83.33% of the time, or 17% more efficient.
The best minions by this metric are (as mentioned) Ponytaur and Igrit, which take an average of 13.125 hours and 13.162 hours to open a Diamond chest, on average. This is due to having a high Might stat with a decent Cunning stat to back it up, while not caring about recovery time at all (lol Ponytaur has 2% improved recovery time at level 50 Mythic).
However, this assumes that you have a lot of them that you can use while the others recover.
So! Octoghoul’s stats are increasingly linearly, just like the others, but they are still out of balance. Pussbag is not going to “overtake” Octoghoul at 50 unless the point increases for Octoghouls cease to occur. Therefore, Octoghoul is still an anomoly, whether intended or not, either 1) in it’s effect (super-high cunning and overall stat total higher than the other minions at all levels) or 2) as an error (we all think Octoghoul has super high cunning, but it’s really just an ongoing typo).
Has Pussbag been the one we should have embraced all along?
Actually it’s 300 for every minion (except the Dragonettes which have a stat total of 375).
What I noticed when looking at Octoghoul myself is that it gains less Cunning from levelling up than Pussbag.
Sure, Octoghoul has 136 Cunning here, but it started at 80, so it’s only gained 56 Cunning from 35 levels. Pussbag started at 10 Cunning, so it’s gained 96 Cunning from 35 levels.
I believe it’s unintended.
Nothing in the game files (thanks Gary) suggests that Octoghoul’s stats will exceed those I listed in the table above. Feel free to post concrete evidence contradicting this.
I think it’s all but confirmed that Octoghoul is a bug that, for whatever reason, the team has skipped over fixing the past several updates.
In the same game data that I mined this from, alongside the maximum values, there is a minimum value set. Pussbag has 10, Snack Rat has 9, Octoghoul has 80. An accidental typo (literally an extra zero) is wholly consistent with the symptoms we are experiencing here (an overinflated initial Cunning stat that falls off and eventually becomes good, but not optimal, at the higher rarities).
My recommendations remain the same. Hold onto your Octoghouls (even post-fix they will be the #3 minion for Cunning) but also invest in Pussbag and Snack Rat, along with Zombie Pup, Green Dragonette, Kittiliche, and Ponytaur, with the goal of having 3x as many minions with excellent stats as you do Chests, allowing for 100% uptime.
Good point; i think I was looking at the Octoghoul current value when I typed that. Agreed, 300.
I see what your saying and that makes sense. If I had any such evidence I would have posted it.
Ok I follow this now. So it looks like its getting a prorated stat gain based on its maximum attainable value but it had such a high starting value that it gains less than the others over each successive level.
I trust @EliteMasterEric’s data mining for the rest of the stats, but just on this point, I can confirm that Octoghoul’s Cunning is highly unlikely to be a graphical error. The Bonus Key rate I have experienced is very consistent with the reported statistic, and I presume other players running mostly Octoghouls would have complained by now if they weren’t getting a decent flow of bonus keys.
Good to know. I’ve been playing around with several different ones for various reasons so I dont feel like I had a good sense of whether the rates were on point. Thanks!
I will clarify, as presumed by others, that this is a CODE typo, and not a visual bug or graphical error. There isn’t a bug which accidentally makes Octoghoul’s Cunning stat display as higher than it actually is. Rather, Octoghoul’s Cunning stat is consistent with the displayed value, but the base Cunning value for Octoghoul is higher than intended due to an accident made when minions were originally implemented.
@Gary has created the following infographic, which I fully agree with, and think people should be referencing whenever they look for minions to level up and evolve: