Thanks for providing this information to us regarding a planned update for Kingdoms and Bazaars.
I would like to ask some follow-up questions to guide player expectations about this announcement.
I believe I am reasonably safe in assuming that 1.2 means two updates after launch.
1a) After the game launches (1.0), will the game maintain an “active development schedule” of an update roughly every 8 weeks? If so, then this update should be roughly estimated (highly subject to change, of course) for 16 weeks after launch, which would be tentatively scheduled for July.
1b) Or, will the game shift to a similar development schedule similar to GoW, of an update roughly every 12 weeks? This would then roughly place the planned update (subject to change) to 24 weeks away, which would be in September.
2a) Until the 1.2 update arrives, will there be any changes to the Kingdoms or Bazaars in 1.0? Or should players expect the current state of Kingdoms and Bazaars in 0.39 to remain as they are now until 1.2 arrives?
2b) Similarly will there be any content releasing in 1.0 that relies on Kingdom functionality (such as Kingdom/Guild Events/Tasks) or is this content/functionality tentatively planned for 1.2?
Imagine a world where, with the change of just one or two numbers, as a stopgap, some of the problems with the bazaar is addressed while we wait for the revamp. Like, say, changing the cap from 30 to 60.
If only someone, somewhere, had the power to make that temporary change until the revamp happens…
This can’t be overstated enough. If it’s to be multiple releases until fixes come to kingdoms, then the caps need to be adjusted now. There is literally no reason for there to be a 30 buy cap on the top tiers of Food and Ore. The constraint should be the currency itself. If the developer can’t find enough time to code unlimited buys on these deals with a 30 buy renewal cap (meaning at least 30 need to be bought to maintain that tier) then just change the caps on Food to 60 and Ore to 45. I’ve provided plenty of math on this issue in past posts (like here):
and have gone so far as to create two kingdoms of 15 people because full kingdoms are still harmed every day by these absolutely stupid caps.
Please @OminousGMan, the development team needs to recognize the urgency of this issue. Many longer time players have held on by a thread waiting for changes and I can assure you there will be nothing but ill comment if no changes at all are made until 1.2.
Messages like this are meaningless when small changes that truly make a difference are ignored.
Obviously the entire kingdom structure, management tools, and benefits needs to be reworked, but until this is done and made available in 1.2, this simple fix as @Zudaio suggests is so easy and its absolutely unacceptable that this hasn’t been addressed.
EDIT: one last comment. I assume you are anticipating a flood of new players on game release. That means existing and new kingdoms will be recruiting. Most new players have excess food to spend after only 1 month or less of game play. If the changes to kingdoms don’t occur for 3-6 months after release, the noise about this issue is just going to grow louder and louder and create a lot of bad sentiment for absolutely no reason. Putting a cap on an earnable resource and then also putting a cap on what it can be spent on is such bad design, even if temporary. Please fix this now.
Let me quote one single sentence that @Sibelios has stated above. “Many longer time players have held on by a thread waiting for changes and I can assure you there will be nothing but ill comment if no changes at all are made until 1.2.”
Please, please, take this very seriously and do make the above changes in the March 1 release itself.
It’s nice to see some light at the end of the tunnel as by god is the current version tedious. Echoing the comments above about barely hanging on with the game as it is now.
I really hope the pace of updates improves and that this 3 month period is the exception because of Christmas and v1.0 launch. Raising issues with an update on day one of an update to then be no further forward 3 months later is painful.
The bazaar needs either the limits raising (which could be done instantly with the tweak of a number) or a total overhaul of what it does. The current system is counterproductive to a kingdom working together as a team, something pointed out many times here in feedback.
But we also really need some proper admin tools to manage kingdoms. Right now we lack the very basics.
We cannot see when a kingdom member was last online to know if they are even still playing.
We cannot see contributions to bazaar deals.
We cannot control or manage bazaar deals to attempt to make them available to all rather than fastest finger first.
There are no tools for auto-promote or auto-demote based on values we could set like targets for crests, bazaar deals or even just activity within the game.
Controls to what each rank gives access to. Maybe we don’t want all ranks able to promote/demote/kick, and the ability to rename a kingdom shouldn’t be as wide as it is now.
Right now kingdoms don’t really provide much benefit for existing, or reason to be in one. Hopefully there is something better planned here, whether it is some form of kingdom vs kingdom, or something collective for a kingdom to work towards to provide better bonuses or level up the kingdom.
I think all players are in agreement that this game has the potential to be good and much better than it is now. We just have very little idea what direction you guys plan to take it in, or how long it will take to get there.
Whatever it is, I’m hoping it’s in that .89 MB of data I keep downloading. Fingers crossed!
In all seriousness, the food situation is ridiculous. I’m not even close to max leveled, but easily max food after 2 days without a sink on which to spend. If I don’t log on within 15 minutes of midnight GMT, I’m not going to be able to spend it. The lack of realistic gold sink is lame enough, but to have two, it’s just bad design.