Attack damage icon should imply attack type

Currently all attack damage use a sword as an icon.

Since we cannot get any information from In- combat detail about attack type of our enemies, I suggest use that icon to imply attack type.

Sword icon means you/enemy inflict melee damage via normal attack.
And add a new arrow or projectile icon to imply you or enemy inflict missile damage.


Enemy perks depend on damage type as well, so this would be a great QoL idea.