Shot showing the damage of 36,740 (blocked Crit) and 16386 as poison. Where is that 16,386 number derived from? it is supposed to be 18% bonus poison damage, but 18% of WHAT?!?!
16,386 is 18% of 91,033
Damage before the block?
Damage after the block?
Damage mitigated by poison resist?
It is very difficult to even know where the bug lies since there are at least three variables that are not obvious given the in game data.
Bonus damage from the bow (and axe) should be mitigated by elemental resist, AND should be based on the landed physical damage, not the pre-block damage. In this case should have been 18% of 36,740 mitigated by 80% poison resist, resulting in 1323 damage directly to health.
188,400 * 18% carried over as poison spell damage = 33,912 poison damage.
33,912 * 50% poison resist = 16,956 net life true damage taken.
It’s always been this way since beta for these weapons. This (flawed, IMO) mechanic is why it is so easy to defeat a player who blocks because the raw unmitigated damage carried over to the bonus damage calculation for someone with very high crit damage ratios can reach into the millions, which even with decent resist amounts can be nigh impossible to defend against.
I had a dev also double-check this and they said everything is looking all good, but they mentioned there are some fair points of feedback in here generally as well.
I would think it’s fair to say, that as time goes on and the game develops and progresses - like all live service games - there is always the chance items & gear will be reassessed
But I don’t have any info on like, what the NEXT thing the team are looking at rebalancing is
And correct me if I’m wrong, but are all the weapons on the specialty tourney list? Be nice if the ones that aren’t could be added at some point. Like the Buccaneer’s (Cutlass) and Diraquine (Scimitar) for example. Not sure what sword type the devs would want to throw Lightbringer’s blade under, but probably broadsword? That helps to promote those seasons too, every time they’re featured as a tourney requirement, so long as there is always base game options to choose from as well.
I don’t think it’s overpowered, I think the damage is correct based on what you have. I fought someone and they got similar skulls as you but he’s using a different weapon and he killed me with the damage close to 500k. Everyone plays and does their best.