What is the logic behind having the Altar of Healing provide healing instead of a “Gain” boost to vitality?
(Sure, it’s fully aligned with the name, but that could just as easily be Altar of Health or Altar of Vitality)
Altar of Protection provides Gain Armor and Resistance - so you can increase your stats beyond their staring values
But with Altar of Healing seems unnecessarily restrictive
- I can only get a benefit IF I am not a maximum vitality
- And even then the benefit is limited by both the healing amount AND how much damage I have actually taken
I’m curious to understand why it’s setup this way