Evolving eq seems impossible

Also, on the topic of leveling/evolving equipment,

Yes, the shard economy is going to be rebalanced sooner or later after all of the stability issues have been addressed. Salty has said this a bunch of times already.

But in the meantime,

  • Why are accessory shards (of any level) disproportionately rare compared to shards of any other type?

  • Why do Tier 2 (Lesser) shards drop more rarely than other tiers of shards in their level-appropriate ranges (Lesser 10-19, Greater, 20-29, etc.)? Side Note: The Guild Bazaar Ore Deals does help mitigate this observation somewhat.

  • Why, in higher tiers of treasure chests, do shards drop in very small quantities (often 2-3), when gear at their appropriate levels that require those shards need 30, 40, and even 50 shards of the same type for a single level up?

Again, the shard economy is going to be rebalanced, so hopefully all of these frustrations will be eventually moot. Just wanted to vent a little.