Also, on the topic of leveling/evolving equipment,
Yes, the shard economy is going to be rebalanced sooner or later after all of the stability issues have been addressed. Salty has said this a bunch of times already.
But in the meantime,
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Why are accessory shards (of any level) disproportionately rare compared to shards of any other type?
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Why do Tier 2 (Lesser) shards drop more rarely than other tiers of shards in their level-appropriate ranges (Lesser 10-19, Greater, 20-29, etc.)? Side Note: The Guild Bazaar Ore Deals does help mitigate this observation somewhat.
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Why, in higher tiers of treasure chests, do shards drop in very small quantities (often 2-3), when gear at their appropriate levels that require those shards need 30, 40, and even 50 shards of the same type for a single level up?
Again, the shard economy is going to be rebalanced, so hopefully all of these frustrations will be eventually moot. Just wanted to vent a little.