Platform, device and operation system
Eg, Android, Samsung Galazy s8, Nougat
Samsung Galaxy S8, Android 9.
What were you expecting to happen, and what actually happened
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After installing the 0.34 update, my character’s spells deal/heal around 2.4 TIMES the amount of damage/health. When in change spell screen, it will show accurate amount (e.g. 366 dmg for lvl 10 Smite), however in battle, the amount of damage is far higher (870 dmg). Same effect on all of my other spells (but with slightly different scaling factor).
How often does this happen? When did it begin happening?
Is this a once-off issue or has it been a consistent issue? Does it only happen in specific circumstances?
Happens every battle in Story, Skirmishes, Dungeons, and PVP. In fact, I just ran some chapter 9 “Very Hard” battles and they were incredibly easy. I feel like I’m cheating now…
Steps to make it happen again
Please detail the steps taken to trigger this bug. The more detailed the breakdown, the easier it is for us to test in-house.
Load game and play story mode. Can’t seem to find any particular reason why this is occuring.