Beside spending overloaded food and gold is it even worth upgrading?
I have just upgraded Soulchaser from 45 to 46 and beside crafting being more expensive (!) I do not see any change. I could assume there should be more % for crafting better gear, but I doubt it. Let us see the %.
Through testing done by myself and others I can say that the % chance to create higher rarity items does increase on a sliding scale (i.e. each higher level the chance of higher rarities goes up while lower goes down) however incrementally it is small. The function of higher rarity (e.g. Mythic) followers is definitely not worth it currently but hopefully with the follower revamp in 1.2 more value will be realized from it.
Massive +1 for this. Several times in discord I have asked about the specific details of followers at specific levels so I can decide who to upgrade to what level.
I envisage an upgrade window like the gear upgrade window where you can choose any level and see what is needed for the upgrade and what stats the upgrade changes. %chances would be an awesome addition on top of just the basic stats.
Thanks Sibelos for that.
This is still an assumption, and what I am asking here is transparency.
And my sidenote is that it is not worth to upgrade the “crafting” followers higher than lvl 45.
It is different for example for Northelm where for each level you get some extra storage space… however it is still not visible on upgrade window.
There’s the urban legend that crafters unlock Legendary output at level 50. Although, no one has reached 50 yet on a crafter to prove/disprove the claim. In any case, it’s a very steep mountain to climb to reach 50.
Personally, I am doubtful that leveling any crafter past 45 will become any easier, even once power creep and likely level cap increases occur down the road. It will very likely always take at least 5 follower crystals per level for every level past 45, no matter how high the level cap eventually reaches.
Eagle-eyed players may have noticed that we adjusted a few things on our roadmap. In particular, our Follower Upgrade has been moved out of 1.2. There are a couple of reasons for this:
The Kingdoms Rework was very extensive, and we wanted to make sure we got that right and gave it the full time it needed
We did not want to rush the process of designing the Follower Upgrades and deliver something to you that was just not going to feel complete.
Don’t worry! It’ll be back in the schedule for one of our updates later in the year.
The new follower was delayed to 1.3. Based on the language in the june roadmap and the lack of direct mention of a “rework” in 1.3, i would guess the follower update will not happen until 1.4 onwards. I do hope im wrong. @Jeto any possibility of answering this?
That’s a very astute observation. Cross-referencing the 1.2 patch notes and the July community updates, the wording of the posts are very careful to not state that the follower update is coming in 1.3, only the new follower. The follower update may very well have been punted well down the road, far beyond 1.4.
Work in progress on verifying the 1% rate. However, I’m preparing for the possibility that 1% might be too optimistic of a drop rate and the real rate is a fraction of a percent.
As of the time of this post, I’m 0 for 93 on Legendary crafts. Distribution of elemental colors, when rolled, are statistically even across the colors. Level boosted (> level 1) crafted gear appears to be normalizing around 20%.
Hard to see how a 50 crafter in their current state is useful, as by the time a player obtains a 50 crafter they no longer need a purely random Legendary thing that has an very high chance of being significantly flawed. Perhaps if in the future, a follower can disenchant/sacrifice a gear piece for an attribute that can be transferred to another gear piece, then crafters in their current state might have a use a way to “go fishing” for transferrable attributes to other gear pieces.
The 1% Legendary rate is probably correct, but too few population points to say with a high level of certainty.