Pretty good schedule overall in terms of what its offering, but I’d just like to provide some constructive feedback regarding future Adventure scheduling. I understand this might be a sensitive topic for some, but I think it’s a crucial point for the long-term health of the game and the community’s engagement.
The core issue is simple: There is no good reason to overlap top-tier, “must-play” adventures so closely together that players are forced to choose between them.
This strategy creates a negative experience for several key reasons:
Player Frustration and FOMO: Many players, including myself, feel we’re missing out when we have to pick one major event over another. The excitement of new content quickly turns into a feeling of scarcity and frustration.
Reduced Value & Potential Revenue Loss: It’s bad for the Dev team too. When players can’t get the full value from a premium purchase (like a “Gong Song” pass) because they have to prioritize a different simultaneous event, they are less likely to buy in the first place. You want people to feel like every purchase is worth it, not a compromise.
A Proposed Solution for Future Scheduling:
The ideal strategy is to use the non-replayable or lower-stakes adventures as “buffers” between the big, highly anticipated ones (e.g., Unicornucopia, The Heat is On, In the Summertime).
Highly anticipated events like Flametree Expedition, Dreamhold Expedition, and Farm Girl’s Day Out should have their own dedicated windows to shine.
Take the current situation: Poor Dreamhold Expedition is completely squeezed out, sandwiched between two other great, can’t-miss adventures. That just shouldn’t happen. Every major piece of content deserves its own spotlight and a clear opportunity for players to engage fully without feeling penalized.
A little breathing room goes a long way toward happier players and a healthier content cycle.