Lots of back-and-forth in other threads by players with lots of mythic items about fairness, leveling etc. … That’s past my pay grade.
I’ve got level 50 heroes, no mythics, just gear about 80% at epic and 20% at legendary. A few followers at 45, none at 50. … So I’m between the “newbie” and the “pro” player … i.e. in the transition between casual player and possibly more involved player.
I have one major gripe with this new gear system, which is this: it takes away my agency and many of the positive-feedback “rewards” of developing heroes.
Here’s what I mean:
Before, I’d figure out some gear I wanted, grind out dungeons, get it in the wrong color (drat), or in no color and level it up to 15 and get the wrong color (drat) … but, eventually, get an epic version in the desired color. Yay!
Cycle, rinse, repeat, for other bits of gear. Each time I managed to grab that epic in the right color, hurrah, some positive feedback. Dopamine hit.
After that, I could work on evolving the gear: grind for shards and runes and whatnot to level the pieces. Of course, now I have to decide which pieces are more important … oops, no, actually I wanted that other one which is better when it’s legendary, etc …
But that meant I had agency. Choices. Felt like I had some control over progress.
That agency’s gone now.
So what if I have an epic, or even a legendary, of a desired piece? As far as progression to mythic goes, that’s basically worthless.
I have to grind to get those mythic items – and my best hero has to sweat it out to beat a 100 level dungeon, and even then, rarely gets a ruby or diamond chest (and, after at least a dozen of those since the patch, I’ve still gotten no gear better than epic out of any of them!)
In other words, that whole process of careful gear cultivation, over which I had some control, and which had little positive-feedback milestones along the way [get it in the right color, then slowly level it up, and the milestones of legendary and - what I’ve yet to see - mythic] … that’s all gone.
It’s been replaced with just “grind away until you get that very rare drop of the mythic in the color you want.” And that’s basically it. Sure, that last level of honing might take some grind, and give a sense of reward, but that’s trivial compared to before.
All that “agency” and “planning” of slowly evolving gear over time, sometimes from level 1 common, to be the pieces I want … that’s all gone. Replaced by the “slot machine” of opening 100-level chests over and over again.
In short, with the new system there’s a lot less positive feedback, and a lot more disappointment, and little sense of being an active participant in my heroes’ development, other than pulling that slot machine lever.
It’s more discouraging.
There are some things I like in the new upgrade (the map’s nice, and I really like the fact that spells now show the in-battle damage, not the base damage) … but it’s all overshadowed by how the “rewards” of gear progression has been replaced by a long, frustrating grind, with “accomplishments” towards the ultimate goals made a lot fewer and further in between.
So … that’s my $0.02 – and my best attempt to try to articulate what I suspect is a mid-level gamer’s frustration which isn’t unique to me.
But, of course, that’s also just one player’s thoughts … Does it ring true with anyone else out there?