I want to start with the positives.
I love the little interface improvements. Little things add up and I appreciate them. Big hugs for holding our last filters, too.
My graphics became 1000% better. I’m using an emulator so that might less of a thing for others. But I’m loving it.
The little events are nice. Nothing amazing yet. But that’s ok! I’m GLAD that you are starting simple here. I applaud the restraint shown. It’s new and different, but yet not some whiplash thing. Room to grow. Perfect.
Relics exist! Yay. Bravo!
Challenges are nice if we ignore the difficulty issue. That’s a thing. But I still think I can separate it and just say I like the challenges.
Finally, I dig the pity rewards mailed for the difficulty issue. I really wish you guys could just stick the landing. But that’s apparently not going to be a thing. But I think this was a very good job of trying to make it less painful. Honestly.
Now the negative…
The “balance” changes. 100% YES balance needed work. Yes yes, yes! But I wish you would have entertained the restraint you showed with the new modes. Instead we get crazy rando increases to stats and to mana costs.
Before you say it isn’t crazy and rando, and is somehow well thought out… Please look at things like gear and dungeon altars and then try to say it. Example: When I I have 7k armor, how should I be excited to be offered 120 armor in a dungeon altar? Also, how should I be excited by getting 20 armor for matching a big gem whatever? Also, maybe revert the previous changes to things like bone ring. I’m not going to say its bad. I’m going to just say nobody thought it through in terms of the rest of the game.
The spell changes are just a flat out whiff. Yes, again this needed to be dialed in. But it also feels like numbers were picked out of a hat. I’m fine. But holy heck if I was on my first play through! Please consider thinking things through and sticking with measured adjustments.