There are five elements in the game. Dark, ice, poison, and fire all have their epic scrolls available in different adventures. Light does not. Making it harder for anyone that decides to use a light build. Kinda unfair for them. Yes, they can use Darkhunter but if they’re building up their first character, they might not have the gems to spare since his price was changed to include them. So can we please have a new repeatable adventure that gives light epic scrolls?
Also, a repeatable one similar to Gong’s Sushi Surprise but with ore instead of food would be great too. And no doubt in my mind people would use Gong’s Song on it so the game would make real money too. Win/win!
I’ve said this before, but I’ll repeat it here, since its relevant. If the devs tweaked Rune Hunters slightly, and added a small amount of ore as part of the completion reward. Ore at the starting side shop and at the end, it could fill this role as the Ore adventure and get alot of hype.
The same could be done with Borderlands Bash, if instead of random scrolls and runes you got 1 epic light rune, 1 epic light scroll, and a random (or light) legendary scroll, this could be a big hit with people as well. With very little effort (at least I think?) on the devs part to make it happen.
That’d be awesome. And it’d save the devs the work of making new adventures if they’d prefer to focus on other things instead.
a random (or light) legendary scroll
Random would be great too. We get ice legendary scrolls from an adventure and I always wished we could get them for the other elements too. Thought about mentioning it in the post but felt like that’d be asking for too much.
I kind of visualize the issue as that awkward phase in a MMO, when everything is cleared and players are just waiting for the next expansion pack to roll out.
Though, there really needs to be a new long-term goal for the veteran playerbase. IMO, there needs to be a reason why we need to level up gear and create builds to tackle level 200 content.
Otherwise, maxing out gear just to say that a player can clear maxed out Difficulty 12 Event content just for the bragging rights is somewhat pointless. Long-time players need some new motivation in the game.