In my opinion the adventure reset feature was an essential part of this game. PQ3 is a heavily grindy game, with really slow progression pace even for players ready to spend money on the few sensible offers available. The reset feature of some of the non-replayable adventures and some of the replayable adventures have always been a great way to give a boost to our progress by allowing us to farm resources that are otherwise extremely scarce. This farming still had a balanced cost in terms of time and resources so it wasn’t by any means broken. Furthermore, it is clear that the dev team was aware of that feature, we have openly discussed it in the game chats, and they even promoted it by creating gong’s song (which makes no sense without the ability to reset adventures) and making it easier to do the reset with the new adventure navigation system.
I understand that making it possible to farm glyphs in this adventure was not intended, probably an oversight of making the reset available whenever we press the continue button. Being able to farm glyphs for a reduced cost such as in To Your Doom, Dreamhold Expedition, or In the Summertime is reasonable, but being able to farm them at nearly no cost it isn’t. So we are not complaining about you fixing that. The issue is that the method you have chosen for it is, in my opinion, a terrible idea. Removing the reset mechanic from the adventures is yet another tough blow against players, another decision that will make the game much less enjoyable.
I will use myself as an example of what this change will mean. Before the summer event I was losing my motivation, no longer enjoying playing the game. The gear and crafter rework had given me new goals to pursue, but soon I felt that the path ahead was too slow and arid. I saw that I had to farm 8 or more hours every day and still would need several months to advance and I was not enjoying playing myself. So I decided to just play enough to do daily tasks but keep playing since I still enjoyed the interaction with other players, helping them and managing our kingdoms. When the summer event and the new adventures came, I was gripped and started enjoying the game again. I played a lot of hours but at least I could see how that time invested gave me fast returns. Then came flametree expedition with the loot tickets, and coin collector… I have really enjoyed the last months of PQ3.
And now? No more reset feature means going back to the painfully slow progress. Even after using tons of loot tickets I see myself hardly advancing at all due to the mix of terrible drop rates and RNG. My experience with the loot tickets have made me sure that the terrible rewards from chests makes it not worth to spend hours farming every day. So, without adventures to enjoy I guess I will go back to play just enough to do the daily tasks and not much else, hoping that I don’t get bored of time passing and getting nowhere.
Maybe the decision to remove the reset feature has been done because it was the easiest and quickest way to fix the glyph farming issue. But then, I really believe you should think of alternative ways of making sure we cannot farm what it isn’t balanced while giving us back the reset mechanic to farm what it is balanced. Without the ability to farm adventures we will be required to play lots of hours everyday and still require months to reach our goals, or play just a bit every day and require years for it. Not many players have the patience for this.
Many newer players are concerned about how much they can acomplish in the game. My answer has always been generally positive, saying that even being F2P you could go really far with a bit of patience, and by doing reasonable purchases you could get to the top pretty fast. But that was considering the ability to farm adventures and boost your progress through them. Now, this is no longer true. F2P players can forget about most end game goals unless they are ready to spend absurd amounts of time for a really long time. Even players ready to pay reasonable amounts of money will see that they are not really getting much from it. It seems that the game is going towards a path where only by spending literally thousands on awfully overpriced offers will you be able to progress at a decent pace. If that is your goal, fine, it is your game. But it will surely have a price.
I really ask you to reconsider the removal of the reset mechanic of adventures and try to find other fixes to the “unwanted farming” issue seen in this adventure. If not, I hope that you reconsider rebalancing current and future adventures to fill the void that has been left. We need ways to be able to farm important scarce resources such as runes, scrolls, loot tickets, aether, spell dust, glyphs… Adventures are a great way to do so because you can control how often they come around (to limit availability) and can still make them cost enough so that they are good to farm but don’t break resource balance. The system worked great until now, but now that system is broken and the game has suddenly become much worse. I really hope you realize it and take actions so that we can again enjoy of this game we like so much.
As always, thanks for your time and help.