[Not a bug] Potion screen mechanic inconsistent in different persistent health adventures

Hi @Jeto

During the Dawn Circuit adventure earlier this week, mid-dungeon battle, if I had full health, the potion screen didn’t pop up (i.e. it was working as intended). I remember this clearly as I had 2 builds for this (1 with no possessed and another with regen) to ensure my health stayed full.

During the Coin Collector adventure today, mid-dungeon battle, even with full health, the potion screen still pops up, that is, it doesn’t appear to be working as intended (as above), unless you tell be otherwise.

I’m aware you have already confirmed you’ve noted our request to make the potion screen optional in the settings etc., but can you and the devs please investigate the above to ensure until then, it’s actually working as intended in ‘All Persistent Health’ adventures?

For clarity, can you confirm it should not be popping up mid-battle with full health in the Coin Collector adventure?

Please let me know.

Many thanks,

DR-T-BOY

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Thank you for raising this point, man. This behavior is really disturbing when we farm hundreds of battles in autoplay there.

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Seeing as the problem stems from allowing Magic Crystals in adventures as shown in the adventure info screen below…

…a simple solution would be to include an option in settings such as this:

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From the team!
If there is nothing for you to do, the popup is skipped - ie full health, or no health potions.
If you have any Crystals or Potions, the popup would appear regardless of your health. If you have magic crystals to use.

Which would explain why it is different between the two, despite both having persistent health, because one does allow you to use Magic Crystals.

I have brought up my existing QOL again!

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