Patch Notes 1.4 - The Fallen Order

Hopefully, because as it is currently implemented, it is virtually worthless to me. I am not using a single piece of gear that doesn’t have at least one attribute that I want. So why would I give up that solid attribute with no guarantee I won’t be trading 2 crappy attributes for 3? I know you can decline the roll, but since it takes the resources anyway, that is not a viable way to proceed for more than a few pieces here and there.

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@tau following up on the Brimstone issue at the moment.

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Sorry this wasn’t in the patch notes I’ll add it after I reply here!

We noticed that many players weren’t quite getting as many moves per turn as we’d like. This meant that they were finding the game a bit too hard simply because they were taking some time to learn the intricacies of the battle game (ie. things like diagonal matches).

So we front-loaded the turn taking time a little bit just to provide them with that 0.25 seconds many of them needed to get over that hurdle on say move 3.

Previously you’d get 0.2s extra per match you made, regardless of how many you made.

Now you’ll get 0.5s, 0.375s, and 0.25s for the first three matches respectively, and then 0.125s for every match after that.

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Thanks for the information, clarification and explanation
This feels to me like great communication, so thank you very much :smiley:

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Also, I should have added! We’ll of course monitor the game data after these changes have been out for a little while to see if it’s had the desired effect and happy to take any qualitative feedback from the community as well if you have anything you’d like to share after playing around with it a bit.

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This will be fixed in the next game update v1.4.5 so that you can reforge favorited gear.