Wanted to ask this to see if anyone knows, as it seems conterintuitive, but im not sure if it is a bug or not.
In PVP i have minions equipped that give -83% critical hit chance. Critical hit cap is 80% so the idea is that skull builds arent likely to 1 shot me when i kill them on turn 2 with my spell build.
Just before i faced someone with 75% critical hit chance. This became 0% in ga.e on turn 1, with 1 V large gem on the board. They have (i forget the set) that gives +7% critical hit chance per V+ gem. At this point even if they were allowed to overcap crit to 82% i wouldnt know as i give -83%. My turn concludes, there is at least 2 V+ gems on the board, and for the first time in a while i am critically hit and defeated.
Is this intended? If so, is this setup so that:
A. Player has 80%(110%) crit chance, i give -83%, they start with 27%.
B. Player has 75% crit chance, i give -83%,
They start with 0% but can gain crit during the fight and go from 0% > 7%.
C. Player has 75% crit chance, i give -83%,
They start with -8% but can gain crit during the fight and go from -8% > 6%
D. Player has 75% crit chance, i give -83%, they start with 0% but can gain 5% crit during the fight which would be what they are naturally missing in order to reach the 80% cap
Edit: if jeto sees this and would like data, i have screenshots and such.