Pvp crit interaction

Wanted to ask this to see if anyone knows, as it seems conterintuitive, but im not sure if it is a bug or not.

In PVP i have minions equipped that give -83% critical hit chance. Critical hit cap is 80% so the idea is that skull builds arent likely to 1 shot me when i kill them on turn 2 with my spell build.

Just before i faced someone with 75% critical hit chance. This became 0% in ga.e on turn 1, with 1 V large gem on the board. They have (i forget the set) that gives +7% critical hit chance per V+ gem. At this point even if they were allowed to overcap crit to 82% i wouldnt know as i give -83%. My turn concludes, there is at least 2 V+ gems on the board, and for the first time in a while i am critically hit and defeated.

Is this intended? If so, is this setup so that:

A. Player has 80%(110%) crit chance, i give -83%, they start with 27%.

B. Player has 75% crit chance, i give -83%,
They start with 0% but can gain crit during the fight and go from 0% > 7%.

C. Player has 75% crit chance, i give -83%,
They start with -8% but can gain crit during the fight and go from -8% > 6%

D. Player has 75% crit chance, i give -83%, they start with 0% but can gain 5% crit during the fight which would be what they are naturally missing in order to reach the 80% cap

Edit: if jeto sees this and would like data, i have screenshots and such.

Players can go over 80% critical hit chance. So even if you subtract 100% critical hit chance, they can still have 80% critical hit chance. Usually you see this with Bloodfang Twinblade, but it isn’t that common, because other than tourney (not sure if it counters confuse or not?) its kind of a waste of your ability gear slots. But I guess for an endgame player, why not right?

1 Like

I believe it is as follows. The player has corrupted I set bonus that gives +7% critical chance per big gem on the board.

  • With 1 big gem on the board, their critical chance is 75 + 7 - 83 = 0%
  • With 2 big gems on the board, their critical chance is 75 + 14 - 83 = 6%

Even if crit chance cap is 80%, the minion reduction applies to the uncapped critical chance, which can be greater than 80% due to attributes and gear. So even if you use 2 max cunning minions that give -100% critical chance, the enemy can still crit you if their uncapped critical chance is above 100% (which can be done with corrupted I set bonus, bloodfang twinblade and/or lots of critical chance attributes).

3 Likes

Dont know how i didnt see this. This was my most likely guess, but its good to get some confirmation. Thanks!

I personally dont like this way of things interacting, but as long as i kniw i can at least prepare.