Random Questions

I’m making this thread as a place to throw questions that I’ve seen get asked in our various community chats, but don’t seem to have a definitive answer anywhere and also don’t really warrant their own thread.

Feel free to add your own.

  1. What conditions or stats determine the ‘Last MVP’ in Kingdom Defense when there is more than one person that dealt 36,330,700 dmg? (or similar equal score)

  2. What determines the ‘point value’ of your opponents in Versus Tournies?

  3. What is ‘Extra Damage’ in the Offense section of your Citadel and is it worth actually allocating points in to it over Power?

  4. Is this a number 4, shadow or part of the building structure? :thinking:

Any help in answering these greatly appreciated!

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Its a teaser to pq4 lol,

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Extra damage is just that, extra damage…to EVERYTHING you do. You get a 0.2% extra damage boost per citadel point spent. The general consensus being that its just bad, that power trumps it. Certainly in a utility sense Power is better, since its affects healing and boosting as well, while extra damage is just extra damage. But I do wonder if people might be sleeping on this? When you do damage calculation, everything is added and multiplied together and then extra damage is added at the strike itself. So even if it seems underwhelming on paper, lets look at Insect Plague as an example.

My Insect Plague does 54,833 damage on the spell description. But hitting the same green element enemy with a non critical strike, I add my +121.6% poison damage from gear, which is basically extra damage and now I hit the enemy (LV 98 Poison Djinn) for 316,032 damage!

So is extra damage worth running? I dunno, but the above example it certainly seems promising. Its never really been experimented with to my knowledge, only on paper by PQ3 scholars like Higure, and on paper it doesn’t seem worth using. But remember in this game that everything stacks, you start stacking defense 80% elite protection reduces the boss strike of 1000 lets say to 200, then 80% block now its 40, barrier now its 20, 80% melee resistance now its 4, paladin gems, etc. To the point where the attack is rendered insignificant. And if defense works like this, then the same logic can be applied to offense. So what if instead of one or the other, you spent points in both? That could potentially be more rewarding, but I’ve never heard of anyone actually trying it in application in the game, only in theory. And its always all extra damage or all power, never a even split of both, except of course with gear, and you can clearly see how good that is.

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Your math doesn’t seem right?

54833 * (1 + 1.216) = 121510

That’s rather far away than the number you are quoting. Are you sure that other damage modifiers are not in play?

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You’re right, fortunately I saved the video. Poison and Wither (blind, confuse). Serpentine set bonus 4 - Increase power by 6% when a green enemy enters battle (although that should show in the spell damage description 54,833, so I don’t think that’s a factor), just the poison and wither.

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Looks like a window with a balcony and the balcony is creating a shadow underneath it on the wall.

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