Relic Drop Locations?

1 diamond and 4 rubies from clockwork dungeon zero relics if they do exist the drop rate is a ridiculous 0.01% like the salvage option.

Now we just need someone to confirm the first bullet! :roll_eyes: Also if the drop rate is going to be so bad why have a distinct relic for each rarity evolve. Seems like the drop rate is sufficient constraint

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This is really going to be interesting, previously it was impossible to get glyphs now impossible to get relics. It seems like another way to gate upgrades. There has been such a massive increase in currency with this update it will take a few days to identify issues like this

Still waiting for one person to confirm a relic as a dungeon drop! Seems not good so far! :laughing:

@Cyrup @Salty In 24+ hours since the release of this update, I know of not a single person who has gotten a relic as a drop from a dungeon. Might wanna check those loot tables!

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I can confirm 2 dimond 14 ruby chests 7 golden 20 iron and 2 many wood to count and not a single one from any dungeon. What gives did someone forget to turn on the loot table?

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Just wondering whether it’s possible that glyphs and relics will only start to drop after this “server fix” mentioned in the patch note?

Maybe they will only update the loot table after this server fix? Just presenting a possibility here.
But if that’s the case they should mention it and be transparent.
Or maybe the chance to get it from dungeon is the same as salvaging, just 0.1%.

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That’s what I assumed the 0.01% applied to both drop chance and salvage at any rate both are abysmal.

With the insane amount of relics needed just to get to rare now, this would be a brutal drop rate

That is super unlikely. I think the relic system is a great improvement similar to the traitstone system in GoW. I expect it was just forgotten to place them in chests or the decision to place them hinges on observing the community or whatever. Waiting how the changes play out for a couple days before fixing it so they don’t hand us something overpowered which they didn’t adequately foresee.

If this is the actual drop rate this game would indeed become unplayable and especially the devs do not want that. The only item of value in chests quickly becomes gold as all the gear is acquired (no duplicates needed). Gold can be spent on daily store and on leveling stuff. Once that is done gold is irrelevant. So why play once that stage is achieved?

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We still cannot collect every single gears & spells currently in game (without any duplicates) because the max. inventory in game is 75 while we have 90 different gears and 85+ different spells.
So we can play this game to infinity and beyond and we still won’t be able to acquire all the gears & spells. ^^

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But why introduce a new system for evolving gear and spells with a new currency and then not add the new currency into the chests that makes no sense as it’s in the salvage pool for 0.01% so everyone should just not have the ability to evolve until the devs flip a switch? Hell the shard cost is already staggering I think if the devs want players to still be here in a week or a month it’s time to start rewarding their hard work and not creating more barriers preventing people from enjoying the game and having fun. Starting to feel more like a chore than a puzzle RPG.

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Technicality.

We could get 45, level them up till we can’t evolve them, then salvage all and get the other 45. Rinse repeat. I would love to see the player retention graph for that mechanic.

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That’s the issue though; on certain bugs like the mana generation issue @Salty responded pretty promptly after the update because it seemed a concern. But with side quest changes and other items it’s been radio silence. That’s ominously indicative that it’s intended even if it’s clearly draconian and negatively effecting players.

P.S. still waiting!

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Been running dungeons all day pretty sure this isn’t the intention…


P.P.S. Still waiting! :clown_face:

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I wouldn’t put it past them to release a patch with 80 new currencies, but then forget to put any of the 80 in the chest drop table despite all progression requiring it to progress.

Haven’t heard a single instance of a chest relic, glyph, nor a jewel via chests.

Their drop rate is either 1,000x rarer than they should be, or there are absolutely none at all.

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We know Melbourne is in lockdown again, but hopefully @Salty can find someone to fix these drops so we don’t have to spend the weekend playing arena :scream:

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Perhaps the devs are waiting for the 0.35 update to be forced before turning on the relic drops?

A weird thing to not communicate after making the communication of all the changes such a big deal :thinking:

That’s true.

My other half was still on 0.34 last night, while I am on 0.35.

As 0.34 would not be able to understand what relics are (because they don’t exist in 0.34), people still on that client version would crash if one appeared. So, perhaps the new drops are disabled until everyone is forced to be on 0.35.