Server Push 10th May 2022 - Small Fixes and Improvements

Hey adventurers,

Today we’ve deployed a few changes and fixes to Puzzle Quest 3.

  • Dungeon chests (for all dungeons, including main story and seasonal) have had some changes made to their drop rates. They will contain slightly less gear, runes, and scrolls, and slightly more relics and shards.

  • Random shards awarded at the end of quest parts will now no longer include Minion Shards.

  • The Shield of Anthrite will have its flavor text.

  • Using Loot Tickets in Skirmishes and Dungeons now count towards Goals or Tasks from the Tavern, Seasons and Quest Pass relating to winning a Skirmish or Dungeon battle

Thank you all for your feedback on the new update so far. We have another small hotfix coming soon so keep an eye out for that one too!


This all looks like good news

How do we know we have the active hotfix?

Any chance that loot tickets used on the Seasons pass to date will count retroactively**? Or just from now on?

EDIT I mean that they should have counted towards the Season Bank too


Heard this one before! :joy:

Despite repeated mentions of relics being somehow easier to earn from Chests, it has never really been true. At this point after this many “increases” it should be noticeable right? Why should anyone believe this yet again? Challenges are the only area of the game (as discussed above in the 0.36 Patch Notes quote) where you actually earn relics of any quantity through gameplay. Please stop saying that you are increasing chances for Relics from Chests and actually do it so that it feels apparent. Make this come true!

With the continued limited availability of glyphs, this issue persists in creating a crushing twin bottleneck that is a hard progress wall on any development past gear level 35 and essentially ensures that multi-character development as well as supposed goals in the Season Pass can’t even be met by anyone but those with the deepest of pockets.

On a positive note, this is a good change. And an evident one! (EDIT: see post below, not 100% evident!)


Ominous did use the word deployed. So I read that is it was active before this post was made. As it’s serverside your game should be using this new info. Possibly restart your game in case it grabs data from the server on startup that is used locally, (Not sure if this is necessary or not)

1 Like

This should probably have it’s own thread but I’d love to see the drop rates published for the chests. Just like the drop rates have been published for the caches in the season 1.1 rewards.


Why do they not count towards the Season Bank when it states “Winning Season Battles deposits” … if these are now counting towards Goals, seems like it should count towards bank as well.


I have asked the team about Loot Tickets counting towards the Seasonal Bank, once I hear back from them I’ll update.

Jeto (she/they) - Support Human :woman_mage:t2:


Im still holding my tickets cause wins dont count for the bank :frowning:

1 Like

After playing around for a week with the new Dungeon chest drops, I’m scratching my head a bit.

For the most part, Dungeon chests have lost their identifying characteristics over Skirmish chests.

While the super egregious Mythic rune/scroll drop rates have been dialed back a bit (they are still bad though and Diamond chests full of nothing but Mythic runes/scrolls do still occur just less frequently), relics still have too small of a drop rate to even matter. If one should appear, it can be chalked up to nothing more than very lucky statistical variance outside of an expected zero drop rate.

Shards drop a lot now from Dungeon chests. Great and all that, but then why play Skirmishes at all now?

One step further, and perhaps Lyranica said it best to me over the weekend as a question. If relics still realistically do not exist from Dungeon chests and Dungeon chests are now functionally similar enough to Skirmish chests, then why play either mode at all instead of just doing Hunts for guaranteed bonus chests as normal chest drops are now functionally the same and both types show up in every Hunt?

Maybe there’s a puzzle piece here related to 1.2 with the kingdom rework (GoW style resource black hole tasks/goals?) that players on the client side can’t see yet that would make sense of these changes?


Agreed. I’ve been trying to see if there has been a noticeable difference in relic drops, and thus far, I was actually luckier (I suppose) before the update.

The big thing I’ve noticed for me, is a lot less set item drops from dungeons.

Too bad we couldn’t get drop percentages for each chest rarity from Skirmish/Hunt/Dungeon either in game, or at least put here so everyone has an idea of what to expect. It would also help greatly if the Devs would post the actual differences between chest levels - like relic tier differences, consumable multipliers, etc

Hey Jeto,
Any update on this ?

1 Like

I’ve got nothing but Food, Ores and Shards from seasonal dungeon for 2 days straight.
I wish whoever made this change get his salary paid in Shards instead of money.


I’ve been meaning to post about this as well. In the past, Gold Chests would always have at least 1-2 upgradable items (e.g. gear, minion, etc) but often i’m seeing Gold Chests, especially Seasonal chests having extra ore/food, well beyond what these chests normally have (and to the extent that you do get an item, it is more likely to be a minion more than anything else) …

This is a series of screencaps I took of a Seasonal Diamond Chest, Level 80. Gold, 3 runes/scrolls, Ore, and Food. Not a single Gear, Item, or Spell. This is a huge change from the composition of normal dungeon Diamond chests and to me is a stealth nerf designed to inhibit players’ ability to attain items and meet goals in the Season Pass. This is really unacceptable behavior honestly.

EDIT: Hey, let’s track this!

5/15/2022 (all Level 80 Dungeon)
Iron Chests: 7 total, contents: gold, food, ore, shards, runes/scrolls
Gold Chest: Gold (0!), Food (0!), 1x Epic Scroll, 1x Legendary Rune
Gold Chest: Gold, Food, Ore, Scroll, 1x Rare Gravel Worm

5/16/2022 (all Level 80 Dungeon)
Iron Chest: Gold, Food (0!), Ore (I guess I got double food yet again!)
Iron Chest #2: Gold, Food (0!), Ore (double Ore this time!)
Iron Chest #3: Gold, Food, Ore, Common Helm
Iron Chest #4: Gold, Mythic Light Rune, Food (0!), Lesser Minion Shards (Yay?)
Gold Chest #1: Gold, Ore, Uncommon Rune (so good!), Major Acc Shards, Lesser Acc Shards (Yay?)
Gold Chest #2: Gold, Ore, Legendary Rune, Mythic Rune, Uncommon Spell
Gold Chest #3: Gold, Food (0!), 7 Superior Spell Shards (A Gold Chest should have 5 loot slots, so what, Food was in 3 slots?)
Gold Chest #4: Gold, Superior Armor Shard, Major Spell Shard, Legendary Light Rune, Mythic Dark Rune
Ruby Chest: Gold, Food (0!), Legendary Fire Rune, Common Gloves, Uncommon Gloves (A Ruby Chest should have 6 loot slots, so what, Food was in 2 slots?)
Summary (9 Chests): Gold, Food (0!), Ore, Shards, Runes and more Runes, 2x Common Gear, 1x Uncommon Gear, 1x Uncommon Spell

5/17/2022 (all Level 100 Dungeon using Loot Tickets, apparently I’m stuck using Loot Tickets on Level 100, cant change it)
Iron Chest #1: Gold, Food (0!), Common Pants, Uncommon Pants
Iron Chest #2: Gold, 2x Leg Rune, 9x Major Acc Shard
Iron Chest #3: Gold, Food, 7x Great Acc Shard, 10x Great Minion Shard
Iron Chest #4: Gold, Food, Common Boots, Uncommon Minion
Iron Chest #5: Gold, Leg Scroll, 17x Superior Armor Shard, Food
Gold Chest #1: Gold, Leg Scroll, Epic Rune, Ore, 7 Superior Minion Shards (in the past Ore and Shards would never show up in slots 4 and 5, respectively)
Gold Chest #2: Gold, Ore x3, Mythic Rune (A Gold Chest should have 5 loot slots, Ore was in 3 slots)
Ruby Chest: Gold (0!), Food (0!), Leg Rune, Uncommon Weapon (A Ruby Chest should have 6 loot slots, so apparently Food was in 3 slots)
Diamond Chest: Gold (0!), Food (0!), Leg Rune, Rare Weapon, Rare Minion (A Diamond Chest should have 7 loot slots, so once again Food was in 3 slots)

5/18/2022 ( (all Level 100 Dungeon using Loot Tickets post Update 1.1.1, apparently I’m still stuck using Loot Tickets on Level 100, cant change it)
Iron Chest #1: Gold, 2x Food (2x 0!), Ore
Iron Chest #2: Gold, Food (0!), 1x Leg Fire Rune, 1x Rare Scroll (where are the Epics! its a level 100 chest)
Iron Chest #3: Gold, Ore, 6x Major Spell Shards, 11x Major Accessory Shards
Gold Chest #1: Gold, 2x Mythic Dark Rune (go RNG?), 1x Mythic Dark Scroll, Uncommon Belt
Gold Chest #2: Gold, 17x Superior Armor Shards, Food (0!), 7x Superior Armor Shards, Common boots
Gold Chest #3: Gold, 1x Mythic Dark Rune, 9x Superior Spell Shard, Ore, Rare Gloves
Ruby Chest #1: Gold, Ore, 7x Major Spell Shard, 1x Leg Fire Rune, Food (0! showing up in Fifth slot, not typical in dungeon chests previously), Uncommon Spell
Ruby Chest #2: Gold, Ore, Food (0!), 11x Superior Armor Shard, 1x Leg Poison Scroll, Rare Minion
Ruby Chest #3: Gold, Ore, 8x Superior Armor Shard, 1x Mythic Fire Scroll, 1x Leg Poison Scroll, Common Minion
Summary: Gold, Ore, Food (0!), 10x Runes/ Scrolls, 8x Shards (in terms of Loot Slots, various quantities and rarities), 2 Common items, 2 Uncommon Items, 2 Rare Items

5/19/2022 ( (all Level 100 Dungeon using Loot Tickets post Update 1.1.1)
Iron Chest #1: Gold, Food, Leg Poison Rune, Uncommon Minion
Iron Chest #2: Gold, Ore, Rare Rune, Rare Gloves
Iron Chest #3: Gold, Ore x2, Epic Light Rune
Iron Chest #4: Gold, Ore, Food, and Food!
Iron Chest #5: Gold, Ore, Food, 8x Sup Armor Shard
Gold Chest #1: Gold, Ore, Food, 6x Sup Armor Shards, 14x Sup Spell Shard
Gold Chest #2: Gold, Ore, Food, 17x Sup Armor Shards, Leg Light Rune
Gold Chest #3: Gold, Food, Uncommon Minion (A Gold Chest should have 5 loot slots, Food was in 3 slots)
Ruby Chest #1: Gold, Ore, Food, 15x Sup Armor Shards (A Ruby Chest should have 6 loot slots, so apparently Food and/or Ore was in 2 additional slots)
Summary: Gold, Ore, FOOOOOOOD, 4x Runes/ Scrolls, 5x Shards (in terms of Loot Slots, various quantities and rarities), 1 Uncommon Item, 1 Rare Items

5/20/2022 (All Dungeon Level 85 Chests, One lost match due to watching too much basketball and not paying attention :laughing: )
Iron Chest: Gold, Major Spell Shard, Ore (Iron Chest should have 4 slots, so Ore was in 2 slots)
Gold Chest #1: Gold, Leg Dark Rune, Epic Light Scroll, Ore, Mythic Ice Rune
Gold Chest #2: Gold, Food, Ore, Leg Dark Rune, Superior Minion Shard
Ruby Chest #1: Gold, 15x Sup Armor Shard, 7x Sup Acc Shard, 12 Sup Minion Shard, Ore, Rare Spell
Ruby Chest #2: Gold, Food, Ore, Rare Crossbow, Rare boots (Ruby Chest should have 6 slots, so Food was in 2 slots)
Ruby Chest #3: Gold, 14x Sup Armor Shards, 13x Lesser Armor Shard, 1x Rare Rune, Uncommon Belt, Uncommon Gloves
Ruby Chest #4: Gold, Myth Dark Rune, Ore, Uncommon Boots, Uncommon Weapon, Uncommon Belt
Ruby Chest #5: Gold, Sup Weapon Shard, Leg Ice Run, Sup Spell Shard, Food, Common Minion
Summary, Gold, Food!, Ore, 7x Rune/Scrolls, 9x Shards (in terms of Loot Slots), 1x Common, 5x Uncommon, 3x Rare

5/21/2022 (All Dungeon Level 100 Chests via Tickets)
Iron Chest #1: Gold, Food, Mythic Poison Rune, Uncommon Gloves
Iron Chest #2: Gold, Food, Ore, Major Weapon Shard
Iron Chest #3: Gold, Ore x2, Uncommon Shoulders
Iron Chest #4: Gold, Ore, Food, Greater Minion Shards
Iron Chest #5: Gold, Sup Armor Shard x2, Sup Spell Shard
Iron Chest #6: Gold, Food, Ore, Sup Weapon Shard
Ruby Chest #1: Gold, Food, Leg Dark Rune, Uncommon Minion, Rare Spell
Ruby Chest #2: Gold, Mythic Dark Rune, Sup Armor Shards, Leg Light Rune, Food (Ruby Chest should have 6 slots, so Food was in 2 slots, most importantly in the last two slots which never happens in non-Seasons dungeon chests indicating that Seasons chests continue to have a different drop table assortment as non-Seasons Chests)
Diamond Chest: Gold, Food, Sup Armor Shard, Leg Fire Rune, Sup Minion Shard, Uncommon Minion (Diamond Chests should have 7 slots, so Food was in 2 slots - do you feel excited to get this chest???)
Summary: Gold, Food, Ore, 5x Runes/Scrolls, 8x Shards, 0 Common, 4 Uncommon Items, 1 Rare spell

5/22/2022 (All Dungeon Level 80 Chests)
Iron Chest #1: Gold, Food, Ore, Common boots
Iron Chest #2: Gold, Ore x2, Sup Spell Shard
Iron Chest #3: Gold, Sup Acc Shard, Minor Spell Shard, Food
Iron Chest #4: Gold, Mythic Ice Rune, Ore x2
Iron Chest #5: Gold, Food, Ore
Gold Chest #1:Gold, Sup Minion Shard, Leg Light Rune, Sup Weapon Shard, Leg Ice Rune (Not a single item, doesnt happen in normal Dungeon chests historically)
Ruby Chest #1: Gold, Food, Sup Weapon Shard, Common Minion, Uncommon Gloves, Rare Gloves
Ruby Chest #2: Gold, Mythic Ice Rune, Sup Armor Shards, Legendary Poison Rune, Ore, Rare Spell
Diamond Chest: Gold, Food, Ore, Leg Light Scroll, Sup Weapon Shard, Uncommon Weapon, Uncommon Spell
Summary: Gold, Food, Ore, 6x Rune/Scrolls, 8x Shards, 2x Common, 3x Uncommon, 2x Rare

5/23/2022 (All Level 80 Dungeon Chests, one lost chest due to game crash)
Iron Chest #1: Gold, Food, Ore, Uncommon Minion
Iron Chest #2: Gold, Food, Food Again!, Sup Minion Shards
Iron Chest #3: Gold, Ore, Common Boots, Rare Boots
Gold Chest #1: Gold Ore x2, Lesser Spell Shard, Uncommon Boots
Gold Chest #2: Gold, Ore, Food, Leg Scroll, Sup Spell shard
Gold Chest #3: Gold, Ore, Food, Mythic Scroll, Rare Boots
Gold Chest #4: Gold, Maj Minion Shard, Rare Scroll, Mythic Dark Scroll, Ore
Diamond Chest: Gold, Ore x2, Food x2, Uncommon Spell, Rare Gloves (5 of the 7 slots in a Diamond Chest are Gold, Food and Ore)
Summary: Gold (0!), Food of course (0!), Ore, 4x Rune/Scrolls, 4x Shard drops, 1 Common, 2 Uncommon, 3 Rare

5/24/2022 (All Level 80 Dungeon Chests, one lost due to time out)
Iron Chest #1: Gold, Food, Ore, Leg Light Scroll
Iron Chest #2: Gold, Food, Ore, Sup Armor Shard
Iron Chest #3: Gold, Food, Food again, Greater Spell shards
Iron Chest #4: Gold, Food, Rare Scroll, Uncommon Minion
Iron Chest #5: Gold, Food, Food again, Uncommon Minion
Gold Chest #1: Gold, Sup Weapon Shard, Food, Food!, Ore (once again not a single item from a Gold Chest, which is irregular behavior to normal dungeon chests)
Gold Chest #2: Gold, Food (0!), Ore (only 3 slots shown so assume that double or even triple food, screenshot below)
Gold Chest #3: Gold, Food, Ore, Epic Dark Scroll (**once again either multiple food/or Ore or the Chest is only giving 4 items)
Summary: Gold, Food (so much Food), Ore, 3x Rune/Scroll, 3x Shard Drops, 2x Uncommon minion (thats from 9 daily battles)

5/25/2022 - I skipped tracking today, not because I don’t want to report the awesome stuff I got but simply because I was on the go. I actually did 2 skirmish chests, just on a lark, one of them a Ruby Chest and I got 3 items. Of course that’s not seasonal items but again, 3 items from a Skirmish chest. in my 7 dungeon chests, I had 3 instances of double food again (I could actually see the amounts because I had just spend food on an upgrade). My Level 80 Ruby Chest with double Food had 358 Food. Everything else was as before; equal spread of runes/scrolls and shards. a couple of commons, uncommons, and 1x rare spell. The food numbers are absurd. Unless there is a future use for Food! Which we have been told there would be nearly a year ago! But I guess it’s ok just to keep saying things are done for “reasons” and we just accept it.

5/26/2022 (All Level 80 Dungeon chests, one lost chest)
Iron Chest #1: Gold, Ore, Food, more Food!
Iron Chest #2: Gold, Ore (x2?), Mythic Rune
Iron Chest #3: Gold, Ore, Food, Maj Acc Shards
Iron Chest #4: Gold, Great Weap Shards, Mythic Scroll, Sup Weapon Shards
Gold Chest #1: Gold, Ore, Food, Sup Armor Shard, Uncommon Minion


Shards? Weren’t shards removed from dungeon chests sometime ago? Confused

With relics it is probably a good change, however if you increased a chance for relic from 0,01% to 0,02% we won’t notice it anyway. With the ammount of relics needed this is all crappy chance anyway. And beside - I did drop few relics before this change already from dungeon chests, however they were all Tier I relics - so… who cares? I believe I dropped more follower stones than relics this way anyway :smiley:

I vote we now remove gear/minion/spell drop from Skirmish. We could also delete food and runes/scrolls - but probably I now wish for impossible :smiley:

One important thing - CAN WE HAVE CHANGELOG OR PATCHNOTES SENT BY EMAIL IN THE GAME? I had it in many mobile games I played before and it was always easy accessible for everyone then.


The only part of this that seems to hold true is less items and more shards. Heres another lovely example of a Level 70 Dungeon Chest, Ruby this time, since these “improvements”:

A rune is showing up as the last item in the chest, a place previously only yielding an upgradeable item, like gear, or spells. Runes and scrolls never appeared in this last spot until these changes which means that you are clearly getting more runes/scrolls, not less. Also, as it has been pointed out, why have shards back in dungeon chests. The whole idea was to give value to Skirmishes and at least from my perspective, make it easier for players to acquire specific gear from dungeons. These changes undo all of that and are a clear worsening of the game, not an improvement.


Since I’ve also noticed a difference in chest drops, I decided to notate my seasonal chest drops from yesterday. Now that they are all open, here is the data

3 Iron Chests - 1 Seasonal Minion

3 Gold Chests - 1 Seasonal Spell

1 Ruby Chest - 1 Seasonal Equipment

2 Diamond Chests - 1 Seasonal Equipment

1 minion, 1 spell, and 2 equipment for a day isn’t absolutely terrible, but I’m also getting 3x the chests that a normal player gets.

Edit: All chests were from Seasonal Dungeon

Iron chest lvl 100 - gold, food, ore, common khazdhuli helm
Iron chest lvl 60 - gold, ore, lesser shards
Gold chest lvl 60 - gold, ore, legenday scroll, major shards
Gold chest lvl 40 - gold, ore, legendary rune, common gold sense spell

1 Like

^ This here would make a GREAT discussion topic to get as many voices/perspectives on this point as possible. Would you be interested in starting one in the feedback section? (Anyone can do this, I could do it but I think it’s nicer when a player starts these discussions).

I have thoughts on this as a player myself (to be honest, my opinion differs from yours as I find the Gear easy to get and the evo items less so, so this update makes sense to me and has been making my life easier) and I wonder how many players have the same/differing opinions on it to either of us, particularly players of varying levels. The game isn’t designed based on my lonely opinion, so don’t worry about that haha CX always takes feedback directly from the community itself when it comes to things like drop rates.

Because drop rates are such a hot topic it would be great if we could get more players involved, maybe even guildies who aren’t as frequent forum users if anyone is interested in starting that discussion on the boards here and asking their Guilds to share their thoughts there if they want to.

Genuinely interested in more nuanced feedback and hearing from as many different people as possible on the topic as the more detailed we can be and the larger the pool of qualitative data we can draw from the better representation we can give the community regarding a topic like this.

If a discussion is started I’ll give my thoughts as a player too as I know sometimes it can be intimidating posting in a community when there’s a bunch of hardcore players all very passionately asking for the same thing and we want an open discussion for everyone. Would love to see the number of voices we have here grow in general as well obviously. Not that there’s anything wrong with our regulars, appreciate you all and all that you’re contributing here <3 would just love to see even more regulars! :slight_smile:

We’ll also talk to the team about the possibility of showing drop rates on all chests but I can’t promise anything at this time obviously as I need to have that discussion with everyone first. We know this has been requested for awhile.


I honestly have no idea what this means. If you need shards, you did skirmishes. If you needed item drops, you did dungeons. That worked pretty well! Why do dungeons if you are not after the gear? Also, what evo items are you talking about? the update supposedly made Evo items like runes/scrolls less yet it actually doesn’t seem that way, and supposedly made Evo items like relics more but it actually doesn’t seem that way. (EDIT: as an aside, if you all really wanted to make life easier, then you would make Runes & Scrolls downgradeable because its absolutely infuriating trying to target Epic Runes/Scrolls while you end up with plenty of other Runes/Scrolls that you don’t need). How exactly has your life been made easier? Explain.

I interact with dozens of players every day through the community and through our guilds. Honestly I think I probably hear more feedback on an average day than you. Most people don’t post here because they feel like they are talking into a black hole, not because they are being drowned out by persistent voices like mine or others. You talk about wanting to expand the community of voices. Perhaps make interaction more of a regular thing both in the game and on this forum. It’s been stated multiple times that the level of interaction here is poor. I have literally advocated for many people to come give their voice here and I’m often met with responses like, what difference does it make, no one is listening or paying attention anyways.

1 Like

@Kafka, please feel free to have the developers articulate exactly the changes that were made rather than this oblique BS that means nothing.

Also, why would any player want less of the items and more of the generic things they can farm elsewhere from Seasons Chests?

Also, since you want engagement, explain this:

What is the drop rate of a relic? What should players take away from any of these past statements? What does these statements even mean? Was your life made easier by any of these past statements? Please quantify.

1 Like