iPhone 12 mini
The enemy “Dark Disciple” has a reflect-like ability:
This can lead to a silly situation where my enemy and I both die, and I’m asked to select a dungeon altar despite being dead:
I think this situation should be avoided by changing the enemy’s ability to trigger only for non-lethal damage.
Alternatively, altar selection could be skipped when the player is dead. Or, it could be delayed until after the player chooses whether to revive using gems.