Platform, device and operation system
What were you expecting to happen, and what actually happened
When reviewing character stats from either the Stats view or the combat stats view, Block Chance and Block Damage Protection do not correctly reflect all active inputs leading to an incomplete value.
In this view, Block Chance and Block Damage Protection reflected in the Stats view only takes into account Perks such as Guard (increase to Block Chance) and Solid (Increase to Block Damage Protection). The Totals in both are the sum of the Guard and Solid Perks on all equipped gear.
Block Chance is supposedly modified by Citadel points put into Block Chance (in my case I have 5% Block Chance). I am not able to confirm whether the issue is that the additional Block Chance granted from the Citadel upgrades is not reflected in the stats or simply not taken into account at all since the % increase is too small to easily test through gameplay inference.
Block Damage Protection is modifed by the Block Value of the equipped shield. Through my testing I believe I have confirmed that every 10 points of Block Value confers 1% of Block Damage Mitigation. For instance, with the following shield equipped:
I regularly mitigate ~39% of damage from incoming hits (I tracked this for 50+ comparative fights). My Perk Block Damage Protection is 15%, leaving a consistent 24% unaccounted for. My determination is that it is the result of taking 235 / 10 = 24%. I have tested this with two other shields with varying Block Values and have consistently received (Block Value / 10)% protection as a result.
How often does this happen? When did it begin happening?
Steps to make it happen again
Equip a shield, increase Block chance from Citadel upgrades