One thing that is particularly noticeable with the limited storage space currently in PQ3 is how ridiculously hard it is to hold onto spares of various rare+ in order to use them for ascension. This is particularly noticeable for gear, where even a 2x larger storage buff to Guard would leave it in a really limited state.
After having scrapped upwards of a dozen rares just in the last 2 days, it would be nice if all that scrapping was actually working towards an upgrade. Currently the scrapping system does RNG into potential upgrade material, but currently the scrapping system has no chance to progress the items required for crafting.
Technically, every one item scrapped is a single flux material of the same rarity, so it wouldn’t be too far off to expect scrapping X amount would eventually give flux of that same rarity, of which currently no amount of scrapping would ever do.
One potential system for a scrapping improvement could be to tie it to end game followers.
The default could be something like scrapping 15 of a same rarity material will give 1 flux of that same rarity. It could then be reduced by 1 for every ascension on Hunter bringing it to 14 for uncommon, all the way down to 10 same rarity scraps for mythic Hunter follower. This essentially forms 10-15 same rarity material into an all purpose same rarity flux that does not require the use of Guard’s limited space.
One potential similar buff to scrapping could be to have the ascension of Runesmith effect the amount of shards received back when scrapping a piece of equipment. Default could be changed from whatever the broken system is now to a base value of 30% shard return that then goes to 40% for uncommon all the way up to 80% shard return for a mythic Runesmith when scrapping a piece of equipment.