So I have been playing the game for nearly 1 year.
While there have seen some improvement since then, the overall structure and monetization of the game seems off to what a long lasting game should be.
Issue #1: Not enough game mode to ask for different builds. While we don’t want our current gear to be obsolete, bringing in different modes will ask for different set of gear to warrant player build different sets and not be complacent once a good set is build.
Suggestion: A new mode maybe Tower of , where represent the color. Only said color spell can do majority of damage to the mobs within the tower, color tower will have very high melee resistance and spells resistance form other color, except for melee tower where very high spell resistance to all color will be used. To be impactful, 90%-95% damage reduction from other source will be used. Turn limit of 9 or 10 also imposed added for those builds that can generate infinite armor/resistance. Tower color can be locked out a color per 1 day (for example Red tower only available on Monday) with Sunday opening all color towers. Tower reward will reset weekly.
Issue #2: While developer intentionally slowed down progression of gear, once the gear is maximized (level 45 mythic state, as little value to reach 50) there is little room for improvement and little reason to improve.
This game have little to no power creep. With the exception have some major patches that changes how the game is played, there is no power creep in this game.
While each season introduce new enemy with new gimmick which we may need different spell set to get around, the gear reward per each season does not offer much value. Every season offer at best 1 or 2 gear that may be worth leveling to mythic.
Comparing this to gatcha games where pushing out impactful or broken character that incentivize player to pull or spend resources on, there is little to be seen here and games goes stale.
Issue #3: Value of monetization is low. Especially for player that played long time. Currently and season pass holds most value (due to length, bank token, access to tier 4 relic, which can later be exchange for other tier 4 relic etc). Adventure pass becomes more and more irrelevant the longer you play the game and sas gear move into mythic and followers hitting level 50. Monthly pass probably lost its value 2 months into game. And daily offers are a joke as most of pointed out.
Comparing this to games that have a relative healthy monetization system that does not lose value significant value over time (due to gear or follower progression no longer needed), unless this game is gaining a big amount of new player, I can’t really foresee any long time player spending any money once some progression threshold is reached.