Storyline and Dungeon Power Creep too Steep?

How in the universe did you make it that far with gear that weak? You should have been borderline auto-destroyed by Chapter 3 with gear that weak. I’m struggling to get through Chapter 5 with green/blue gear averaging level 10-11, even with good board management/play (scorpions are the absolute worst with the poison/blind combo).

IMO, the game is balanced around requiring players to grind gear (RNG drops) and shards/runes/scrolls to upgrade the gear. For now, I’ve found that the best way to get off the starting blocks in terms of gear upgrades is to run multiple classes through the story for keys and gems. The first run through each story node with a given class yields a fresh set of keys and gems to farm.

The big gear upgrades are in Ruby and Diamond chests. I don’t personally send pets on expeditions to unlock chests that are any lower quality than Ruby. Yes, this is painfully slow (12h per Ruby and 24h per Diamond chest), but the payouts are worth the wait.

Side note personal observation: The free daily Ruby key in the VIP monthly subscription grants a huge advantage over F2P players, especially at the start of the game.

Per Salty,

Dungeons are working as designed. Gear scores for dungeons are based on expected gear for your character level. So, at character level 15, dungeons expect level 15 gear to be equipped by the player for a solid chance of succeeding.

Outside of why for some reason that the newbie set of gear given in Chapter 1 does not include a pair of starter boots, the whole game is balanced around RNG drops. I can’t see this changing in the future.

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