I understand the thought process behind it. Replace requiring duplicates of an item to evolve with requiring a generic currency. Require the currency to be farmed from the specific dungeon to ensure you can’t stay in one place forever and farm what you need to upgrade everything. Require different tiers of currency to mandate progression.
But the result is ABSURD. 60 new currencies, 4 for each chapter, plus 1 for each chapter for the follower upgrades!
The Wallet screen needs a drastic UI rework, this is impossible to manage.