Two Souls, One Goal: Revamping Possessed for PQ3

Twice Possessed, Fully Obsessed: Two Rework Ideas for Possessed

I’ve been mulling over how to make the Possessed trait in PQ3 feel more impactful and fun. Below are two rework ideas to give it some extra flair.

Idea 1: Enhanced Mana Surge

The current Possessed trait grants 3 mana to your spells at the start of each turn, but it could hit harder to really shine. This rework boosts its potency to make it feel more rewarding:

  • New Effect: At the start of each turn, all four spells and your ultimate gain 4 mana automatically.
  • Why It Works: Upping the mana from 3 to 4 and including ultimate’s makes Possessed a game-changer for spell-heavy and ultimate-focused builds. It ensures consistent, reliable mana flow, letting players unleash powerful abilities faster and more frequently, perfect for aggressive strategies in both PvE and PvP.

Idea 2: Gem-to-Skull Hybrid

This idea completely reimagines Possessed to blend mana generation with a new damage dynamic:

  • New Effect: Matching colored gems causes those gems to also transform into skulls on the board. You still match these gems by their original color to gain mana (per standard spellcasting rules), but the matches also deal skull damage based on the number of gems matched.
  • Why It Works: This rework turns Possessed into a versatile trait that fuels both spells and direct damage. The skull conversion adds a strategic twist, letting players control the board while dishing out extra damage. It’s a high-skill, high-reward option that could make Possessed a standout choice for creative builds.

I totally get why you’d like possessed to be cool. Heck, I sunk a lot of ancient coins into getting the helm to try and have it be a fun different style of play.

Now to me, I’d rather have possessed trigger at the start of your turn based on the total number of turns left/stacks of possessed. Then either cleanse it or not depending on how powerful and annoying they want it to be. Bring it into line with Madness. I mean, sure you could really gamble with some extra stacks of possession for some significant benefits.

1 Like

You can’t cleanse Madness either, same as Possessed.

I think the Helm is actually pretty good, its just Possessed as a mechanic has some nasty drawbacks while the mana benefit is a bit dated. Utilizing the life loss mechanic with certain gear like Fallen Shoulders though, is quite good, for the small amount of players who have that type of build.