Overall the feedback I am hearing about this update is overwhelmingly negative. Unless the goal was to alienate loyal players who have been around for longer than a week…
I loved PQ1, PQ2, and I was so excited to see that PQ3 had dropped early access. I think the game has so much potential. But both 0.35 and 0.36 have left me feel incredibly frustrated and very disappointed to see the game’s potential squandered.
I understand balance is important - but that isn’t being achieved yet. Instead most of the changes make the game more difficult to navigate and almost impossible to progress. I currently have 5 characters (one of each class) and my lvl 50 character has been slogging away for a long time and I still haven’t gotten my citadel. And these new changes make it so I probably won’t achieve my citadel.
You have made gear and weapons so much more important but it’s been impossible to evolve gear and nearly impossible to have anything above Rare drop in a chest or anywhere. I have high level characters but have been unable to upgrade my gear above lvl 15, most are still below lvl 10.
It is also incredibly frustrating that the developers did not address the extremely crucial issue of a lack of space for gear, spells, and minions - but most especially the gear vault. Players are being hamstrung by not having sufficient space in order to participate successfully in most arenas of the game.
This sucks the fun out of the game.
It has become so unbalanced that it feels like it is impossible to progress. And I am so disappointed.
Here are a few suggestions:
It would also be a huge help if every time anything is salvaged, we get a listing of what we received during the salvage. Every item or category should be detailed and listed like when a chest is opened.
Players should earn more than gold when salvaging a chest.
We desperately need increased storage. The current levels of storage should be doubled at the least. For gear, spells, minions, especially for chests.
If you have a duplicate of any item (armor, weapon, spell, minion, etc.) it would be nice if they only counted as 1 slot. That could go a long way to addressing the storage issues.
Right now there isn’t a lot of transparency on how damage is inflicted on enemies or other players during a battle. The accounting needs to be clear so players can effectively strategize. Right now it’s a lot more like throwing spaghetti at a wall and seeing what sticks.
This game has so much potential - but it seems to be heading in the wrong direction.