@KenpoKid69 for the Season Currency issue - this is why some players got different amounts, some more and some less.
As for the Risen Gems interacting with Gem creation spells, the team is already looking into this!
@KenpoKid69 for the Season Currency issue - this is why some players got different amounts, some more and some less.
As for the Risen Gems interacting with Gem creation spells, the team is already looking into this!
I get that, I just meant it would be nice to be compensated for the match I lost, since it was due to a bug.
There’s also another problem: to discard a piece of equipment, spell or minion, you have to click the “recycle” button 3 times!
Why not 10 times?
Do you think players are so stupid that they have to validate 3 times to recycle an item?
And why not the same thing for spending gems or launching a PVP?
Mistakes can always happen: too bad, it’s the player’s fault!
If you’ve got 5 items in a chest, you’ve got 15 clicks to make!
It’s a waste of time and makes for a boring game.
Thank you for finding a solution to this problem and have a nice day.
And when you see ‘Are you sure you are salvaging this item’, the popup window covers the item picture, so you have absolutely no idea what is the item in question.
This construction isn’t helpful, but it IS annoying. The helpful window would name and show that item at least. But as I was saying earlier, let the player decide, if they want a confirmation window or not.
Since I started playing I believe to have read several players complaining here about salvaging items by error, which may have motivated devs to add that salvage confirmation message. However, I don’t really remember anyone asking for such a feature. Just the opposite, what it has been frequently asked is a “salvage all” button for chests.
Personally I hardly notice this new extra salvage confirmation, since I usually just take everything and then, once I am full of stuff, I salvage all in one go. However, I do see how players salvaging individual items as they open them from chests will find it utterly annoying.
I just let it build up until I’m nearly full, then go through the main gear screen and delete multiple.
What I would do is have the heart (favorite) system explained early on in the tutorial at some point. Also I think if the heart is on, you should not be able to delete the item no matter what, you should have to un-favorite it first. Not sure why the game just lets you override it at the moment if deleting multiples, kind of defeats the point of having it in the first place IMO.
When you used the word “recycle”, an idea occurred to me. Why not have a recycle bin?
Salvage with one click, no confirmation or just one at most, and everything will go in the recycle bin.
If you salvage something by mistake, you have the option to restore it.
Recycle bin can be emptied automatically at daily reset, granting you all resources. It can be emptied manually as well, in case you need the resources sooner.
Yes. Could not remove them via explosion (tested Ice Storm, will try others to verify).
Also, missing asset for Swabbie in Chapter 2 of the new Season.
EDIT: Battle fails to load, trapped in instance that will not load and will need to wait for a timeout.
EDIT 2: Hotswapped over to Android. Battle loaded correctly. So, it’s an issue with the Steam build and not a universal issue.
Following up: Destroying Risen gems DOES work. Verified via Mineral Strike. Indirect explosions do not work for clearing Risen gems.
@Lyrian what would you consider “indirect” explosion?
Not the direct gem exploded, but in the blast radius of the explosion (the 1-gem radius around the exploded gem).
@Lyrian for this one, the team is looking into it in the meantime have you verified your files recently?
Ran it, and that might be the culprit.
I’ll see if the issue is resolved after daily reset.
EDIT: Issue has been fixed.
Got some empty variable fields in today’ new Sieges. Headers got lost somehow, as these are not new Siege status effects.
No bad files as a possible culprit this time, either.
When is Dispel Magic going to be fixed?
As mentioned in it’s but thread, it’s fixed in 2.5
Another empty variable field, this time with Gemka’s gear element conversion process.
EDIT: Same issue exists with all the gear crafter followers.
Today, in unusual things that weren’t on my bingo card:
As pictured, a Shaman, with the Mercenary’s Greed class buff…
Very likely the issue is related to a piece of gear the PvP opponent had equipped.
So, what I think happened here is that the Merc passive triggered on the Breeches, spawned a Greed Gem, and then I was able to trigger it and gain the effects of the Greed Gem as a Shaman.
Pretty sure, that’s unintended gameplay behavior.
That’s happened to me, I finally got to destroy a Juju gem with a Treasure gem.
It’s no different to enemies getting mana from matching rage gems etc.