Update 3.3.1 Patch Notes

Set to release on Wednesday 00:00 AM UTC/11 AM AEST/ Tuesday 5 PM PST

We’ve reworked the menu into something we reckon is much prettier!

  • We haven’t changed the way Citadel points work. Each level you accrue one Upgrade that can be applied to one of several bonuses within a category in the familiar sequence:
    • Offense → Defense → Ice Magic → Poison Magic → Fire Magic → Light Magic → Dark Magic

What we have changed, is that now when you have multiple Upgrades (if you build up a few points without spending them, or after a Citadel Reset), instead of having to cycle through each category and apply one Upgrade at a time, you will now be able to apply all the Upgrades available to a category at once!

  • Example:
    • I am Citadel Level 12 and decide to reset.
    • I have 12 Upgrades to use which are split between the categories:
      :diamonds: Offense (2)
      :diamonds: Defense (2)
      :diamonds: Ice Magic (2)
      :diamonds: Poison Magic (2)
      :diamonds: Fire Magic (2)
      :diamonds: Light Magic (1)
      :diamonds: Dark Magic (1)

I do not have to cycle through the categories 12 times to re-apply the 12 Upgrades

3.3_Other

• We’ve added a new Festival Help screen found by hitting the [?] button in the Festival Rewards
• It’ll preview the rewards, tell you the UTC dates, and where to find Bonus Currency throughout the event!

Quality_of_Life

• Increased the XP rewarded from Boss Rush battles

• Skip Completed Conversations is now available for Adventures in the Settings menu

• A Continue button has been added to the Post-Battle Victory screen in Adventures
• A new button will appear when the active node in an Adventure is off-screen. This will recenter the node so you can’t get lost!
• In Adventures using Potions, there will be a button on the map screen allowing you to check your Potion and Essence inventory
• Collection notification icon for Followers is now hidden if the resource they gather is at it’s cap

Heading for Bug Fixes

Sub-Heading for Gameplay

• Dispel Magic no longer removes Crit Chance debuff from enemy

Sub-heading for UI

• Added What’s New button back into Archive Seasons
• Updated a number of enemy portraits in Adventures to be more centered
Fixed Issue where Mass Salvage and Minion Filter buttons could show with Followers or Goals in the Tavern

Sub-heading for Other bug fixes

• Game should no longer be causing background audio to switch off on iOS
Minimized crashing on Android devices when showing Character Previews
• Crashes should be significantly reduced Android when using Very Low Graphics Settings
• Mythic Minion now supported in shops and Seasonrewards

Heading for Known Issues

  • Some unique items cannot be refined with +5% Quality
  • Some characters are still missing audio
  • Adventures with a conversation on the final node do not automatically trigger completion rewards
    • Can be resolved in the meantime by exiting and returning to the Adventure
      • Fixed in 3.4
  • Ancient Coins are not rewarded in Party battles in Season locations
    • Fixed in 3.4
  • Northelm side-quest unresponsive during conversation node
    • Please contact support in the meantime

Reminder: If someone in your Kingdom updates before you, you will be locked out of the Kingdom.

If you are already in the Kingdom in a battle or interacting with the menus and you aren’t on the latest version or someone in your Kingdom updates before you, you will get an error.

This is not a bug. Your Kingdom needs to all be on the latest version

12 Likes

@KenpoKid69 it is releasing later, so they will be supported next week in the Event shop.

replying here to not bulk up the other unrelated thread

2 Likes

Can you elaborate on mythic minions in festival rewards? Oh is that just referring to future ones and not necessarily adding them to the Halloween one?

Great looking patch!

2 Likes

It’s just future events, we aren’t adding in anything new to the current Festival

2 Likes

The citadel change is really very good. Thank you.

7 Likes

november adventures schedule would be nice :slight_smile:

1 Like

I am absolutely enjoying the new events. Thank you once more.
But have you any news on the Endless Dungeons. The start of them also seem to
have an ‘endless’ delay. :slight_smile:

4 Likes

So if we reset our citadel, we can redistribute all the points all at once now?

Starting on Tuesday Night, yes.

Awesome. I requested this a few months ago.

Update releasing in just over an hour

2 Likes

Team is already investigating some blank screens on PS4 & I mentioned to them already that I still have crashing on my Android phone.

I just noticed double coins on Season Archive The Fallen Order 1.4. Any update if that’s for party too or just solo runs?

Should be able to confirm soon, once I do I’ll post about it

1 Like

We just did a quick yet (cos I didn’t want to announce anything until it was confirmed) and Party Battles completed in the Season locations that have x2 Ancient Coins in the Archive, will also reward double Ancient Coins in Party battles.

So 1.4 Fallen Order and then later 2.1 Necrotic Tomes will reward x2 Ancient Coins in Archive and Party Battles.

2 Likes

Is that double as in 840 coins weekly cap? Or just meeting the 420 cap twice as fast?

The Ancient Coin weekly cap is increased in the Archive Season with the bonus.

As in, if you are playing Archive battles in 1.1 (no bonus) and reach your 420 weekly cap, you can then jump into 1.4 (open archive with multiplier) and earn another 420, for a total of 840 Ancient Coins.

But if you are just playing Archive Seasons that are not in the event, the cap is still 420.

7 Likes

And I’m guessing its dropping Fallen chests and not random ones for the players who don’t own it?