45 Days Later ... Relic drop rates are absurdly low regardless what happens in 0.36

What I find disappointing is that my personal forum hall monitor has not once addressed the actual substance of my ongoing complaint but instead wishes to scold me for my manner of addressing the issue. Feel free to provide an actual defense that the 0.35 drop potential for relics/glyphs (regardless whatever the future 0.36 “drip” may be) were not misleadingly communicated and that they are reasonable rates that should be maintained going forward. The issue of relic/glyph drop rates is not a bug due to the unfinished state of the game; it’s a choice made by the developer with all the available information about future rates from other modes. 0.36 will not “fix” the issue; any data “gathered” post 0.36 will not be about the rates of evolutions and possible tweaks to drop rates but rather the rates at which players are purchasing relics/glyphs as a result of the acquisition constraints. It continues to be communicated that Relics can be acquired from Dungeon completions and that Glyphs are easier to acquire than before. The reality is that actual relic drops from Dungeon completions are so statistically insignificant as to be non-existent and glyphs are seemingly unchanged in their rates.

Even this graphic is stupidly misleading: an extra chance to obtain a specific relic at virtually 0% is still 0%

For argument’s sake, I will be generous and suggest that the drop rate of a relic from a chest is 0.5%. So far, what little evidence of drops exists suggests that they are obtainable from gold+ chests. So your chance of getting a relic from a dungeon run are currently 0.0031%. You need to complete an average of 645 dungeon runs to obtain a relic. The fact that most people have gotten what few relics have been found from non-dungeon chests (mark-bought chests opened by minions, quest/sidequest chests) supports these facts as people are more likely to be openings these types of chests rather than dungeon chests. Completing Dungeons is not a means to obtain a relic. Even opening chests of any source is not ultimately a means of obtaining a relic. And don’t forget, you need 4 of the lowest level Relic to evolve an UNCOMMON to a RARE. I’m pretty sure that these numbers go beyond any reasonable definition of “very rare”.

So everyone please stop reframing this issue as an exercise in patience for the 0.36 update. To assist I have renamed the thread to be more clear.

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