I’m going to add a bit more response because I’m pretty confident I listened to the stream just as well as @Lyrian did, so since he wants to discuss the stream further, I look forward to hearing his commentary and evaluating his opinions. In the meantime …
Personal Observation: Sirrian said specifically that early access has been great for the game. Doesn’t sound like he’s filled with regrets.
Fair point! He did not say the word “Whoopsie”. Instead, at 29:15 in the stream in responding to this question: “It’s frustrating that upgrading gear was basically made impossible with no interim workaround (like Dungeons) added in the meantime. Was it considered to add a temporary means of adding relics until the introduction of Challenges?”, Sirrian responded by saying: "I hear what you are saying, it’s a bit frustrating about upgrading the gear, that’s kind of what I was touching on earlier about the relics, and it’s an early access thing, we hit some versions and get them out … the relics went in without the drip feed of the relics going with it and that was unfortunate and I apologize for it … it was just a product of being early access and we want to umm … it will be there in the next update and you will be able to get the things that you need in a more regular fashion and if they are not coming to you quick enough we will be able to see that in the data and we will be able to up the appearance rate of them"
Please feel free to check my transcription. Ultimately, we have the promise of a “more regular fashion” being introduced, but previously we were also told that relics were able to be acquired through Dungeon completions (how many have you found?). So you will forgive me if I’m skeptical about the effect of the “more regular fashion” mentioned. If the new mode is going to be completely event locked and completions will only be able to occur at a known daily rate, what additional data is needed then to be observed? What are the variables involved? Do you get to select the evolve currency you receive or is it random. They have this information; we don’t. And therefore I will continue to discuss it because I think it’s worth talking about as we evaluate how they plan to allow the players to play the game. Clearly we have already influenced the conversation around this and perhaps provided feedback that challenged them to think about what they offer players. I think that’s a good thing.