Adventures 2026

Apologies this isn’t a nicer looking post, but at least I grabbed the list :sweat_smile:
Sorry I don’t have from today to the 22nd

  • 22/09/2026 Flametree Expedition
  • 26/09/2026 Rune Hunters
  • 29/09/2026 Return to Ragnar
  • 3/10/2026 Dreamhold Expedition
  • 6/10/2026 Storm The Prison
  • 10/10/2026 Gong’s Sushi Surprise
  • 13/10/2026 Unicornucopia
  • 17/10/2026 Dreamhold Expedition
  • 20/10/2026 Return to Ragnar
  • 24/10/2026 Farm Girls’ Day Out
  • 27/10/2026 To Your Doom
  • 31/10/2026 The Coin Collector
  • 3/11/2026 The Heat is On
  • 7/11/2026 Rune Hunters
  • 10/11/2026 Wizards’ Circle
  • 14/11/2026 Borderlands Bash
  • 17/11/2026 Adventure Calling
  • 21/11/2026 Gong’s Sushi Surprise
  • 24/11/2026 Khazdhuli Expedition
  • 28/11/2026 Dreamhold Expedition
  • 1/12/2026 Return to Ragnar
  • 5/12/2026 Farm Girls’ Day Out
  • 8/12/2026 The Heat is On
  • 12/12/2026 The Coin Collector
  • 15/12/2026 Unicornucopia
  • 19/12/2026 Dawn Circuit
  • 22/12/2026 To Your Doom
  • 26/12/2026 Rune Hunters
  • 29/12/2026 The Savior’s Footsteps
  • 2/01/2027 Gong’s Sushi Surprise
  • 5/01/2027 Wizards’ Circle
  • 9/01/2027 Dawn Circuit
  • 12/01/2027 Unicornucopia
  • 16/01/2027 Farm Girls’ Day Out
  • 19/01/2027 The Heat is On
6 Likes

Thank you so much, Jeto :heart:

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the 4 day event in week 6 has been moved back a day, so that the full 4 days are in that same week, but otherwise nothing else should of changed

Just a note, cos I missed this before I shared the list

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Hi @Jeto,

Thanks so much for taking the time to pull this massive list of adventures together for us! It’s incredibly helpful for planning our gameplay ahead of time.

To help the community visualize how the rotation shakes out over this period, I reformatted the raw dates into an MM/DD/YYYY table sorted by how frequently each event shows up:

Adventure Schedule Summary (Sept 2026 – Jan 2027)

Adventure Run Count Starting Date Finishing Date
Dreamhold Expedition 3 10/03/2026 11/28/2026
Gong’s Sushi Surprise 3 10/10/2026 01/02/2027
Return to Ragnar* 3 09/29/2026 12/01/2026
Rune Hunters 3 09/26/2026 12/26/2026
The Heat is On* 3 11/03/2026 01/19/2027
Unicornucopia* 3 10/13/2026 01/12/2027
Farm Girls’ Day Out 3 10/24/2026 01/16/2027
Dawn Circuit 2 12/19/2026 01/09/2027
The Coin Collector 2 10/31/2026 12/12/2026
To Your Doom 2 10/27/2026 12/22/2026
Wizards’ Circle 2 11/10/2026 01/05/2027
Adventure Calling 1 11/17/2026 11/17/2026
Borderlands Bash 1 11/14/2026 11/14/2026
Flametree Expedition 1 09/22/2026 09/22/2026
Khazdhuli Expedition 1 11/24/2026 11/24/2026
Storm The Prison 1 10/06/2026 10/06/2026
The Savior’s Footsteps 1 12/29/2026 12/29/2026

*Why these are marked as filler:

  • Return to Ragnar: We have returned here far too many times. It is widely considered the worst and least rewarding adventure in the game. I would consider removing it completely or restricting it to 1.
  • The Heat is On & Unicornucopia: These offer very low-value rewards compared to progression-heavy events, yet they take up a combined 6 slots on the calendar.

Community Feedback & Key Issues

Looking at this distribution over a 4-month stretch, there are two major areas of concern that hurt both player morale and the game’s revenue loop:

  1. The Flametree Expedition Scarcity:
    Flametree Expedition is universally beloved by the community. It is easily the top choice for high-level players to spend their hard-earned Crowns (150 Crowns for Gong’s Song choices) to push fast, rewarding progression. Limiting it to just one single appearance over four months is a double-edged sword. It frustrates players who have already waited months for a rerun, and it actively hurts the developers’ bottom line by leaving Crown-spending opportunities on the table. Highly sought-after events like Flametree Expedition and Farm Girls’ Day Out should be getting top billing in the rotation.
  2. The Missing Dragonking Axe Adventure:
    There is a total absence of the Dragonking Axe adventure across this entire schedule. Because acquiring and refining the Dragonking Axe is strictly tied to scoring drops within its specific event, completely omitting it blocks players—especially newer spellcaster builds—from maximizing one of the best spellcaster weapons in the game. This artificial progression wall severely damages endgame motivation.

Recommended Fixes

If you could pass this along to the development team, we highly recommend adjusting the schedule to swap out some of the repetitive 3x filler runs in favor of:

  • Adding at least 1–2 more runs of Flametree Expedition to keep the gameplay loop rewarding and satisfy currency-spending demand.
  • Inserting the missing Dragonking Axe adventure into the rotation so players aren’t completely locked out of building their spellcaster setups for the next third of a year.

Thanks again for being our advocate and opening up the floor for this info!

P.S. Ideally I think you’d want to do all 3 expedition adventures (Dreamhold, Flametree, Khazdhuli) at least once every month. Overall the schedule looks pretty solid with only the Flametree Adventure and Dragonking Axe Adventure standing out as sore thumbs.

2 Likes

Thanks Jeto for the adventure schedule, we appreciate it.

I believe that Kenpo has greatly summarized the main issue of the current adventure system, which shows what we criticized since the beginning: randomness leading to an extreme imbalance on adventure frequency. I will open the window counting also all the adventures since the start of the new system on April. That would give us the following numbers for a 9 month window:

The best thing is that we get the great replayable adventures very often (Gong’s sushi surprise, Farm Girl’s Day Out, Dreamhold and Khazdhuli Expedition, Coin Collector and Dawn Circuit). I have nothing bad to say about this, just the opposite. Having at least 1 replayable adventure every week is great.

However, the terrible part of the system is that in 9 months we revisit 4-5 times some of the least valuable adventures (return to ragnar, the heat is on, unicornucopia) and we only get 1 extremely valuable Flametree expedition and Dragonking’s Prize, and not a single instance of the Deep Mines!!! This is beyond awful, particularly regarding Dragonkin’s Prize since it is the only way to get the sought after Dragonking axe.

Without festivals or special events such as the lucky clover ring, adventures have become one of the most important features of the current game. It is a pity that a system that could easily be really great and solid is nevertheless so frustrating due to such a simple matter as the imbalance caused by relying on randomness instead of a more controlled and predictable pattern. I wish that we had had some “transition time” when we could try the system and there was still the possibility of making changes and improvements to it based on our feedback before closing it and making it fixed.

6 Likes

Its impressive that we still see adventures in PQ3, but players have deserted the game and there is no reason to come back if no achievements are added anymore.

pretty sad as this game had good fun potential, especially since its syncing well with mobile from console.

Thank you so much, Jeto!

I won’t be complaining about under/over representation of certain adventures even though I agree with @KenpoKid69 and @HigureTheStillWind (your still playing, dude??)

Will try to squeeze flametree as much as possible and spend there my last 150 crowns :sweat_smile:

1 Like

The guys are looking into Deep Mines to make sure it is in the rotation.

7 day adventures have 1-2 slots it can appear in, within a 6 week cycle. I say 1-2 as there is 1 dedicated 7 day adventure slot, and the other is either a 6 or a 7 day

[took me a little bit cos I was digging up this picture]

This is the template.

So previously, Morgs would manually set up and input each Adventure, into each week, of each month.

As mentioned, with it now being automated, this is the rule set - which is also why I had posted before that it is not likely it will be changed but I was sharing feedback nonetheless.

3 Likes

In the summer time is also missing.

Thank you very much for sharing the template. I love knowing how the system works.

I guess the issue with Dragonkin’s Prize is that being a long one it has less instances it can appear? Similar to the other long ones (the savior’s footsteps and adventure calling). However, from that template Flametree should have the same chances as Khazdhuli expedition (both are 5 day adventures), and yet we get 5 from the latter and only one from the former. Sweet and hated randomness… :sweat_smile:

PD: would it be too much to ask to reduce Khazdhuli and Flametree expeditions to 4 days? That way they would be eligible in the “replayable” slots as Dreamhold expedition and we would get them a bit more… Yes, I am shameless :winking_face_with_tongue:

2 Likes

I don’t think the community will react well to that change. If the conflict between 4-day and 5-day rotations is what’s messing up the automated schedule, it makes much more sense to bring Dreamhold up to 5 days rather than shortening the others. Khazdhuli and Flametree are 5 days for a reason—partly to justify and sell the Gong Song purchase. Cutting those durations down actively devalues premium boosters, and players are much less likely to invest in them if their farming windows are cut short.

Instead of shortening popular adventures to force engagement on Flametree, we should recommend a better logic system for the automated schedule randomizer.

Right now, pure RNG is clearly letting Flametree get completely buried. A much healthier fix would be introducing a Knockout Pool system or adding Bad Luck Protection weights to the algorithm. If an adventure hasn’t appeared in the rotation after a certain number of weeks, its spawn weight should automatically scale up until it’s guaranteed a slot. This fixes the visibility issue completely without punishing the player base by slashing the duration of our favorite adventures.

you make it clear you have no interest what so ever in fixing the terrible adventure schedule you have created. what I don’t understand is why not?

it feels to me as you want players to keep leaving in droves due to nothing to motivate them to stay?

I love this game, I want to progress, yet without Flametree and Dragonking there is no way. Gong is great, as long as it is proceeded by Flametree, not so helpful otherwise to me, with no dungeon tickets to play.

to me, it feels like you are intentionally trying to kill the game. a great game that so many love, and so many have left already.

so sad.

2 Likes

Hi Flrwomon, I completely understand your frustration. It is incredibly demoralizing to feel like the PQ3 playerbase is being ignored, especially when you love the game and want to see it thrive.

I just wanted to add a bit of context regarding Jeto’s role in this. It’s not necessarily that Jeto doesn’t care or is ignoring us; it’s that as a community manager, they likely have no direct power to change the hardcoded automation.

With the schedule now fully automated based on that fixed 6-week template, any adjustments would require the development or design teams to completely rewrite the rule set. All Jeto can really do is package up our feedback, pass it up the chain, and hope the higher-ups allocate the resources to fix it.

I’m right there with you in hoping the devs realize how critical Flametree and Dragonking are for keeping players motivated!

i do understand that poor Jeto is the middle person in all this, and having been in middle management, i also know it is the worst possible place to be. however, she did choose the job, so she must hear our feelings and concerns.

she was given excellent feedback from both you and Higure, on more than one occasion, which has for the most part, fallen on deaf ears.

Here we are, still with the same wrenched adventure schedule, no more festivals, and no more special holiday gifts, like lucky clover ring, or nugget, or surprise egg, etc.

I for one, would like to play the game, and be able to advance, i feel as though i am intentionally being held back.

as the mass exodus has shown, there is only so much one can take.

if it were me, it would have woken me up.

1 Like

What they could do maybe is add the “holiday gifts” to the daily deals or even the bazaar. Instead of the poorly designed random common minion for 147 gems for example, its a random event minion. I’d probably buy that every time hoping for another Kris Pengle minion.

Honestly, anyone who doesn’t take that gamble at 147 gems would be a fool tbh. It’s cheap enough that even if you roll a lower tier minion, it still feels fair since you can’t get them anywhere else right now.

It’s actually a massive selling point for both parties because it takes zero effort to make and it creates a fun low entry high stakes gamble. All these holiday minions are already sitting in the game files:

  • Kris Pengle :penguin: (The absolute GOAT penguin and the true prize)
  • Nugget :turkey: (Solid B-tier cushion so you still get a good minion)
  • Aguilita :eagle: & Surprise Egg :egg: (Fun novelty tiers to fill out the gamble)

Right now, nobody wastes gems on common minions, so the devs are leaving money on the table. Putting an event minion gamble there creates a perfect gem sink to drain our currency, which is great for their bottom line.

Plus, it would spark a massive community hype loop. People would be screenshotting their pulls and sharing them here and in alliance chats. If you get a Nugget, everyone laughs with you, and if someone hits the jackpot and pulls the GOAT penguin, the whole thread celebrates. It gives everyone a fun reason to log in every day (and more importantly check Bazaar) and gets people genuinely excited and chatting again, which is exactly the vibe we need right now!

I thought flametree was 6 days - from Tuesday to Sunday