Adventures 2026

Apologies this isn’t a nicer looking post, but at least I grabbed the list :sweat_smile:
Sorry I don’t have from today to the 22nd

  • 22/09/2026 Flametree Expedition
  • 26/09/2026 Rune Hunters
  • 29/09/2026 Return to Ragnar
  • 3/10/2026 Dreamhold Expedition
  • 6/10/2026 Storm The Prison
  • 10/10/2026 Gong’s Sushi Surprise
  • 13/10/2026 Unicornucopia
  • 17/10/2026 Dreamhold Expedition
  • 20/10/2026 Return to Ragnar
  • 24/10/2026 Farm Girls’ Day Out
  • 27/10/2026 To Your Doom
  • 31/10/2026 The Coin Collector
  • 3/11/2026 The Heat is On
  • 7/11/2026 Rune Hunters
  • 10/11/2026 Wizards’ Circle
  • 14/11/2026 Borderlands Bash
  • 17/11/2026 Adventure Calling
  • 21/11/2026 Gong’s Sushi Surprise
  • 24/11/2026 Khazdhuli Expedition
  • 28/11/2026 Dreamhold Expedition
  • 1/12/2026 Return to Ragnar
  • 5/12/2026 Farm Girls’ Day Out
  • 8/12/2026 The Heat is On
  • 12/12/2026 The Coin Collector
  • 15/12/2026 Unicornucopia
  • 19/12/2026 Dawn Circuit
  • 22/12/2026 To Your Doom
  • 26/12/2026 Rune Hunters
  • 29/12/2026 The Savior’s Footsteps
  • 2/01/2027 Gong’s Sushi Surprise
  • 5/01/2027 Wizards’ Circle
  • 9/01/2027 Dawn Circuit
  • 12/01/2027 Unicornucopia
  • 16/01/2027 Farm Girls’ Day Out
  • 19/01/2027 The Heat is On
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Thank you so much, Jeto :heart:

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the 4 day event in week 6 has been moved back a day, so that the full 4 days are in that same week, but otherwise nothing else should of changed

Just a note, cos I missed this before I shared the list

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Hi @Jeto,

Thanks so much for taking the time to pull this massive list of adventures together for us! It’s incredibly helpful for planning our gameplay ahead of time.

To help the community visualize how the rotation shakes out over this period, I reformatted the raw dates into an MM/DD/YYYY table sorted by how frequently each event shows up:

Adventure Schedule Summary (Sept 2026 – Jan 2027)

Adventure Run Count Starting Date Finishing Date
Dreamhold Expedition 3 10/03/2026 11/28/2026
Gong’s Sushi Surprise 3 10/10/2026 01/02/2027
Return to Ragnar* 3 09/29/2026 12/01/2026
Rune Hunters 3 09/26/2026 12/26/2026
The Heat is On* 3 11/03/2026 01/19/2027
Unicornucopia* 3 10/13/2026 01/12/2027
Farm Girls’ Day Out 3 10/24/2026 01/16/2027
Dawn Circuit 2 12/19/2026 01/09/2027
The Coin Collector 2 10/31/2026 12/12/2026
To Your Doom 2 10/27/2026 12/22/2026
Wizards’ Circle 2 11/10/2026 01/05/2027
Adventure Calling 1 11/17/2026 11/17/2026
Borderlands Bash 1 11/14/2026 11/14/2026
Flametree Expedition 1 09/22/2026 09/22/2026
Khazdhuli Expedition 1 11/24/2026 11/24/2026
Storm The Prison 1 10/06/2026 10/06/2026
The Savior’s Footsteps 1 12/29/2026 12/29/2026

*Why these are marked as filler:

  • Return to Ragnar: We have returned here far too many times. It is widely considered the worst and least rewarding adventure in the game. I would consider removing it completely or restricting it to 1.
  • The Heat is On & Unicornucopia: These offer very low-value rewards compared to progression-heavy events, yet they take up a combined 6 slots on the calendar.

Community Feedback & Key Issues

Looking at this distribution over a 4-month stretch, there are two major areas of concern that hurt both player morale and the game’s revenue loop:

  1. The Flametree Expedition Scarcity:
    Flametree Expedition is universally beloved by the community. It is easily the top choice for high-level players to spend their hard-earned Crowns (150 Crowns for Gong’s Song choices) to push fast, rewarding progression. Limiting it to just one single appearance over four months is a double-edged sword. It frustrates players who have already waited months for a rerun, and it actively hurts the developers’ bottom line by leaving Crown-spending opportunities on the table. Highly sought-after events like Flametree Expedition and Farm Girls’ Day Out should be getting top billing in the rotation.
  2. The Missing Dragonking Axe Adventure:
    There is a total absence of the Dragonking Axe adventure across this entire schedule. Because acquiring and refining the Dragonking Axe is strictly tied to scoring drops within its specific event, completely omitting it blocks players—especially newer spellcaster builds—from maximizing one of the best spellcaster weapons in the game. This artificial progression wall severely damages endgame motivation.

Recommended Fixes

If you could pass this along to the development team, we highly recommend adjusting the schedule to swap out some of the repetitive 3x filler runs in favor of:

  • Adding at least 1–2 more runs of Flametree Expedition to keep the gameplay loop rewarding and satisfy currency-spending demand.
  • Inserting the missing Dragonking Axe adventure into the rotation so players aren’t completely locked out of building their spellcaster setups for the next third of a year.

Thanks again for being our advocate and opening up the floor for this info!

P.S. Ideally I think you’d want to do all 3 expedition adventures (Dreamhold, Flametree, Khazdhuli) at least once every month. Overall the schedule looks pretty solid with only the Flametree Adventure and Dragonking Axe Adventure standing out as sore thumbs.

Thanks Jeto for the adventure schedule, we appreciate it.

I believe that Kenpo has greatly summarized the main issue of the current adventure system, which shows what we criticized since the beginning: randomness leading to an extreme imbalance on adventure frequency. I will open the window counting also all the adventures since the start of the new system on April. That would give us the following numbers for a 9 month window:

The best thing is that we get the great replayable adventures very often (Gong’s sushi surprise, Farm Girl’s Day Out, Dreamhold and Khazdhuli Expedition, Coin Collector and Dawn Circuit). I have nothing bad to say about this, just the opposite. Having at least 1 replayable adventure every week is great.

However, the terrible part of the system is that in 9 months we revisit 4-5 times some of the least valuable adventures (return to ragnar, the heat is on, unicornucopia) and we only get 1 extremely valuable Flametree expedition and Dragonking’s Prize, and not a single instance of the Deep Mines!!! This is beyond awful, particularly regarding Dragonkin’s Prize since it is the only way to get the sought after Dragonking axe.

Without festivals or special events such as the lucky clover ring, adventures have become one of the most important features of the current game. It is a pity that a system that could easily be really great and solid is nevertheless so frustrating due to such a simple matter as the imbalance caused by relying on randomness instead of a more controlled and predictable pattern. I wish that we had had some “transition time” when we could try the system and there was still the possibility of making changes and improvements to it based on our feedback before closing it and making it fixed.