February Event Schedule 26'

A little blog, for a little month! There are a couple more things I am still chasing up, so there may be some edits.

All Events listed are listed in AEDT and TBC, and can be subject to change before going live.

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  • Wizard’s Circle: 5th - 6th
  • Gong’s Sushi Surprise ⟳: 7th - 9th
  • To Your Doom: 10th - 13th
  • Dawn Circuit ⟳: 13th - 16th
  • Dragonking’s Prize: 17th - 23rd
  • Khazdhuli Expedition ⟳: 23rd - 27th
  • Farm Girls’ Day Out ⟳: 28th Feb - 3rd Mar

⟳ replayable Adventure

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Currently expected release dates (AEST) & subject to change

  • Update 4.4
    • Elite: 10th
    • Season ends: 16th

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Valentine’s

11th - 17th Feb

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Sorry, but I am not seeing any actual dates for Update 4.4.

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Pink/red/white Valentine Day outfits finally?

4.4 is already out.. the next update is 4.5

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No new skins for Valentines, but a HEAP of new skins for 4.5!

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Valentine Feb not Jan :slightly_smiling_face:

Seems like all adventrures starting a day later than expected now, any chance things can get back in sync

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Was hoping to do gongs adventrure over the whole weekend but now It’s Sundays,Monday and Tuesday

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Hello,

Apologies for sounding like a broken record lately, but like taf said, for the last 2 months the dates have been out of sync.

The dates here appear to be a day earlier than go-live in game.

According to this schedule, Gongs song should have started today. Saturday 7th February AEDT. I’m in the UK (GMT) so you are 11hours ahead of me. The dates have always been accurate/the same until last month.

I was looking forward to playing this over the weekend, but now I only get Sunday (tomorrow).

Please update the schedule so it’s accurate, so we can plan accordingly.

Many thanks,

T.

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Good afternoon, I get the impression that the game has been abandoned.There were a lot of requests to increase the level of the dragon and adventure, in 2 years I think that it was possible to come up with something.

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I get the frustration with the Dragon and Adventure level caps staying where they are. It feels like hitting a wall, but I think calling the game “abandoned” is unfair because it misses what the devs have actually been doing for the last two years.

Instead of just giving us more power creep (which usually just makes old gear useless), they’ve been leaning hard into horizontal progression. Look at the Variant Gear sets. That’s not a lazy “number go up” update; it’s a systematic fix for all that underutilized gear that’s been sitting in our inventories. Balancing new metas like that takes way more effort than just raising a cap.

Also, credit where it’s due regarding the team. Even with Kafka moving on to new adventures and Jeto taking the lead, the content stream hasn’t actually stopped. Between Update 4.4’s Baby Dragons and the Wondrous Emporium, we’re getting more Quality of Life updates and new loot than most “live” games.

Raising the cap is a double-edged sword anyway—it risks trivializing everything we’ve built so far. I’d much rather they spend their dev hours on Event Reworks and the Season Archives to make the endgame actually fun, rather than just a never-ending vertical grind. If the servers were ghost towns and bugs went unfixed, I’d be worried. But as long as we’re getting detailed patch notes on the forums, the game is very much alive—it’s just evolving differently.

Going to devil’s advocate here.

The situation is more like reaching the end of an MMO expansion where players are just waiting and waiting…. and waiting….. for the next expansion to be announced. At some point, players who are active in the game need new challenges to keep them engaged with the game. Otherwise, they just get bored and leave.

To badly paraphrase Eveline, in regards to the situation she would likely say something like “things are going to happen exactly when they are meant to happen”.

To the credit of the game, it did not follow the usual gacha / live-service power creep model when numbers blow up to oblivion way too fast and the newest shiniest thing is obsolete trash in mere weeks. On the other hand, I have heard way too many players over the years venting frustration over how glacially slow PQ3 is in terms of power creep over other games and eventually abandoning the game in sheer boredom.

Since the game formally launched, there has been exactly one number cap increase which was at the start of Season 3, which was two years after the game launched. Now, with the end of Season 4 approaching, the game is approaching two more years without any caps being increased. Something needs to happen soon.

I do not expect much, given the current status of the gaming industry. I am not expecting more than the KD dragon level cap being increased, and some combination of either increasing the Honing cap (past 10) and/or raising the Quality cap past 1000 (with possibly ascending gear to Ancient Mythic rarity). That should not be hard to implement at all and requires no new assets to be created most likely.

For me, I just something to work on to keep me engaged.

I went back and finished up my Necro that I set aside to play the Shaman back in Season 1.

I have all but completely finished the spell page grind, just for something to do.

I have all but finished a total time and resource wasting task to raise one copy of all minions to Mythic, just for something to do.

So, while I do agree that the QoL focus has been great for the game, the caps of the game need to be raised again badly. Praying that there will be one at the start of Season 5, else I really do not know what else I can do to keep myself interested in the game for another year. The love of the game only goes so far, and the point of a live-service game is that the player should not reach 100% completion because that gives them the excuse to walk away satisficed that they have “won the game”.

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I have a spreadsheet from the Prod team that I work out of to write these blogs, so I’ll chase up if maybe that spreadsheet has changed it’s format or I have missed something etc.

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Thank you @Jeto. We appreciate you! :blush::folded_hands:

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Checked in with Morgs, who mentioned it should fall back in line with To Your Doom
So Dawn Circuit onward should be correct

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I absolutely support your views, also as someone who has been playing since Early Access. The love for the game cannot stop one from getting bored with no new real content for so long.

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small 4.5 teaser..

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Just a few speculations: 4.5 will feature a wedding. My guess is that Gong is marrying this Imp. However, since it’s “Wedding Crashers”, it could just be an NPC, with no actual party members involved. But that would dramatically lower the stakes, so I’m guessing Gong is tying the knot. The character outfits will be wedding-themed, and the variant set will be Necrotic—since Imp gems are related to the Warlock’s ultimate and Necrotic is the worst set in the game.

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I think the title is a clever subversion of the term Wedding Crashers. Rather than being about people ruining a ceremony, it’s probably a play on the couple itself—a literal ‘crash’ between an Ogre like Gong and an Imp and the chaos they’ll cause together.

So piggy backing on the thread.

Executive Summary: I appreciate the work, I know resources are limited. Many more design options are available inside the existing framework. Players hate re-balancing.

I do appreciate the variant gear and the new story and minions.

I am frustrated that there has been so little truly new gear.

The functions already exist in things like Royal Sword and runic wraps to increase power and master respectively, so why not give us a set with a weapon that increase mastery like the Runic Wraps. I know spells work off both power and mastery.

Why not take time to review some of the really poor spells like Rage of the Ram and Harpoon Shot. Increase the stun levels. Them maxing out at 7% and 11% almost has to be something from a bygone era. Same with things like Tentacle Slap (100% almost always now as it was designed for the smaller board) and Shield of Retribution (85%, but designed before the CPU could eliminate your shield gems). Now I do think all colors or classes should have access to a 100% stun, but I also liked the 100% crit.

There are functionalities to raise maximum power in a battle, why not maximum life in a batter. To me it seems like that was planned with the “Deep” series of spells. Heals in the endgame are pretty week because maximum life (vitality) caps out so low compared to the damage that gets dealt.

Certain items like Runic Wrist make mono color skull builds FAR superior for damage potential that anything else. I realized I needed a bit of a vacation from the game when I was going to build my 4th color Runic Wrists before I was going to be willing to play a skull build in another color. It seems like some of the sets were trying to give love to multicolored builds, but most of them fall compared with mono color builds.

We have the Heroic Buff. Why not a spell that give a buff that doubles mastery for a turn or two.

Why not offer spells or gear that allow us to lower the enemy’s block? Probably because Critical Damage is so overwhelming verses normal skull damage, but I’d love to have a Yari or something to get “past” some block damage reduction.

Even if they don’t want to raise the caps of the battles we can face, there is a lot of horizontal progression they can add.

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