Can we get an infinite life Kingdom Dragon?

Hi everyone!
34060000 life of a dragon is really limiting the competition when the guild members want to experiment with their builds.
Can we get the infinite life dragon, while keeping the same limits for silver and gold prize, and 34060k for advancing the bazaar level?
Using this opportunity to share one of my latest achievements!

Puzzle Quest 3: Mercenary BorN against the dragon! Who will win this time?

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Amazing job :clap: I like that set up. Yeah I did speed through the video but it was nice to see something different.
Thanks for sharing.
+100 on getting a bigger dragon.
I just think they don’t want to go higher because then they will have to increase the rewards too.

We need a playground mode for something like this.
No rewards but able to test our builds and leave when we feel like it.
And have the dragon infinite health.
:+1:

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I feel like this request (because I know I’ve posted here a lot about fixing the KD) is now just getting ignored. I dunno. Maybe I missed the part where it was addressed or it’s been so long since any dev spoke about it that I’m forgetting what was said. I’ve given up any hope for a fix at this point.

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It’s not ignored, it’s an old request since we introduced KD dragons - and has been addressed a number of times.

I am also currently swamped but even at the best of times, I cannot reply to every single feedback/discussion thread, even if I have read them > made note > told the team etc

Currently, we do not have plans to update the KD Dragon, introduce infinite mode or make any other changes KD fights. Should that change, I’ll try to share it in advance.

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To be honest I believe that it is correct to say that the request is indeed being “ignored”.

However, I am not talking about the devs ignoring us in the sense of disregarding our feedback and not even considering it. We know that all the feedback discussed here is always carefully considered by you, Jeto, and passed onto the team, even when you do not have the time to answer immediately (particularly when it is an “old” topic that has been discussed once and again).

What I mean here with “ignored” is that even though you have already confirmed sharing this discussion with the team, it hasn’t yet been considered to be a priority and there are no current plans to introduce any change. So “ignored” not in the sense “we won’t hear you” but in the sense “we have heard you but it is not going to be addressed currently”. Which is a pity for us that we want to see something done here, but we must understand that we cannot get everything we ask for.

I just wanted to make sure you don’t take this kind of criticism too personal. We all know you make an awesome job as a bridge between the players and the dev team, but I guess that sometimes it is difficult not to feel the brunt of our dissatisfaction with the team’s decisions even though it is not directed at you. We love you for the amazing job you do, even though sometimes we only show you our angry/disappointed faces and we forget to say thanks more often :purple_heart:

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Sorry, I do take something being referred to as ignored as though it’s not being shared or not even looked at.

As you mention feedback is always shared and considered in the sense that it’s discussed etc
but at the moment further changes to KD battles are not in the works.

Just right now it’s not an area of the game we are looking at for the next update (4.0) or possibly the update after.

Which is as far forward as I think is currently on the planning table at the moment.

I am also not sure what’s to come in 4.0, other than it is the Spring Festival event.

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Looks at his Family Feud board for “Top Developments Expected in 4.0 / Season 4”
Crosses off #3 answer

I hope the game’s Anniversary celebration is in the update somewhere… :stuck_out_tongue_closed_eyes: ducks and hides

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That is March :tada:

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Some spoilers if you can? Will it be back to making new sets or more variant sets or a mixture of both going forward in 4.0?

If I get stuff I can share beforehand, I’ll try to share.

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While i can certainly understand how this isnt a developmental priority, im also very new to this game and community and would like to put in my 2 cents here.

Im new, but im a HEAVY player compared to what im sure is your average player, both time wise and financially (800 hours in 3.5 months, though likely 100 afk) im currently writing a suggestion list in detail from my perspective to submit, but i would like to mention 2 things here, even though i know youve hear ld them 1000 times.

-the dragon
As a new player, or a seasoned vet, this is essentially the hardest fight in the game (yes i know you exist 15 people who play level 200 events.) Even those of us with the ability to “no life” the game and stay up for the changing start time will have to compete with other players who are there. Even if this pkayers have soloes the dragon, its still fun to try to do, right? Fun is why we are here, right? So yes, i can ask my entire guild to please let me try to solo it, but how many times should i ask that of them before i end up feeling guilty for replacing their fun with mine, or having them feel guilty for having their fun at the expensive of mine?

There is no other fught with these mechanics in the entire game. Only one thing i can think of immune to all, and nothing with an instant kill, heck, i think casting spell 3 firat is more custom code than this would require.

The code is in the game already, or almost all of it. 2 VERY simple options;

1.) Once dragon is defeated, and youve used upbyour 3 attacks, for the remainer of its duration you may fight it without further contribution to the damage counter. (If your guild never killed it, you dont need this feature anyway, and if your guild has killed it you may want this feature.) The coding here is very easy, and while this is just a very quick type up mot defining anything, it would be like a page at best.

{

if

dragon_life <= 0 & player_attacks = 3
Dragon.restart()

//whatever you guys have defined as the player attacks and dragon hp values, i dont know if dragon HP goes negative as it is hit above its max life, or positive as displayed for us in game. Im assuming negative.

Else

Continue;

//conditions not met proceed as normal.

}

2.)

Copy and paste the entire code, but cut out all multiplayer calls and checks, and visually add a new mode to click on to play it. This requires much more work, but you could even choose which dragon to fight. Hell, charge me 100 crowns for 3 fights.

The other issue is simply how unstable multiplayer is, at least on ps5. This issue is compounded by known bugs, that would seem like bugs to new players, such as “you are not allowed to join this party” should say “can not join a party that is in battle.” Abd nothing popping up when you should get that prompt, and then when you correctly get the message you simply get multiples, and so on.

Stability really needs to be fixed, and at least in the meantime stop tying progression into party play. This is derailing the main issue of the thread though, so ill dive deeper in my own thread in a week or two.

Simply put, i limited my spending to passes only until i see theae features implimented. The other issues i take with this (truly amazing) game pale in comparrison.

If you took the time to read all of this, thank you, and we do appreciate you jeto, really, youre our only link to the devs, and i dont think anyone would take that for granted without seriously losing sight of their manners and logic due to frustration.

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