Chest System needs an overhaul

Super LTTP on this discussion,

You’re overlooking a key cornerstone of the F2P live service model.

  • F2P players get to deal with the random at all times.
  • Paying customers get either a narrower random selection or gain control of the power advancement process.

We’re still waiting to see the entire rollout of the game’s economy. RIght now, we can only see the F2P side of the economy. It remains to be seen how heavy the monetization is going to be for a player to gain control over their account’s power progression.

This won’t make a difference. Loot is generally balanced against progression over time. If the timer on chests are halved, then the devs will simply halve the loot the comes out chests, resulting in the exact same result, in terms of obtaining loot. (Example: what happened with loot in GoW when 4x speed was introduced into the game.)

Opened. A player can attempt to influence the spells that can drop out of Ruby/Diamond chests when switching to a given character class. I’ve never had a character roll a class spell that is “off-class” for that character.

And pretty much this. We need to see a more complete picture of the planned launch version of the game’s economy to give any meaningful feedback to the devs on this.