Hey everyone,
Just wanted to jump in here while I had a quick chance to pass on some information from the team.
Again, feedback is continuously being shared even if you don’t see myself or another dev posting in here - we have our whole own thread in our work chat just for this discussion.
With that, here is what some of the team have responded to me with.
The intention (Minions & Start Mana)
- Introducing the Minion debuffs was an initial way to add Minions uses in PvP, before we get a chance to do a better Minion rework in the future.
- We will be doing a further PvP update in the future as well, these changes have been introduced as some initial changes. Also allows us to gather feedback earlier, before any additional changes are made
In the meantime
- Spells were previously asymmetrical, but it is something we are keeping an eye on
- We are also analyzing data on how many turns you are taking in PvP and in KD battles, as well as time spent completing these battles so we can investigate further how these changes have affected the length of battles.
Going forward
As we have mentioned, there are numerous mechanics that need attention such as Spell Damage and Skull builds which we think would ultimately improve the gameplay experience in a well-rounded way.
However, obviously it’s all well and good that we will be doing further reworks in future (preferably before 4.0), but these changes have affected your play experience now.
Therefore, until we’re able to undertake the full raft of changes, we will be halving the Minion Mana Debuffs across the board for both player and opponent.
Once I have an idea of when this will go live, I will post an update.
Note: This will not affect Gear Score.