Nope. I’m scratching my head this morning over the minion change, as that directly buffs the skull meta in PvP, which is what I thought the intention was when the minion PvP buffs were introduced? So, there must be something unspoken that is yet to be released.
Agreed.
And now, time again for the hatefest against Lyrian.
Because the giant elephant in the room is that skull damage is still ~10x (a full order of magnitude) over spells, despite spells being in the best position they have ever been.
The primary culprits here are the Aim and Cleave attributes.
Aim allowed for guaranteed skull crit bonus damage, now nerfed to 80% max chance. There is no spell equivalent, as spells are locked to a 5% crit chance.
Cleave skull crit bonus is 10x stronger than the equivalent {element}-strike attribute.
So, how do the devs balance this giant discrepancy when planning future content, knowing how strong skulls currently are?
Door #1 - Nerf skull crit attributes in-line with spells? That’s a 90% skull damage nerf from current skull crit damage levels. This entire thread screams that no one wants this outcome for all sorts of reasons.
Door #2 - Buff spell crit to behave similarly to skulls? This is the inverse of Door #1. That means potentially buffing spell damage by up to 10x to bring spell crit chances and damage to be in-line with the current skull meta. While this outcome would appear equitable at first glance, in the long run this decision forces everyone into either a skull crit or spell crit build at all times, as the game going forward would have to be balanced expecting players will be fielding crit gear at all times. This greatly restricts, if not outright eliminates build diversity. IMO, this outcome sucks too.
Door #3 - Some solution somewhere in the middle for both sides. The great unknown. All sorts of balancing and gameplay gimmicks could happen here, which makes a lot of posters here very uncomfortable and rightfully so. Any further nerfage of skull damage is going to anger those players, even if they are not as extreme as the Door #1 outcome.
So, what do the devs do here? No matter what the devs decide to do, some group of players are going to be negatively impacted by those changes. It’s a very uncomfortable “wait and see situation”, for potentially as long as the rest of Season 3?. And as others have already posted above, that sucks too.