[FIXED] Complete list of broken dialogue

Platform, device and operation system
Android (but does not matter)

What were you expecting to happen, and what actually happened
I expect the dialogue files to be well formatted so the game can parse them and display the appropriate dialogue.
Others reported this already (e.g. see [REPORTED] Missing dialogue in The Prophecy), but only for a few examples. I did a full sweep over the game files and identified broken JSON files. Here is the list of findings:

PuzzleQuest3_Conv_801021_itIT.json: Expecting ',' delimiter: line 13 column 23 (char 1277)
PuzzleQuest3_Conv_802022_ptBR.json: Expecting ',' delimiter: line 5 column 37 (char 346)
PuzzleQuest3_Conv_802051_itIT.json: Expecting ',' delimiter: line 14 column 39 (char 833)
PuzzleQuest3_Conv_803061_itIT.json: Expecting ',' delimiter: line 5 column 45 (char 414)
PuzzleQuest3_Conv_803112_itIT.json: Expecting ',' delimiter: line 5 column 36 (char 409)
PuzzleQuest3_Conv_803132_itIT.json: Expecting ',' delimiter: line 5 column 23 (char 224)
PuzzleQuest3_Conv_804071_esES.json: Expecting ',' delimiter: line 5 column 40 (char 322)
PuzzleQuest3_Conv_804071_itIT.json: Expecting ',' delimiter: line 5 column 47 (char 340)
PuzzleQuest3_Conv_804071_ptBR.json: Expecting ',' delimiter: line 5 column 35 (char 331)
PuzzleQuest3_Conv_804101_itIT.json: Expecting ',' delimiter: line 8 column 65 (char 590)
PuzzleQuest3_Conv_805012_itIT.json: Expecting ',' delimiter: line 4 column 57 (char 348)
PuzzleQuest3_Conv_805032_enUS.json: Expecting ',' delimiter: line 4 column 23 (char 291)
PuzzleQuest3_Conv_805032_esES.json: Expecting ',' delimiter: line 4 column 23 (char 291)
PuzzleQuest3_Conv_805032_itIT.json: Expecting ',' delimiter: line 4 column 23 (char 315)
PuzzleQuest3_Conv_805032_ptBR.json: Expecting ',' delimiter: line 4 column 23 (char 290)
PuzzleQuest3_Conv_806072_itIT.json: Expecting ',' delimiter: line 10 column 227 (char 884)
PuzzleQuest3_Conv_806082_ptBR.json: Expecting ',' delimiter: line 6 column 62 (char 321)
PuzzleQuest3_Conv_807011_esES.json: Expecting ',' delimiter: line 4 column 65 (char 295)
PuzzleQuest3_Conv_807011_itIT.json: Expecting ',' delimiter: line 4 column 54 (char 303)
PuzzleQuest3_Conv_807012_esES.json: Expecting ',' delimiter: line 11 column 48 (char 741)
PuzzleQuest3_Conv_807072_enUS.json: Expecting ',' delimiter: line 5 column 81 (char 381)
PuzzleQuest3_Conv_807072_esES.json: Expecting ',' delimiter: line 5 column 81 (char 390)
PuzzleQuest3_Conv_807072_ptBR.json: Expecting ',' delimiter: line 6 column 103 (char 482)
PuzzleQuest3_Conv_807102_itIT.json: Expecting ',' delimiter: line 12 column 73 (char 1009)
PuzzleQuest3_Conv_807132_itIT.json: Expecting ',' delimiter: line 5 column 33 (char 230)
PuzzleQuest3_Conv_808032_itIT.json: Expecting ',' delimiter: line 7 column 88 (char 571)
PuzzleQuest3_Conv_808061_esES.json: Expecting ',' delimiter: line 17 column 63 (char 1114)
PuzzleQuest3_Conv_808061_itIT.json: Expecting ',' delimiter: line 21 column 36 (char 1663)
PuzzleQuest3_Conv_808082_esES.json: Expecting ',' delimiter: line 6 column 214 (char 685)
PuzzleQuest3_Conv_808082_itIT.json: Expecting ',' delimiter: line 6 column 197 (char 665)
PuzzleQuest3_Conv_808082_ptBR.json: Expecting ',' delimiter: line 6 column 218 (char 694)
PuzzleQuest3_Conv_808102_itIT.json: Expecting ',' delimiter: line 14 column 40 (char 849)
PuzzleQuest3_Conv_809021_esES.json: Expecting ',' delimiter: line 11 column 23 (char 1061)
PuzzleQuest3_Conv_809071_esES.json: Expecting ',' delimiter: line 9 column 75 (char 867)
PuzzleQuest3_Conv_810012_esES.json: Expecting ',' delimiter: line 6 column 46 (char 605)
PuzzleQuest3_Conv_810031_esES.json: Expecting ',' delimiter: line 8 column 27 (char 646)
PuzzleQuest3_Conv_810032_esES.json: Expecting ',' delimiter: line 8 column 46 (char 700)
PuzzleQuest3_Conv_810032_itIT.json: Expecting ',' delimiter: line 8 column 44 (char 737)
PuzzleQuest3_Conv_810042_enUS.json: Expecting ',' delimiter: line 9 column 28 (char 702)
PuzzleQuest3_Conv_810042_esES.json: Expecting ',' delimiter: line 9 column 27 (char 630)
PuzzleQuest3_Conv_810042_itIT.json: Expecting ',' delimiter: line 9 column 27 (char 700)
PuzzleQuest3_Conv_810042_ptBR.json: Expecting ',' delimiter: line 9 column 28 (char 662)
PuzzleQuest3_Conv_810062_itIT.json: Expecting ',' delimiter: line 9 column 60 (char 752)
PuzzleQuest3_Conv_811011_esES.json: Expecting ',' delimiter: line 6 column 67 (char 448)
PuzzleQuest3_Conv_811011_itIT.json: Expecting ',' delimiter: line 6 column 81 (char 489)
PuzzleQuest3_Conv_812021_esES.json: Expecting ',' delimiter: line 9 column 35 (char 575)
PuzzleQuest3_Conv_812021_itIT.json: Expecting ',' delimiter: line 9 column 35 (char 651)
PuzzleQuest3_Conv_812021_ptBR.json: Expecting ',' delimiter: line 9 column 33 (char 594)
PuzzleQuest3_Conv_812162_enUS.json: Expecting ',' delimiter: line 2 column 128 (char 129)
PuzzleQuest3_Conv_812162_esES.json: Expecting ',' delimiter: line 2 column 122 (char 123)
PuzzleQuest3_Conv_812162_itIT.json: Expecting ',' delimiter: line 2 column 142 (char 143)
PuzzleQuest3_Conv_812162_ptBR.json: Expecting ',' delimiter: line 2 column 111 (char 112)
PuzzleQuest3_Conv_813011_itIT.json: Expecting ',' delimiter: line 7 column 166 (char 755)
PuzzleQuest3_Conv_813071_itIT.json: Expecting ',' delimiter: line 6 column 41 (char 282)
PuzzleQuest3_Conv_814101_esES.json: Expecting ',' delimiter: line 3 column 29 (char 126)

The usual error found is missing escaping for quotes, like this one line:

	"[805032_LINE_02]":""These are my last words and foretelling, heed them well. Before the next year has passed, no Dragon shall be left alive in Etheria."",

How often does this happen? When did it begin happening?
Happens every time one of the given dialogues is encountered.

Steps to make it happen again
Just get one of those above dialogues triggered in the given language.

Cheers, Gary

2 Likes

Just for the sake of completeness, here is the dialogues that the game didn’t show (only the English version):

Conversation with ID 805032:

Hero: Tell us more about the prophecy.
Dragon: It was so simple, but so final. It is burned into all our minds. When great Dragons pass into eternity, their last words are always a prophecy, but never has a vision been so devastating.
Dragon: “These are my last words and foretelling, heed them well. Before the next year has passed, no Dragon shall be left alive in Etheria.”
Dragon: It sounds a lot more elegant in Draconic…
Hero: And you believe them?
Dragon: No, I do not. The Gold Dragons deny the truth of the prophecy. But many of the other clans believe the younger races are coming to destroy us, and that we must strike first.
Armorer: So we’re basically walking right into our enemy’s war council. Wonderful.
Dragon: No! We need some of the younger races to plead their case at the Council of Scales. Our… MY hope is that it may affect who is chosen as our new leader.

Conversation with ID 810042:

Dragon: I didn’t realise that settling a dispute meant killing everything.
Locksmith: Well, technically there’s no dispute any more if one side is dead! Now, back to the ship. We have more bounties and they’re not going to hunt themselves.
With a crooked smile Mutiny winked, turned, and made her way back to the ship.
Armorer: She’s a handful, isn’t she?
Dragon: … I think she’s wonderful.
Seneschal: Are we talking about the same Mutiny?
Dragon: She’s so full of life! She does WHATEVER she pleases WHENEVER she pleases and HOWEVER she pleases. She’s so… free.
Armorer: Yes, “free” is certainly one way of putting it.
Mage: Don’t be so judgemental. Mutiny is good at what she does, and that’s all that matters.
Hero: Xione is right. We’re making progress, even if it’s not quite as quick as we’d like.

Conversation with ID 812162:

Armorer: So you dragged us all the way to the middle of nowhere to be attacked by horses? Unless I’m missing this “booty” you spoke of.“,
Locksmith: Though not common, I have been known to be wrong from time to time.”,
Hero: Are you saying this is one of those times?“,
Locksmith: I might be, but there’s no pondering bygones. We must look to the future! There will be much booty on the horizon!”

Conversation with ID 807072:

Miner: Ye’ve been quiet fer a spell. A gold fer the gears in ye head?
Hero: I’ve been thinking of Gemka and the Goblins, of the way the Warlord treats them. She says that it’s the ways of things… but does it have to be?
Artisan: What are you saying?
Hero: If we’re passing Mount Gobknocker anyway, why don’t we… “visit” this Warlord?
Armorer: Do we have the time?
Hero: Not really, the Prophecy is pressing… But we’re so close. Can we really just turn a blind eye? Eveline? Auri? Anyone else?
Seneschal: Sometimes the distractions ARE the journey.
Dragon: I agree! You’re right. What kind of heroes would we be if we didn’t help?
Armorer: So we’re heroes now?
Bard: HOHOHO! Gong has never eaten warlord before!
Artisan: Now that is something I would gladly watch! If you do this, I will owe you many favors. More than a lifetime’s worth.
Hero: Gemka, you will owe us nothing other than what you give freely.

Cheers, Gary

2 Likes

Thank you so much for this detailed break down, it’s now in the hands of the Devs.

1 Like

Thank you for the ultra fast reply :muscle:

this has been fixed with yesterday’s server side update. Thank you!

1 Like