As of version 0.35, the changes to food accumulation has accelerated it to the limited wall currently within the game.
Once all followers are as maxed as they can go, people then spend food on the food offer. Once the guild’s food offer is depleted, there is nothing left to use food on.
There is an ever increasing issue as many end game players hit the follower limit that is causing there to be absolutely nothing to use food on, in the very literal sense in that it is literally impossible to use food on anything (asides from constantly guild hopping and buying their food offer, but pretty sure that isn’t intended and would miss out on other resources).
There needs to be some kind of feature added that allows food to be used.
One way this could be addresses is to make some followers use food to craft whereas others where it makes more sense would use ore instead. The food cost would likely be 2x higher compared to ore cost, where as level 1 would cost 120 food to craft and a level 50 would cost 512 food.
For example, followers that would likely use food to craft include:
- Stable Master
- Hunter
- Locksmith
- Seneschal
The ones that would still use ore would be:
- Armorer
- Artisan
- Mage
- Weaponsmith
- Runesmith
This would solve a few major problems at once:
1: Food would have a use once all followers are “maxed” and guild’s food offer is depleted.
2: Crafters that are considered lower priority would actually get to craft on occasion.
3: Essentially 2x more crafting would be able to be done allowing for a lot more diversity in what is chosen to craft. While there will still be a lot of crafters being stagnant doing nothing, it would help reduce how many crafters are completely idle.
4: Would help sink more gold, something that is severely lacking from version 0.35.