Avenger
December 7, 2021, 11:38pm
1
Food - We need more ways to spend it.
Not less. Not cheaper food deals, not more food from chests, dungeons, skirmishes, events, flash offers or revamped mid-season season passes.
Food - We need more ways to spend it.
I would really have hoped that the many threads on this topic already would have presented a clear common voice on the issue, but from the Update 0.39 patch notes all I see is reducing the food cost for some early follower upgrades.
Food - We need more ways to spend it.
I know it can be hard to miss the threads, the same responses only come up consistently with every update of the past 6 months, where the problem has been ignored, so take your pick:
As of version 0.35, the changes to food accumulation has accelerated it to the limited wall currently within the game.
Once all followers are as maxed as they can go, people then spend food on the food offer. Once the guild’s food offer is depleted, there is nothing left to use food on.
There is an ever increasing issue as many end game players hit the follower limit that is causing there to be absolutely nothing to use food on, in the very literal sense in that it is literally impossible to u…
Before the last update, I was able to steadily improve my followers and craft gear that I was not getting from normal methods, i.e. chest/skirmishes, etc. After the update: Ore is halved in production, I can no longer craft as intended by the followers design, and loot from chest is still the same (except less chance of ore).
The issue is not having a way to spend Food, not Ore; ore usage was just fine. The forums and game chat all describe issues with food, not Ore. Please give us back Ore or …
^^ Not sure why Food and Ore need to be linked together when making changes. Ore has lots of uses but got a nerf which nobody wanted, while the issue with food having no sink was ignored again.
I know what you are saying. You do a lot of Crests. You want to be in one of the highly active kingdoms and reap all the rich rewards that you would expect from being in a full group of like minded folk! Be careful what you wish for!
Let’s look at the Kingdom benefits overall and the specific benefits to highly active Kingdoms at maximum capacity:
Keys from Crests - This is the benefit most people think of first. It sounds nice! A couple of extra Ruby Keys a week. But let’s take a look at th…
Reposting this here from the original thread (removed the balancing bullet point from my list below since gear set bonuses were introduced and need to be evaluated):
Issues that still should be addressed as you “move into world wide release”:
Absence of any meaningful updates to Kingdoms (e.g. no activity tracking, no rewards adjustments for active kingdoms, no revisiting Deals, etc.)
Pervasive lag, disconnects, server restarts
2 Starting Spells is still really painful for new players
Gear V…
I’ve been thinking about this for a while. The current game economy has some issues, but could be great with the right changes.
Dead Currencies and Worthless Rewards
Food, Gold, Scrolls, Runes, Keys, can all suffer from this issue depending on where you’re at in the game. Examples: Open a chest and get rewarded food and gold when food and gold is maxed and there is nothing to spend food or gold on (complete waste of a chest and key). Do a level 100 Dungeon Challenge for a Legendary Rune tha…
Pvp has devolved into a race for the T0 gear. It should be more challenging to face opponents.
The game economy is horrible. Gold, food, and runes need a sink. The shard tiers are still bad because the superior shards still drop at a much higher rate.
Kingdoms need a much needed buff. The kingdom bazaar is always out of stock. Buying marks with food is currently heavily rationed on a trust system for this reason. Get rid of the limits on buying goods or at least expand the bazaar. Give t…
and last but not least, first response to the most recent update:
Interested to try the changes, especially the UI
But…
What in the wide world of sports prompted this part? For months and months all feedback has said there is too much food and not enough sink.
Food - we need more ways to spend it.
5 Likes
Avenger
February 3, 2022, 11:29am
2
Another “here’s hoping 1.0 brings positive change”
v1.0 is now released.
Did they listen?
Did they revamp food?
or give us another way to spend it?
atleast something useful with it?
Oh great, yet another way to BUY food.
Yes because that is exactly what we have been asking for all these months.
2 Likes
Malib
March 4, 2022, 6:37pm
4
It probably is far far away on their roadmap along with money sink and kingdoms
1 Like
Zudaio
March 5, 2022, 12:50am
5
Make a new thread, I doubt they’re paying as close attention to this EA thread…
…as they were paying attention to it back in EA.
1 Like