Greetings all!
This post includes a full description of every gear item and gear set bonus currently in game, organized by Dungeon/Chapter (certain items are either purchase- or event-only exclusives and are identified as such were applicable). Please bear in mind the following:
- Gear can drop from any chest but Wooden, but Dungeon-specific chests will have an increased chance of containing specific gear pieces associated with that Dungeon.
Please Note - certain Gear items are either event exclusives or purchase only and cannot be found currently in chests; I attempt to indicate any instance where this is so - Each Gear item has variable bonuses based on rarity presented as
~Rare/Epic/Legendary/Mythic~ values - Each Gear set has variable bonuses based on rarity presented as:
~Common/Uncommon/Rare/Epic/Legendary/Mythic~ values - Gear Mastery and Attributes are randomized upon acquisition/evolution at rarities Rare and above (see further down for information about Attributes)
- <COLOR_ELEMENT> references are generally referring to the Mastery/Element of the Gear item
- Any errors in this list are mine; please let me know in the comments if anything does not match an item described in game
Gear List by Chapter/Dungeon/Set
CHAPTER I: Dragonguard Depths - Guard of Bartonia Set
Gear Set Items:
- Guard’s Broadsword (Weapon): Gain 1%/1.5%/2%/2.5% of your Starting Power when matching <COLOR_GEMS>
- Guard’s Armor (Body): Gain 2%/3%/4%/5% of your Starting Armor when matching 5 or more gems in one match
- Guard’s Belt: Gain +20%/+30%/+40%/+50% gold find if you win in less than 15 turns
- Guard’s Gloves: Gain +2%/+3%/+4%/+5% Crit Chance when matching 5 or more gems in one match
- Guard’s Pauldron (Shoulders): Gain 2%/3%/4%/5% Melee Protection when matching 5 or more gems in one match
- Guard’s Shield: Add 30% to block chance, decreasing by 4%/3%/2%/1% every turn
Gear Set Bonuses:
- 2 Piece - Increase Block Chance by 2/3/4/5/6/7% for each Big Gem on the board
- 4 Piece - Gain +5/+10/+15/+20/+25/+30% Starting Armor
- 6 Piece - Increase Power by 3/4/5/6/7/8% when an enemy is defeated
CHAPTER II: Ruins of Morsauloth - Gwendholyn’s Royal Legacy Set
Gear Set Pieces:
- Royal Longsword: Gain 2%/3%/4%/5% of your starting Power when matching 5 or more <COLOR_GEMS> in one match
- Royal Armor (Body): Gain +1%/+2%/+3%/+4% Elite protection when matching a Big Gem
- Royal Boots: Gain 4%/6%/8%/10% Speed when matching a Big Gem
- Royal Helm: Create a Big II/III/IV/V Skull gem when taking elemental damage
- Royal Leggings (Pants): Gain 2%/3%/4%/5% of your starting Armor when matching a Big V+ Gem
- Royal Signet Ring: Gain +2/+4/+6/+8 Mana of each color each turn when facing an Elite
Gear Set Bonuses:
- 2 Piece - Big Gems have a 50/60/70/80/90/100% chance to be 1 size larger (Max X)
- 4 Piece - Convert 2/3/4/5/6/7 mana gems to Big III gems at the start of battle
- 6 Piece - Increase Power by 2%/3%/4%/5%/6%/7% for each Big Gem on the board
CHAPTER III - Dragonrest Temple - Peace of the Savior Set
Gear Set Pieces:
- Savior’s Staff (Weapon): Refund 4/6/8/10 mana when casting <COLOR_MANA> spells
- Savior’s Belt: Gain 4%/8%/12%/16% Gold bonus when you match yellow gems
- Savior’s Helm: Create 1/2/3/4 Big III Gems at the start of the battle
- Savior’s Locket (Necklace): Gain 2%/3%/4%/5% Healing Boost when casting a spell
- Savior’s Pants: Gain 2%/3%/4%/5% of your starting Resistance when casting a spell
- Savior’s Shield: 3%/6%/9%/12% chance to gain Barrier, when taking melee damage
Gear Set Bonuses:
- 2 Piece - Gain +5%/+8%/+11%/+14%/+17%/+20% Starting Resistance
- 4 Piece - Increase Healing Boost by 1%/2%/3%/4%/5%/6% for each Yellow Gem on the board
- 6 Piece - There is a 10%/13%/16%/19%/22%/25% chance to get Barrier when matching any Big Gem
CHAPTER IV: Clockwork Halls - Dwarven Machine Set
Gear Set Pieces:
- Dwarven Hammer (Weapon): 10%/15%/20%/25% chance to stun enemy for 1 turn when matching a Big V <COLOR_GEM> or above
- Dwarven Boots: Gain 2%/3%/4%/5% of your starting Armor when you make 5 or more matches in a turn
- Dwarven Gloves: Gain 5%/10%/15%/20% Critical chance when above half health
- Dwarven Necklace: Gain 4%/8%/12%/16% chance to create a Barrier when matching a Big III gem or above
- Dwarven Pauldrons (Shoulders): Gain 10%/15%/20%/25% of your starting Armor when taking Fire Damage
- Dwarven Ring: There is a 10%/15%/20%/25% chance to create Big IV red gem when matching red gems
Gear Set Bonuses:
- 2 Piece - If you or the enemy are Burning, spells have a 50%/60%/70%/80%/90%/100% chance to gain 5 Mana each turn
- 4 Piece - Matching any Big Red Gem heals you for 2%/3%/4%/5%/6%/7% of your Max Life
- 6 Piece - Increase Elite Damage Protection by 0.75/51.0%/1.25%/1.5%/1.75%/2.0% for each Red Gem on the board
CHAPTER V: Council of Scales - Memory of Kelthurax (Dragonguard) Set
Gear Set Pieces:
- Dragonguard Tome (Weapon): Add 4%/6%/8%/10% of Power to Mastery
- Dragonguard Breastplate (Body): Gain 3%/4.5%/6%/7.5% Armor for each different elemental type of armor you are wearing
- Dragonguard Helm: Each spell gains 1/2/3/4 starting mana for every unique spell color equipped
- Dragonguard Pants: Gain 10%/15%/20%/25% Elite Resistance if I have all 5 colors in my gear
- Dragonguard Ring: For each color match made in a turn there is a 2%/3%/4%/5% chance to cleanse myself
- Dragonguard Spaulders (Shoulders): Gain 3%/4.5%/6%/7.5% Resistance for each elemental type of accessory you are wearing
Gear Set Bonuses:
- 2 Piece - Gain +2/+4/+6/+8/+10/+12 mana for each of your regular spells at the start of battle
- 4 Piece - Increase all Elemental Damage Bonuses by 5%/7%/9%/11%/13%/15%
- 6 Piece - Increase all Elemental Resistances by 5%/8%/11%/14%/17%/20%
CHAPTER VI: Khaldera Crater - Firewalker’s Echo Set
Gear Set Pieces:
- Firewalker’s Spear: Add 5%/10%/15%/20% to Critical damage for each <COLOR_GEM> on the board (at the start of your turn)
- Firewalker’s Belt: There is a 1%/2%/3%/4% to Burn the enemy (for 2 turns) at the start of my turn for each red gem on the board
- Firewalker’s Boots: There is a 2.5%/3%/3.5%/4% chance to gain Haste each turn for each Red gem on the board
- Firewalker’s Necklace: There is a 40% chance to upgrade a Big Red gem to be 1/2/3/4 sizes larger when you create them (max X
- Firewalker’s Ring: There is a 25% chance to create 1/2/3/4 Red Gems every turn
- Firewalker’s Shield: Add 2%/4%/6%/8% to Fire Resistance for each Red gem on the board
Gear Set Bonuses:
- 2 Piece - There is a 35%/45%/55%/65%/75%/85% chance to create a Red Gem at the start of your turn
- 4 Piece - Inflict Burn on your enemy for 2/3/4/5/6/7 turns when matching 6 or more Red Gems
- 6 Piece - Gain Haste for 2/3/4/5/6/7 turns when casting your Ultimate Spell
CHAPTER VII: Mount Gobknocker - Warlords Rising Set
Gear Set Pieces:
- Warlord’s Battleaxe: Deal 10%/15%/20%/25% bonus melee damage as <COLOR_ELEMENT> damage
- Warlord’s Armguards (Gloves): Add 10%/20%/30%/30% Crit damage for each big gem on the board
- Warlord’s Mask (Helm): Upgrade a big gem by 1/2/3/4 at the start of my turn
- Warlord’s Mantle (Shoulders): Reflect back 10%/20%/30%/40% melee damage
- Warlord’s Shield: Gain 1%/2%/3%/4% Block chance when matching a big gem 3+
- Warlord’s Wrap (Belt): Gain 1/2/3/4 Power when matching skulls
Gear Set Bonuses:
- 2 Piece - Increase Power by 1.0/1.25/1.5/1.75/2.0/2.25% for each Skull Gem on the board
- 4 Piece - Increase Critical Hit Damage by 30/40/50/60/70/80%
- 6 Piece - Increase Critical Hit Chance by 10/15/20/25/30/35%
CHAPTER VIII: The Doomholt - Doom of Night Set
Gear Set Pieces:
- Night Wand (Weapon): Gain +6/+9/+12/+15 to all starting mana when facing enemies
- Night Amulet (Necklace): There is a 7%/10%/13%/16% chance to create a Big Skull V gem at the start of your turn
- Night Band (Ring): Gain 2%/3%/4%/5% Dark Damage Bonus when matching 4or more Purple Gems in one match
- Night Boots: Add 30%/60%/90%/120% of Dark Damage Bonus to speed
- Night Cloak (Body): Gain 2%/3%/4%/5% Dark Resistance per purple gem on the board
- Night Mask (Helm): Create 2/3/4/5 purple gems if you take dark or light damage
Gear Set Bonuses:
- 2 Piece - There is a 35%/45%/55%/65%/75%/85% chance to create 2 Purple Gems when casting a spell
- 4 Piece - There is a 25%/35%/45%/55%/65%/75% chance to gain 10 Mana for your Ultimate Spell when casting a regular Spell
- 6 Piece - There is a 3%/6%/9%/11%/13%/15% chance to fill your Purple Spells when matching 4 or more Purple Gems
CHAPTER IX: Wyrmheim - Serpentine Scale Set
Gear Set Pieces:
- Serpentine Maul (Weapon): Add 1%/2%/3%/4% to melee damage for each <COLOR_GEM> on the board
- Serpentine Belt: Create 1/1-2/1-3/2-3 green gems at the start of your turn if the enemy is poisoned
- Serpentine Flame Ring: Gain Haste for 2/3/4/5 turns if you match 8 or more gems in one match (Steam Exclusive Purchase Only item, currently not found in chests)
- Serpentine Ouroboros (Ring): Gain Regen for 2/3/4/5 turns if you match 7 or more gems in one match
- Serpentine Pants: Gain 6%/8%/10%/12% of your starting Armor when you cast a green spell
- Serpentine Pauldrons (Shoulders): There is a 35%/50%/65%/80% chance to cause poison when taking damage
- Serpentine Shield: Gain 15%/20%/25%/30% block amount if there are 8 or more Green Gems on the board
Gear Set Bonuses:
- 2 Piece - Inflict Poison on your enemy for 2/3/4/5/6/7 turns when matching a Big Green Gem III or higher
- 4 Piece - Increase Power by 1%/2%/3%/4%/5%/6% when a Green Enemy enters Battle
- 6 Piece - Increase Power by 5%/10%/15%/20%/25%/30% if your enemy is Poisoned
CHAPTER X: Pharos of Lothdyn - Jeweled Light Set
Gear Set Pieces:
- Jeweled Orb (Weapon): 1%/1.5%/2%/2.5% chance per <COLOR_GEM> to Blind enemy for 4 turns when matching skulls
- Jeweled Breastplate (Body): Add 25%/40%/55%/70% of your hero level to your Light Damage resistance
- Jeweled Gauntlets (Gloves): Deal 12%/18%/24%/30% bonus damage to Blinded enemies
- Jeweled Golden Grasp (Gloves): Deal 12%/18%/24%/30% bonus damage to Stunned enemies (Steam Exclusive Purchase Only item, currently not found in chests)
- Jeweled Pendant (Necklace): Add 1%/2%/3%/4% to Healing Boost per Yellow Gem on the board
- Jeweled Pants: Gain 1%/2%/3%/4% to your starting Armor when you create a big yellow gem
- Jeweled Tower (Shield): Create 1/1-2/1-3/2-3 yellow gems when I block
Gear Set Bonuses:
- 2 Piece - There is a 35%/45%/55%/65%/75%/85% chance to convert a Purple Gem to Yellow each turn
- 4 Piece - Increase Light Resistance by 5%/8%/11%/14%/17%/20%
- 6 Piece - Inflict Blind on your enemy for 2/3/4/5/6/7 turns when matching 5 or more Yellow Gems
CHAPTER XI: Azurite Halls - Runic Crystal Set
Gear Set Pieces:
- Runic Mace (Weapon): Add 10%/15%/20%/25% of Mastery to Power
- Runic Amulet (Necklace): Add 1%/2%/3%/4% of its starting value to a random mastery at the start of your turn
- Runic Belt: Add 1%/2%/3%/4% of its starting value to a mastery when you match a big gem of that color
- Runic Boots: Gain 6%/9%/12%/15% speed when I cast a spell
- Runic Ring: Gain +1/+2/+3/+4 to your Ultimate spell power when matching a big gem
- Runic Wristbands (Gloves): Add 4%/6%/8%/10% of your highest mastery to Critical damage amount
Gear Set Bonuses:
- 2 Piece - There is a 25%/35%/45%/55%/65%/75% chance to create 2 Skulls when casting a regular spell
- 4 Piece - Inflict Hex on an enemy for 2/3/4/5/6/7 turns when my Armor or Resistance reach 0
- 6 Piece - There is a 30%/40%/50%/60%/70%/80% chance to gain Reflect when casting a regular Spell
CHAPTER XII: Bridge of Mornath - Fall of Esgaard Set
Gear Set Pieces:
- Esgaard Flail (Weapon): Create 1/1-2/1-3/2-3 Skulls when matching <COLOR_GEMS>
- Esgaard Bandolier (Belt): Convert 1/1-2/1-3/2-3 red gems to skulls when casting a spell
- Esgaard Mail (Body): There is a 25% chance to gain +4%/+6%/+8%/+10% melee protection when matching blue gems
- Esgaard Pants: There is a 25% chance to gain +4%/+6%/+8%/+10% elite protection when matching yellow gems
- Esgaard Pauldrons: Add 30%/55%/65%/80% of your Hero Level to Healing Boost
- Esgaard Shield: Increase block chance by 2%/4%/6%/8% when an enemy is defeated
Gear Set Bonuses:
- 2 Piece - Increase Healing Boost by 5%/10%/15%/20%/25%/30%
- 4 Piece - Heal 2%/3%/4%/5%/6%/7% of Max Life at the start of your turn
- 6 Piece - There is a 25%/35%/45%/55%/65%/75% chance to reduce any negative status effect’s duration to 1 turn
CHAPTER XIII: Ruins of Lunarion - Elven King’s Fury Set
Gear Set Pieces:
- Elven Bow (Weapon): Deal 9%/12%/15%/18% bonus damage, ignoring armor when skulls are matched
- Elven Boots: Add 4/6/8/10 green and yellow mana when making 5 or more matches in a turn
- Elven Charm (Necklace): Add 4/6/8/10 red and yellow mana when casting a spell
- Elven Owl-Helm: Add 4/6/8/10 purple and blue mana when matching a Big Gem IV or above
- Elven Sash (Belt): Add 8/12/16/20 purple and green mana when taking elemental damage
- Elven Ring: Add 4/6/8/10 red and blue mana when you score a critical hit
Gear Set Bonuses:
- 2 Piece - Start each battle with 2/4/6/8/10/12 mana in your Ultimate Spell
- 4 Piece - The Heroic Effort buff has a 25%/35%/45%/55%/65%/75% chance to last for 2 extra turns
- 6 Piece - Gain 5%/8%/11%/14%/17%/20% more mana when matching Gems
CHAPTER XIV: Skullguard Keep - Bone Defender Set
Gear Set Pieces:
- Bone Sickle (Weapon): When creating a big <COLOR_GEM> via a match, there is also a 10%/20%/30%/40% chance to create a Big Skull III gem
- Bone Mask (Helm): 15%/30%/45%/60% chance to cause Terror to an enemy for 4 turns when matching skulls
- Bone Leg Armor (Pants): Gain 1%/1.5%/2%/2.5% of your starting Armor when matching Skulls
- Bone Pendant (Necklace): Gain 1%/1.5%/2%/2.5% of your starting Resistance when matching skulls
- Bone Ring: Gain 1/2/3/4 Start Mana for each skull on the board at the start
- Bone Gloves: Create 2/3/4/5 skulls when an enemy is defeated
Gear Set Bonuses:
- 2 Piece - There is a 25%/35%/45%/55%/65%/75% chance to create a skull at the start of your turn
- 4 Piece - Heal 10%15%/20%/25%/30%/35% of Max Life when an Undead Enemy is defeated
- 6 Piece - Big Skull Gems have a 25%/35%/45%/55%/65%/75% chance to be 3 sizes larger
CHAPTER XV: The Portal of Blood - Bane’s Bloodfang Set
Gear Set Pieces:
- Bloodfang Twinblade (Weapon): Add 2%/3%/4%/5% to Critical Chance for each <COLOR_GEM> on the board (at the start of your turn)
- Bloodfang Boots: Gain 10%/15%/20%/25% speed when casting a blue spell
- Bloodfang Breastplate (Body): Create 1/1-2/1-3/2-3 Blue Gems when hit with melee damage
- Bloodfang Gloves: Deal 12%/18%/24%/30% bonus ice damage vs frozen enemies
- Bloodfang Shield: There is a 10%/20%/30%/40% chance to Freeze enemy for 4 turns when Blocking
- Bloodfang Shoulders: Gain 10%/20%/30%/40% Ice Resistance if there are 7 or more blue gems in play
Gear Set Bonuses:
- 2 Piece - Increase Ice Resistance by 1.5%/2%/2.5%/3%/3.5%/4% for each Blue Gem on the board
- 4 Piece - There is a 25%/35%/45%/55%/65%/75% chance to inflict Freeze on your enemy for 3 turns when you cast a spell
- 6 Piece - At the start of your turn, if there are 8 or more Blue Gems, create 2/3/4/5/6/7 Skull Gems
Non-set Items
- Eveline’s Locket (Necklace) - Gain 6%/9%/12%/15% to all color Masteries
(Steam Exclusive Purchase Only item, currently not found in chests) - Lucky Clover Ring - There is a 15/30/45/60% chance to create 2 Big IV Green Gems at the start of battle
(St. Patrick’s Day Holiday Event Item, currently not found in chests) - Mirror Shield: There is a 25%/30%/35%/40% chance to gain Reflect for 3 turns when blocking
(Steam Exclusive Purchase Only item, currently not found in chests)
COMING SOON - Gear Tier List
Attributes
Gear Attributes first appear at Rare rarity and an additional Attribute is earned with each increase to Rarity up to Mythic for a total of 4 possible Attributes on any item. Although new attributes are earned via Rarity, Attributes increase in value based on both the level of the Gear and the Gear’s Rarity. Here are some other facts to keep in mind about Attributes:
- Attribute Levels are determined by Item Level so a Rare item, an Epic Item, a Legendary Item, and a Mythic item will all have a maximum Attribute Level of +1 at Item Level 1
(NOTE: the value of the benefit of the attribute at +1 may be more at higher rarities) - The maximum Attribute Level by Rarity are: Rare (+2) | Epic (+3) | Legendary (+5) | Mythic Level 45 (+7) | Mythic Level 50 (+8)
- Attribute Levels are capped by your currently selected Hero’s Level because Items are downlevelled to match Hero Level (e.g. if your Hero Level is 10, then you cannot have an Attribute Level of +2 since that requires minimum Item Level 15)
- The first Attribute (Rare rarity) on an Accessory or Weapon is always Strong. The first Attribute on an Armor is always Life
- Epic, Legendary, and Mythic Attributes are randomly determined and can include Life and Strong.
- Although technically not an Attribute, the Magic element of an item works functionally the same and increases Mastery +16 (Rare)/+36 (Epic)/+80 (Legendary)/+140 (Mythic 45)/+160 (Mythic 50)
Attribute List
Attribute bonuses are presented based on the following format (Rarity-Level), assuming minimum required level for each rarity:
Any Rarity-1 | Rare-15 | Epic-25 | Legendary-35 | Mythic-45 | Mythic-50
- Aim - Critical Hit Chance increase by 1% | 2% | 3% | 5%| 7% | 8%
- Brave - Elite Damage Protection increase by 1% | 2% | 3% | 5%| 7% | 8%
- Cleave - Critical Hit Damage increase by 10% | 20% | 30% |50% | 70% | 80%
- Cover - Missile Resistance increase by 1% | 2% | 3% | 5%| 7% | 8%
- Guard - Block Chance Bonus increase by 1% | 2% | 3% | 5%| 7% | 8%
- Heal - Healing Boosted by 2% | 4% | 6% |10%|16%
-
Life - Vitality increased by: Varies | +20 | +45 | +100 | +175 | +200
(1 point of Vitality equal 10 Hit Points) - Mighty - Elite Damage Bonus increase by 1% | 2% | 3% | 5%| 7% | 8%
-
Pact - <COLOR_ELEMENT> Start mana increase by 1% | 2% | 3% | 5%| 7% | 8%
(includes DarkPact, FirePact, IcePact, LightPact, and PoisonPact) - Parry - Melee Resistance increase by 1% | 2% | 3% | 5%| 7% | 8%
- Rich - Gold Bonus increase by 1% | 2% | 3% | 5%| 7% | 8%
- Smart - Experience Bonus increase by 1% | 2% | 3% | 5%| 7% | 8%
- Solid - Block Damage Reduction increase by 1% | 2% | 3% | 5%| 7% | 8%
-
Speed - Increase Speed by +2 | +4 | +6 | +10 | +14 | +16
(10 points of Speed equals 0.1 second to match timer) -
Strike - <COLOR_ELEMENT> Damage Bonus increase by 1% | 2% | 3% | 5%| 7% | 8%
(includes DarkStrike, FireStrike, IceStrike, LightStrike, and PoisonStrike) - Strong - Power increased by: Varies | +20 |+45 | +100 | +175 | +200
-
Ward - <COLOR_ELEMENT> Resistance increase by 1% | 2% | 3% | 5%| 7% | 8%
(includes DarkWard, FireWard, IceWard, LightWard, and PoisonWard)